Valheim

Valheim

Sintreme Jun 8, 2024 @ 4:08am
Coloured Signs still a vanilla thing?
Can you still make the sign item still coloured to help with grouping things? Like Green was meadows/black forrest blue swamp and mountains, yellow plains etc? from memory you had to type ascii and the number then the text but I think it was being patched out as I was leaving last time.

Can this still be done in vanilla?

https://steamcommunity.com/profiles/76561197999979757/screenshot/2501266695533528286/ Not the best but this jogged my memory that it could be done
Last edited by Sintreme; Jun 8, 2024 @ 4:12am
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<color=green> works, least that's what i use.
Big Feyd Jun 8, 2024 @ 4:35am 
You can add <color=green> as an example, as Hatsune posted.

You can also use the hex color codes for Red/Green/Blue, with a # character, like:
<#FFFFFF> for white, <#FF0000> for red, <#DB00FF> for a bright purple etc.
This page is useful for getting color numbers:
https://htmlcolorcodes.com/color-picker/

Size can be modified with :
<size=X> where X is some int value-it gets messy when you go big though.

And you can do offsets, like voffset with a positive or negative number to put the text above/below the sign, e.g.:
<voffset=10>

There are probably more things you can do with the rich text from unity (I've not tested others though), see:
https://docs.unity3d.com/Packages/com.unity.textmeshpro@4.0/manual/RichTextVOffset.html

Just to show an example combined text, it could be:
<size=2><voffset=20><#00FF00>Green Floating Text

Keep in mind that you have a limited number of characters though to play with. Also, because the in-game editing gets messy with these rich text additions, I'd suggest writing them in a plain text editor and copy/pasting them into Valheim for your signs. And it gets weird with large size/floating text combinations, so you may have to get creative if you want gigantic floating text on your screen.
deadshooter Jun 8, 2024 @ 4:49am 
it works, but it's not glowing anymore
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Date Posted: Jun 8, 2024 @ 4:08am
Posts: 3