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I think I even had it happen to me in burial chambers -- gentle jingly sound of bones but no skellies around anymore.
So don't worry its just ambient sounds the more you play the more you will recognize what is true and what is false.
Smart! i did not think of even using dev commands to check it out.
Awesome tip! Thank you, I will do that from now on just be sure.
Thank you everyone for the very speedy responses. That crypt it happened in was massive...I got several hundred scrap iron out of it, which is my best haul from a single crypt so far, so I would have been surprised if it was even bigger than what I'd seen already.
* Cleaned up unused locations and dungeon rooms to lower RAM usage
then again maybe i'm wrong since i don't really know anything really about game development but this would make the most sense to me.
It probably does mean inaccessible, one way or another. "Unused" is a bit ambiguous term to use there, at least in my eyes.
So, in these crypts, I only mine what is to my right, and if it opens another passage, I follow that even if there's more to mine right there in that same room. I'll get to that once I wrap around, eventually, and it's on my right.
Doing the sunken crypts like that, it clears the entire crypt without there being any actual opportunity to 'miss' anything, unless there were secret doors. That's why I asked. There is zero chance I missed anything that was not hidden.
It seems it is loading the other nearby crypts when you are underground, btw. I cleared the last of the crypts in this swamp area and returned to the previous one where I was hearing the draugr noises. It's now quiet there (other than the sloshing, which appears to just be part of the background audio loop).
The underground rooms in the crypts can be quite close to each other if you find several clustered together (like near Bonemass). If you mark crypt entrances on your map and explore down lengthy passages and got killed you'll notice that the skull marker is quite a distance away from the entrance. The game tracks your location as an underground layer not really as a separate instance (though it is tracked as a separate instance which is why you can't put portals inside the crypts.)