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You can also use the hex color codes for Red/Green/Blue, with a # character, like:
<#FFFFFF> for white, <#FF0000> for red, <#DB00FF> for a bright purple etc.
This page is useful for getting color numbers:
https://htmlcolorcodes.com/color-picker/
Size can be modified with :
<size=X> where X is some int value-it gets messy when you go big though.
And you can do offsets, like voffset with a positive or negative number to put the text above/below the sign, e.g.:
<voffset=10>
There are probably more things you can do with the rich text from unity (I've not tested others though), see:
https://docs.unity3d.com/Packages/com.unity.textmeshpro@4.0/manual/RichTextVOffset.html
Just to show an example combined text, it could be:
<size=2><voffset=20><#00FF00>Green Floating Text
Keep in mind that you have a limited number of characters though to play with. Also, because the in-game editing gets messy with these rich text additions, I'd suggest writing them in a plain text editor and copy/pasting them into Valheim for your signs. And it gets weird with large size/floating text combinations, so you may have to get creative if you want gigantic floating text on your screen.