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I've explored 2 Ashland islands and yet to find any fortress. they say follow green light. where is it
by not brute forceing it. and by setting a target priority order :
take out the ballistas first from outside. they never respawn. there can be 2-4 on a fortress and they are always at the corners. can arrow them down or launch a few fireballs. both works.
then you make a staircase at one of the corners with a stonecutter and make simple grausten ladders. only need like 3-5 depending on terrian around the fortress. then you snipe the enemy on the top of the central tower if possible. can be an archer or a warlock. make sure its death or has fallen down. both works.
then you simply stand on the top of the ladder and bow or fireball the 2 spawners inside the corner of the fortress inner yard. once both are destroyed start snipeing the warlocks. or press bonemass and barley wine if it has expired and jump into the fortress and start killing the warlocks and the archers in that order. kite the warriors till last. once everything is dead congratz. you have your own fortress. make a stone portal and teleport the siege ram in (you can find flametal in the chests in the fortress yard 90% of the time) and use it to break the gate on the central tower.
loot whats inside.
congratz on your fortress. can be done in mistlands gear easyly from the start. only thing you need to bring aside basics is a stone cutter and 10 greydwarf eyes. rest can be found at site.
its hardly more difficult than clearing a fuling village.
the claim about voltures is confirmed made up nonsense. voltures can only spawn near thier nests which you can cleary see. they dont spawn "anywhere all the time" unless youre sailing around the rockspire field in the ship. so that part is 100% hyperbole and not actually the case. i wiped countless volture nests out and they take a good while to respawn. way longer than any of the charred.
same for the asksvin packs. they dont respawn that fast at all.
i wonder what is wrong with people. do you spend ages clearing enemies or what are you doing? killing warriors and twitchers and archers is a waste of time. and if you need a spawnfree zone for whatever reason slap down a bunch of campfires and you have some safezone. just like any biome before this one.
all fortresses are at the central ashlands landmasses only. you probaly landed to the east or west of the biomes outer edges. not a good choice given the ashlands layout is fixed due to ashlands placement on the worldmap unlike other biomes. so the thickest landmass is always in the middle of the worldmap.
the green light cannot be missed. its visible from miles in the sky.
Being aware of the surroundings is key for this biome. Like mining the new ore. You combine that with the statement of "you dont have to fight everything".
The "you dont have to fight everything" works very well for travelling with one exception. Vultures can be annoying. They should be killed. But thankfully they can be killed fast with a safe distance to other mobs. So you run from point a to point b. Point b being ore to mine. After reaching point b there has to be killing to some extent. Some of the mentioned structures give enough breathing room to think about the next moves. Next step is to make an assessment of the mining process. There might be some questions to ask. Is there a safe spot if i get swarmed? How far into lava is the pillar of ore? What kind of enemies (starred?) are around including spawners? Will it get dark soon?
Setting up the new portal can result in another question- The workbench, stonecutter and portal are enough structures to enable raids in the area. (If you play with a high rate of raids you might ask yourself when was the last time i got raided). Or simply deconstruct one of the structures after constructing the portal.
If you want to mine in relativ peace one might use the noise and pulling the enemies as an advantage. First of all destroy the spawners. Secondly kill enemies near the pillar. Next would be pulling in enemies from far. For example hit a tree near the pillar to create enough noise. After that the area is clear for some time. Get to mining fast but dont put yourself in danger. That would give more than enough ore to get started.
Nerfing or changing that aspect of ashlands would break the vision of a realm of war.
thanks, 1st island was small with only a putrid hole and nothing else. 2nd is huge with plenty of flametal pillars on lava... may not be centered though