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https://steamcommunity.com/sharedfiles/filedetails/?id=2717946378
If i need any resources i either make a portal to go to specific biomes or go on a voyage across the sea.
https://steamcommunity.com/sharedfiles/filedetails/?id=3170316862
I only set up temporary portal bases in the black forest, usually in a reclaimed ruin.
When I locate Bonemass I build a small forward base in an adjacent safe biome, preferabley close to water so I can sail iron scrap back to the main base.
Mountains gets a permanent but small outpost with a taming pit for wolves usually at the base of a large mountain.
Plains gets a 2nd main base usually larger than the base in the Meadows.
Mistlands gets a small farming outpost. I spend as little time there as possible.
The black forest has a nice ambiance, but clearing a large area for a main base is tedious.
Mountains are nice but I hate how blizzards kill my fps.
However, I pretty much always keep a main starter base in the meadows and hub and spoke with portals. That said, back to the point above, I always wind up with a pretty fleshed out plains base for the reasons OP said. Also, plant some oak trees in the plains base and it reminds me of home.
Another base I set up in plains reaching into Mistlands. More dangerous but you can build all crops there. Also easy to set up a trapping ground for hares with spike barriers.
I have tried building main bases in the other biomes but have trouble finding a decent spot that has ocean access (not including kilometers of switchback cart roads).
Black Forest, Mountain, and Swamp all have great spots for special purpose outposts though. I almost always do the majority of my iron-smithing at crypt top outposts for example.
past that it depends a lot on your gear choices. a staff/magic guy needs mistlands farming. People that like fishing want access to shores with multiple biome overlaps. If you grow a lot of wheat, plains becomes important -- bread is still the best stamina food for the lowest effort and fishing players want 3 good stamina foods for that. And so on... if you don't fish or use magic, the choices change.
for actual resources, its plains and mistlands right now. The other biomes are a once in a while trip to fish (meadows) or get something specific (bloodbags, ice glands, coal, etc) but for your daily food and building materials needs:
plains has wheat, tar, rock, fine wood, wood, lox meat, needle all of which are still useful in some quantity (needle isn't the best but its quick trash ammo, wheat and lox are not top tier either but bread is useful if you fish and lox meat is still good enough and easy to get).
mistlands has mushroom farm, seeker meat, easy iron!, wood/y-wood, sap, soft tissue, black rock, jelly, and all kinds of useful things.
check out the mini-map... this is sort of what I mean by an overlapped ideal location (old shot pre-mistlands)
https://steamcommunity.com/sharedfiles/filedetails/?id=2800797141
so If I had to make a most useful base today, ignoring ashlands, it would be a plains/mistlands overlap near the ocean. Extra points if it also overlaps meadows.
Some players are of the mindset "Must make everything at main base!" so... no remote manufacturing at resource site for metals. Given default settings, well that's a lot of ores/metals to move.
Denizens of both biomes do battle sometimes to leave me some nice loot. Not to mention there is also a mountain close by at north. Meadows would be too boring in comparison.
plains wins. no contest.
the reason is simple : you dont have to transport lox anywhere and EVERY crops aside mistlands shrooms grows in the plains biome.
plains ALSO has the best WIND power for windmills. this is something alot of players dont know. you also get way less storms so less trouble with waves for ships.
you also get free black metal delivery with spawning fulings there.
all raids that stay active after the queen is slain can occur in plains which is good for an endgame base you want action to actually occur there.
only downside : FOG. plains has a higher fog frequency than any other biome in the game for some odd reason.
mosquitos are a non issue once you have a proper wall setup. mosquitos cannot dmg bases at all or rather they dont actively target them.
for early game its of course meadows.
the worst biome for a base is the swamp simply due to the permanent wet debuff by just beeing anywhere inside the biome. it is the best biome for a treehouse base tough.
mountain cannot grow ANY crops besides firs which sucks and ocean access for a mountain base to transport metal is.... PAIN. so its also pretty bad for a base.
mistlands and black forest fall somewhere in between.
What he said.
When I used portals, it was all about ambiance, which, for me was generally in black forest.
https://steamcommunity.com/sharedfiles/filedetails/?id=2631060620
I do have bases in the old Mistlands:
https://steamcommunity.com/sharedfiles/filedetails/?id=2616761985
https://steamcommunity.com/sharedfiles/filedetails/?id=2889595324
(The last one is actually in the trunk of a tree)
With portals, you can just drop a bench and portal anywhere you want resources from.
These days I don't use portals, so my endgame base has to be on the border of Mistlands and Plains, with easy ocean access. It also has to have at least one root that I can tap. That type of base pretty much provides all the resources I need.