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I'd prefer if they removed the quickbar row as inventory space and instead just had 1 more inventory row and the quickbar was only shortcuts to the inventory like in Grounded for example. That way you can keep stuff in your quickbar at the same slots even if you don't carry them all the time.
What this thread is about is "I want more inventory space" and you can mod that if you want to. Other people like considering stuff instead of getting everything with no consideration. It is simply preference and not a shortcoming that needs to be fixed.
I will again bring up the portals. The devs said not allowing metals and such was intended, and then they changed there minds and now we have world modifiers, and that was a net positive change with zero downsides.
1). Equipment slots gives more inventory space. This is a net positive change with zero downsides, because yeah, we now do not have to have these things in our main inventory lol. Logically speaking, you are wearing these items, so if we do want to go that route, then it also makes sense that they are not counted as being in your pocket/backpack since you are wearing them.
2). Because the game has expanded and continues to expand, the amount of stuff you need to carry has only become greater, and as it currently stands, the further into the game you progress, the less inventory space you have, which from a progress standpoint is very unintuitive.
Now, consideration for the opposite opinion? "You have more inventory space, thus the game is slightly easier." Oh no, the horror lol.
No, many people do like having to considering things instead of just getting more free stuff or buffs with no downside. It is a game and a big part of that is having to deal with things. Valheim is also a lot more lenient than many other games, with less item spam, big stacks and very few things you have to carry (not that it matters, since it all depends on what the game want to do). If people want to play the game differently than the devs want to deliver it, they are free to use their voice and/or use mods, but acting like this is the obvious way any other opinions do not matter is not productive.
No, I had 12 free inventory slots after Black Forest and I have 12 free inventory slots in Mistlands. I could have more, since there is no reason to always carry all tools with me, but I choose not to. There is not more stuff I have to carry, yet stuff I could carry simply for boni. When I played with biome sorted chests, it also told me that Mistlands does not spam your inventory a lot more than other biomes do. Black forest was frankly the worst biome for this so far, with stones, wood and other stuff spamming your inventory that you could have gotten from other sources and makes me not do a biome chest for that one, but multiple others for general resource types instead. Mountains also broke that a bit with the addition of caves and loot spam, but that is a short rare trip that does not warrant changing something for the whole game.
You're joking, right? The stacks you have are extremely small and are very inconsistent, especially when you consider the cost of crafting and building materials. You also have weight to deal with on top of this. This is not a lenient system, this is a more restrictive version of an existing system, with no real reason as to why other than to be different.
12 out of 32 slots are free... I expect some slots to have dedicated items, such as food, weapons, tools, and some other misc items, but you loose 5 slots if you want a full set of armor, a cape, and an accessory like the belt, so yes, you do loose space the further you progress. 5 measly slots is not a big ask to have at the very least lol.
Imagine that a developer created a game that is unplayable because bugs crash the game on every PC configuration in existence. If a modder came along and released a mod that fixed every bug, corrected all the incorrectly-written code, and added the content that actually made the game fun would you then claim that the game is well-designed? No, you wouldn't. The game is a mess; the mod is what the game should be.
Scrolling through the hotbar has been a staple of game UI since the 90s. When the feature is missing you notice immediately, and the experience is worse for it because the UI is not as easy to navigate.
I cannot recall any game with an inventory slot system that does not move equipped clothing to their own independent slots. That is practically a staple design of the system now.
I am not wanting more slots. It would be cool if you started out with just a few slots and your clothing items increased the number of slots in your inventory, like many other survival games do. But at the very least I don't want the armor stuck in my inventory. I don't want the items that I will never interact with cluttering up my inventory. I also don't want the game to punish for me to utilizing the items that are necessary to progress through the game.
And to whoever suggested the "items in the hotbar are just shortcuts to items in the inventory" system that Grounded has: no. Just no. That was awful. Look up how many complaints there were about the hotbar items jumping around and getting disorganized. The point of the hotbar is to be a reliable and consistent keyboard shortcut. If the keys aren't persistent even when your inventory shuffles around then what's the point of assigning a key to an item?
People have already listed some. I will list the Gothic series as another (not praising the inventory system there though), but referencing what other games do is not useful when the games play differently. How it works in Valheim works for Valheim, due to multiple factors (some of which have been named). Valheim does multiple things differently than other games do and that is part of the reason why so many people bought it and a good chunk are still playing it. Please don't use the "do it like all other games do" argument so wildly, since that is a good reason why many games just regurgitate the same stuff over and over.
Not true. For example, DayZ has dedicated slots for clothing/gear but everything has a weight and affects your stamina. Plenty of times I've carried a gas can and had many open slots but no stamina left to run, fight, etc. It's a balancing thing that adds a level of decision making and conscious trade offs for the player.
this topic will now be locked.