Valheim

Valheim

Jay Rick May 21, 2024 @ 7:30pm
ashlands bugged?
People keep saying enemies don't spawn out of thing air but yeah they do. all types of charred skeletons have spawned mid fight. Voltures love to swarm you mid fight anywhere, Asksvin packs spawn constantly if you leave what appears to be their spawn zone of 10 feet area and come back, Morgen respawn in the same area you fight them but at least take some time.

flametal pillars are bugged and I get stuck in a slide/falling animation then slide onto lava and have a fun mob chase corpse run to a lava pit.

coast first time getting off has several spawners in a small area, destroy them and it does nothing to the numbers (in fact every spawner location always has a 3-5 mob when i pass the destroyed remains). walk along the coast and every 15-30 feet a spawner is there.

dwerger camps supposedly don't have mob spawns (yeah maybe inside which expected) but 5 feet away there they are. multiple dwerger bases i pass by once are instantly overrun the next time i pass by (used to happen in mistlands pre patch bc of gjall constant spawns). I have cleared the mobs i pull and they still get wiped and wrecked.

see a ruined building with vines? better hope you didn't aggro a morgen or askvin as they'll demolish it quick. hell any structure besides a fort is going to get wrecked quick so can't count on them for cover.

"Don't fight everything" the people who are complaining aren't doing it on purpose. You literally walk out of your constantly raided base and there's a mob, run away there's another mob spawning in front of you. ok you lost all the mobs you kited and reached a point of interest go on tell me what happens next. a mob spawns and then as you do anything combat, resource mine, kite enemies the game starts an endless chore of mob killing.

I think some people's worlds are just straight up bugged and just telling them "yeah your constant mob spawn issue is fake and a skill issue is not a solution. and having to cheese the waves with spawn blockers isn't a real solution and shouldn't be needed. Mistlands was not this much cancer not even with gjall rates.
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Showing 1-12 of 12 comments
Macka May 21, 2024 @ 7:55pm 
the spawn rates are absurd , awesome new game feature to brick wall your progress:steammocking:
Exodite-Dragon May 21, 2024 @ 8:32pm 
That's the point of the biome. Turn down the difficulty slider if you can't cope.
Pernicus84 May 21, 2024 @ 8:35pm 
No clue how someone is suppose to solo a fortress. I've died twice, lost all my great gear and calling it a night. I don't have much more of this game in me at this rate. This is no longer fun.
Zombits (Banned) May 21, 2024 @ 10:09pm 
dvegr outposts will last a good 30 sec vs ashlands mobs. 50 times faster than mistland. wish they upgraded them
Zombits (Banned) May 21, 2024 @ 10:11pm 
Originally posted by Pernicus84:
No clue how someone is suppose to solo a fortress. I've died twice, lost all my great gear and calling it a night. I don't have much more of this game in me at this rate. This is no longer fun.

I've explored 2 Ashland islands and yet to find any fortress. they say follow green light. where is it
Tymon May 21, 2024 @ 10:46pm 
I've come to at least theorize that some of the actual structures/areas in the Ashlands, seem to have mobs that always seem to spawn there (As well as respawn very shortly after they are killed), and due to the aggro range and general 'awareness' of the creatures in Ashlands, which it feels is higher than other areas, fighting nearby will attract them to your location. So I do not believe it is JUST the fact the biome has a very large number of spawners compared to other locations, it's also that the biome has a bunch of 'This structure comes with 6 charred mobs that will respawn', type deals. Similar to how you always find skeletons around crypt dungeons etc.
Nerevar (Banned) May 21, 2024 @ 10:54pm 
Originally posted by Pernicus84:
No clue how someone is suppose to solo a fortress. I've died twice, lost all my great gear and calling it a night. I don't have much more of this game in me at this rate. This is no longer fun.

by not brute forceing it. and by setting a target priority order :
take out the ballistas first from outside. they never respawn. there can be 2-4 on a fortress and they are always at the corners. can arrow them down or launch a few fireballs. both works.
then you make a staircase at one of the corners with a stonecutter and make simple grausten ladders. only need like 3-5 depending on terrian around the fortress. then you snipe the enemy on the top of the central tower if possible. can be an archer or a warlock. make sure its death or has fallen down. both works.

then you simply stand on the top of the ladder and bow or fireball the 2 spawners inside the corner of the fortress inner yard. once both are destroyed start snipeing the warlocks. or press bonemass and barley wine if it has expired and jump into the fortress and start killing the warlocks and the archers in that order. kite the warriors till last. once everything is dead congratz. you have your own fortress. make a stone portal and teleport the siege ram in (you can find flametal in the chests in the fortress yard 90% of the time) and use it to break the gate on the central tower.

loot whats inside.

congratz on your fortress. can be done in mistlands gear easyly from the start. only thing you need to bring aside basics is a stone cutter and 10 greydwarf eyes. rest can be found at site.

its hardly more difficult than clearing a fuling village.
Nerevar (Banned) May 21, 2024 @ 10:58pm 
as for the tc :

the claim about voltures is confirmed made up nonsense. voltures can only spawn near thier nests which you can cleary see. they dont spawn "anywhere all the time" unless youre sailing around the rockspire field in the ship. so that part is 100% hyperbole and not actually the case. i wiped countless volture nests out and they take a good while to respawn. way longer than any of the charred.

same for the asksvin packs. they dont respawn that fast at all.

i wonder what is wrong with people. do you spend ages clearing enemies or what are you doing? killing warriors and twitchers and archers is a waste of time. and if you need a spawnfree zone for whatever reason slap down a bunch of campfires and you have some safezone. just like any biome before this one.
Last edited by Nerevar; May 21, 2024 @ 11:01pm
Nerevar (Banned) May 21, 2024 @ 11:00pm 
Originally posted by Zombits:
Originally posted by Pernicus84:
No clue how someone is suppose to solo a fortress. I've died twice, lost all my great gear and calling it a night. I don't have much more of this game in me at this rate. This is no longer fun.

I've explored 2 Ashland islands and yet to find any fortress. they say follow green light. where is it

all fortresses are at the central ashlands landmasses only. you probaly landed to the east or west of the biomes outer edges. not a good choice given the ashlands layout is fixed due to ashlands placement on the worldmap unlike other biomes. so the thickest landmass is always in the middle of the worldmap.

the green light cannot be missed. its visible from miles in the sky.
Mineralwasser May 21, 2024 @ 11:43pm 
Seems just a little exaggerated... Content can be done solo on hardest difficulty. Seems like a skill issue on your side. You create some of these problems you are having by yourself. Take mining or woodcutting as an example. In the black forrest you learn that noise from mining and woodcutting will attract an army of greydwarfs and other stuff from the area to your location. Doing that in ashlands has the same result.
Being aware of the surroundings is key for this biome. Like mining the new ore. You combine that with the statement of "you dont have to fight everything".

The "you dont have to fight everything" works very well for travelling with one exception. Vultures can be annoying. They should be killed. But thankfully they can be killed fast with a safe distance to other mobs. So you run from point a to point b. Point b being ore to mine. After reaching point b there has to be killing to some extent. Some of the mentioned structures give enough breathing room to think about the next moves. Next step is to make an assessment of the mining process. There might be some questions to ask. Is there a safe spot if i get swarmed? How far into lava is the pillar of ore? What kind of enemies (starred?) are around including spawners? Will it get dark soon?

Setting up the new portal can result in another question- The workbench, stonecutter and portal are enough structures to enable raids in the area. (If you play with a high rate of raids you might ask yourself when was the last time i got raided). Or simply deconstruct one of the structures after constructing the portal.

If you want to mine in relativ peace one might use the noise and pulling the enemies as an advantage. First of all destroy the spawners. Secondly kill enemies near the pillar. Next would be pulling in enemies from far. For example hit a tree near the pillar to create enough noise. After that the area is clear for some time. Get to mining fast but dont put yourself in danger. That would give more than enough ore to get started.

Nerfing or changing that aspect of ashlands would break the vision of a realm of war.
Zombits (Banned) May 22, 2024 @ 9:49am 
Originally posted by Nerevar:
Originally posted by Zombits:

I've explored 2 Ashland islands and yet to find any fortress. they say follow green light. where is it

all fortresses are at the central ashlands landmasses only. you probaly landed to the east or west of the biomes outer edges. not a good choice given the ashlands layout is fixed due to ashlands placement on the worldmap unlike other biomes. so the thickest landmass is always in the middle of the worldmap.

the green light cannot be missed. its visible from miles in the sky.

thanks, 1st island was small with only a putrid hole and nothing else. 2nd is huge with plenty of flametal pillars on lava... may not be centered though
jsauerii May 22, 2024 @ 10:11am 
I had a morgen spawn directly under my feet coming up out of the ground under me lifting me up. I am days upon days in and in spite of dozens of inland small and very large lava lakes I still have not acquired a single flipping piece of flamemetal ore because i have not located one single pillar on my map.... I know the spawners are up inside the rock mountains because i have found them and everything else spawned in then.... You dont see them till they are destroyed by you or a blob or morgen....
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Date Posted: May 21, 2024 @ 7:30pm
Posts: 12