Valheim

Valheim

mods and crossplay question
I know there are some mods that prevents game updates from destroying your base and stuff like that, if I were to download them would xbox friends still be able to join me?
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Showing 1-11 of 11 comments
Zathabar Jun 5, 2023 @ 1:36am 
Depends what you mean.

If you are hosting the game and you use a Mod like Upgrade world to add new content but otherwise can be disabled or uninstalled I cant see why friends on other platforms could then rejoin that world.

But Mods are unofficial not supported by the Devs etc so its a bit hit and miss.

On the other hand if you mean something that purely client side like a texture pack? Yeah I would have thought that would work you'd see the added textures they wouldn't as it wouldn't be on their device.

Basically anything that modifies the games database away from Vanilla is less and less likely to be cross play compatible, unless like Upgrade world it is a fire and forget one time or as needed thing. That has the highest chance of success I think.

All you can do is back everything up fully; then try it and see. (And let us all know please :) )
Nerevar (Banned) Jun 5, 2023 @ 4:40am 
updates destroying bases? never had that happen....
Hiryukaen Jun 6, 2023 @ 1:17am 
If playing with xbox users I would recommend keeping the mods to a minimum, for compatibility and keeping the gaming experience as similar as possible.

Heavily modding your server/world is going to cause issues for crossplay players as they have absolutely no modding capabilities and if you have server mods enabled they will not be able to connect.

You'll be fine to run mods that are exclusively client side though. Xbox players will have limited to no functionality with the mods depending on what they are.

For example there are client side mods that add building pieces from other unity games/unity store. Xbox players will not be able to see or interact with them as they do not have the mod.

On the other hand mods that give you additional rotation control like axis or extra degrees of rotation and cultivator unlocks to plant bushes and mushrooms will be fine.

TLDR: Client only mods are fine for crossplay. Server mods are PC only.
Last edited by Hiryukaen; Jun 6, 2023 @ 1:21am
L1m3r (Banned) Jun 6, 2023 @ 9:10am 
Originally posted by Nerevar:
updates destroying bases? never had that happen....
Yeah... none of VH's updates since its first public EA release has destroyed anything on our map. Not even UpgradeWorld did the ~6 times I ran it.


I'm not using an XBOX, never played (VH) on one but still, oh boy....
Originally posted by Hiryukaen:
  1. ... I would recommend keeping the mods to a minimum, for compatibility and keeping the gaming experience as similar as possible.
  2. ... and if you have server mods enabled they will not be able to connect.
  3. You'll be fine to run mods that are exclusively client side though. Xbox players will have limited to no functionality with the mods depending on what they are.
  4. On the other hand mods that give you additional rotation control like axis or extra degrees of rotation and cultivator unlocks to plant bushes and mushrooms will be fine.
  5. TLDR: Client only mods are fine for crossplay.
  6. Server mods are PC only.
  1. True
  2. Pretty sure that's just false.
  3. True. Dunno any server side mods that do anything (noticeably) on the client tho.
  4. Sure? I would imagine building pieces in non-vanilla rotations could/would/might break if the chunk is currently run by an XBOX (player). And what about mods extending the structural integrity of building pieces? Pretty sure those will break as soon as the chunk is run by a client without that mod.
  5. Sure for ALL client side mods? Even those that change in game behavior, mechanics or what not? If the modded PC client is running a chunk and thus applying its modifications I wouldn't be so sure an XBOX player's client would work fine in there / with that (at the same time).
  6. see 2. Pretty sure XBOX clients would work perfectly fine with s-side mods like NoAFKevents, WorldUpgrade & "server admin commands" and any other mod that doesn't require the client to be modded.

I just disabled NoAFKevents on my client and could connect and play to/on the server still running it no problem.
Might be different for XBOX but I don't see how.

And the net[duckduckgo.com] seems to agree ...

TLDR: what was the point of your post again?
Last edited by L1m3r; Jun 6, 2023 @ 9:16am
burn Jun 6, 2023 @ 10:42am 
these mods are installed on my server and xbox players can connect and play no problem.

let me sleep
upgrade world
serverdev commands
discord connector
KG's server control bot
cron job
max player count
RCON commands
Last edited by burn; Jun 6, 2023 @ 10:46am
JPValheim Jun 6, 2023 @ 11:27am 
It depends on a few factors; but yeah in general you can mod your server or world file and vanilla players will still be able to join from xbox or PC. However; not all mods work that way. It really depends on the mod.

I've been running a public server for a few months and I use mods to build or reset things on the server. Vanilla players join the server with no problem. Most players on the server are xbox players. There are a lot of mods you can use to modify your world file; as long as the mod doesnt add any new gameobjects then it will usually work fine for vanilla players to join the world. You must make sure that crossplay is enabled in your dedicated server settings.

I use three mods mostly to make changes to the server quickly

Infinity Hammer
PlanBuild
Upgrade World

For example, with Infinity Hammer you can make objects invincible; and then when vanilla players join they will not be able to destroy them unless they build the appropriate crafting bench. Even if they use the cheat sword or cheat sledge; the invincible buildings wont take any damage. This same feature can be used to bypass structural integrity, allowing you to make floating buildings that Vanilla players can join and interact with.
Last edited by JPValheim; Jun 6, 2023 @ 11:29am
Hiryukaen Jun 6, 2023 @ 11:20pm 
Originally posted by L1m3r:

And the net[duckduckgo.com] seems to agree ...

TLDR: what was the point of your post again?

The point was to inform people who are misinformed, like yourself.

#2 is 100% true. If a server is running server side required mods, Valheim Plus for example, you can not connect to the server if you do not have the mod on the client. You can't even connect to a Valheim Plus enabled server without having the mod on pc.

#3 That's because you're keeping your mind closed and seems you're exclusively classifying server mods as backend mods instead of mods that must be installed on the server as well as clients. Valheim Plus is the most popular in the server side required mod category. You can not connect to a Valheim Plus enabled server without it. If you have Valheim Plus enabled on client you cannot connect to servers without it unless you disable it yourself. Mods that heavily augment the games code or add a lot of content that doesn't exist in Valheims code also fall into this category of requiring both server and client to have them.

#4 Extra rotations are nothing but visual changes on ingame items, nothing else of note is altered. The same goes for planting berry bushes, mushrooms, dandelions or whatever else with cultivator enhancing mods. Never mentioned anything about altering structural stability, even still that wouldn't prevent an xbox player from connecting, it would just be a major pain in the ass to rebuild everything that starts to collapse if no one in the area has the mod in the area to prevent the collapse.

#5 There may be exceptions, but in most cases client exclusive mods are safe for cross play. Playing with modded users may make for an unenjoyable experience.
Here is another example. Epic Loot does not require the server to have it installed to function, nor connect to, but only the person using Epic Loot will see the gear changes, others will see normal items without the additional stats.

TLDR: What was the point of your reply to my comment, especially since the links your provided that you claimed to support your position that server mods will work on xbox, actually end up supporting the fact that server mods are not compatible with xbox players because they cannot install the client version of the mod, but if the mods are client mods xbox users can still connect and have limited/no mod functionality. https://www.reddit.com/r/valheim/comments/113wolf/comment/jdclwtc/?utm_source=share&utm_medium=web2x&context=3
L1m3r (Banned) Jun 7, 2023 @ 2:34am 
Originally posted by Hiryukaen:
Originally posted by L1m3r:

And the net[duckduckgo.com] seems to agree ...

TLDR: what was the point of your post again?

The point was to inform people who are misinformed, like yourself.

#2 is 100% true. If a server is running server side required mods...

TLDR: <WALL OF TEXT HERE>

Uho - someone is pissy...
#2 You never specified which type of s-side mods you meant!
You just claimed none would work which is a flat out false generalization as some s-side mods work perfectly fine. :steammocking:
Who's spreading falsehoods / misinformation again? :steambored:

TLDR: two TLDRs? That is not how that's supposed to work.
My point was that you spewed a bunch of very inaccurate if not false generalizations and wanted to correct some.

And I'd even say it's the other way around: If you are using c-side mods that require the server to be modded too - those are most likely not gonna work with XBOXers.

Originally posted by burn:
these mods are installed on my server and xbox players can connect and play no problem.

let me sleep
upgrade world
serverdev commands
discord connector
KG's server control bot
cron job
max player count
RCON commands
@Hiryukaen - seems like there a quite a few s-side mods that work perfectly fine with XBOX clients. So why the repeated generalization that s-side mods will not work with XBOXers?
Last edited by L1m3r; Jun 7, 2023 @ 4:56am
Nerevar (Banned) Jun 7, 2023 @ 4:31am 
it simply depends on what your mod does. any ASSET additions will of course not work. like new structures or items. as other players cannot see these without haveing the same files on thier locals.

mods that just change the UI only affect the player that uses them for example.
when commenting in the forum's, please make sure your comments are informative and polite. do not critique each other.
burn Jun 7, 2023 @ 10:01am 
Originally posted by Hiryukaen:
Originally posted by L1m3r:

And the net[duckduckgo.com] seems to agree ...

TLDR: what was the point of your post again?

The point was to inform people who are misinformed, like yourself.

#2 is 100% true. If a server is running server side required mods, Valheim Plus for example, you can not connect to the server if you do not have the mod on the client. You can't even connect to a Valheim Plus enabled server without having the mod on pc.

#3 That's because you're keeping your mind closed and seems you're exclusively classifying server mods as backend mods instead of mods that must be installed on the server as well as clients. Valheim Plus is the most popular in the server side required mod category. You can not connect to a Valheim Plus enabled server without it. If you have Valheim Plus enabled on client you cannot connect to servers without it unless you disable it yourself.

FWIW, you can connect to a server running V+ if the server config doesn't enforce clients to run V+....and a client with V+ can connect to a server that doesn't run V+ with the same option ticked in the client's configuration.

I know this because it's one if the few ways to set up a server without a password requirement.

in that scenario, you'd ONLY enable the "server section" in the config to something like this:

[Server]

; Change false to true to enable this section.
enabled = true

; Modify the maximum amount of players on your Server.
maxPlayers = 10

; Removes the requirement to have a server password.
disableServerPassword = true

; This settings add a version control check to make sure that people that try to join your game or the server you try to join has V+ installed
; WE HEAVILY RECOMMEND TO NEVER DISABLE THIS!
enforceMod = false

; Changes whether the server will force it's config on clients that connect. Only affects servers.
; WE HEAVILY RECOMMEND TO NEVER DISABLE THIS!
serverSyncsConfig = false
Last edited by burn; Jun 7, 2023 @ 10:19am
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Date Posted: Jun 4, 2023 @ 4:30pm
Posts: 11