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but mods are still gonna spawn. put up some walls, dig a trench. enclose your port fully to protect your ship(s)
but also note, mods are not officially supported, so use at your own risk.
Pretty sure if you make the radius big enough it effectively cancels out raids. They can never spawn. Which sucks. I like defending my base.
If you go about 50m you keep them far enough out that it's less annoying but still allows raids and random spawns to harass your base. Which I like.
And yea mods sucks, if the devs added these options I wouldn't use mods. Next patch will likely break my game and you never know when a mod will delete something or cause an issue, had one mod wipe an entire chest once. Oh well. I'd rather deal with that than the base mechanics in the game. Next patch will likely break my mods, which will make me look for another game, and I probably won't come back. That's what usually happens with games like this anyways.
I have a rather large base with a stone (being converted to marble) wall around it. There are stonecutters/workbenches sandwiched in the outer walls and under paving stones inside the courtyard. The only enemies I see inside are deathsquito's and other flying mobs during raids.
1) Build at an island. Raise the land and build upon that.
Most things won't spawn there anymore, event spawns may approach you but unless you provide some access, not even being able to enter your base. Flying spawns excluded from that.
2) Build at a hill and dig a trench around it. Start the trench at least 8 meters from your outside walls, place hidden campfires along the walls to prevent closer spawns,
This may perhaps not stop most monsters, but it would at least stop most of them.
There are some nice tricks to make it easier for you to cross the moat, of which the "gate bridge" may be the one most time consuming, but certainly the best defence.
Thorin :)
but yeah, as jonnin said, spawn proofing is a tricky thing.
might be easier in the long run to just build with attacking mobs in mind.
Even with trenches or earth wall you'll want to build back away from them because some mobs attacks will clip through.
Moats and trenches are out of question, I've seen proud screenshots of them and I find them horrendous. And if I find farming wood to spawnproof to be anti-fun, I can let you imagine what I think about farming wood AND stone :D
Mods are out of question for me too, mostly on an early access game for obvious reasons. For now I see stakewalls as the only solution for now (I hope non-raid mobs don't attack them too), but I really hope devs bring back the old spawning mechanism. I didn't have this problem in earlier versions of the game (or to such a lesser extent that I don't remember it)
I'm afraid right now it's one way or the other;
Either use moats or an elevated build (like platforms / high rissen islands) and deal with those looks or have mobs harrass you over and over again.
The only other solution; create two worlds, use your knowledge of world A - in which you hunt and kill all bosses - in World B.
That way the worst enemies attacking you in World B will be boars and greylings; giving you the opportunity to do all the building, farming, taming and whatever you want to do in peace.
But even then, if you gather resources in World B, you may be attacked by the monsters of that biome.
I think it was me who gave you that advice.
if the Lox' are giving you too many problems, try to use Wolves instead.
Still got a lot of resources, but at least things you build / plant won't be destroyed by them.
Easiest way to gather those resources, start using a cart, run over the area to collect the items and drop them in the cart.
You can then transfer them to a ship and drop them somewhere in the ocean, or use the cart as perma-storage.
Thorin :)
1 Star wolves can just about take a Grey dwarf brute and live but this means that you will loose a few now and again the population remains semi stable.
Problem is with that is that stiff raid like "Foul smell from the swamp" will put a huge dent in the 1 star wolf population whereas would barely kill one or two 2 Star chaps...
I only released my 2 Stars to the wild because of the initial Seeker raids - which they have now rescinded! Now may have to wipe them all out just to prevent: as said above "the place looking like a junk yard"
Well, I was using 2 stars, but only began breeding them seriously the moment I thought it would be fun to have them help me attack Yagluth. (with regards of that, I had to many 2*wolves and did only 2 hits before he went down).
The trick is to keep the numbers down.
I've bred a total of eight 2* wolves at my main base at the meadows.
Six of those were kept indoors, the other two travelled along to my plains base.
I have been breeding a few over there until I had 4-6; can't remember the exact numbers.
After that I had to collect the meat every morning, but in general my population remained steady.
But yes, the junk can be overwhelming, I admit that.
https://steamcommunity.com/sharedfiles/filedetails/?id=2858002056
Thorin :)
If you are trying to cover a large area, it's possible for things to spawn in before the anti-spawn items load, so I've heard. Mine usually work in my base, but I did have a shaman show up once.