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But yes, tower shields block more damage with a normal block, but can't parry.
Small shields can parry more damage than a tower shield blocks, which uses less stamina and causes the parried target to recoil and take extra damage from attacks during that animation.
The only tower shield worth using imo is the Serpent Scale shield as that doesn't slow you down as much and blocks everything in the game.
However it doesn't upgrade beyond the BM shield, so you can upgrade to that and get parrying back.
Meanwhile Round Shields: parry multiplier increases how much damage you can block on a parry which ends up being drastically more damage than a tower could ever block (gap becomes even larger with block skill), forced staggered states for a weapon's parry damage bonus, only -5% movespeed vs tower -20% which is massive and knockback from parrying is a form of crowd control to give you some more breathing room.
Tower Shields are just a player trap in their current state, they need some hard buffs, even nerfing parry wouldn't make me use them.
But sadly looking at the feedback in this thread it seems the turtle power doesn't quite balance out the drawbacks of weight and lack of timed blocks
Have had excellent luck against Golems in melee though, using the SSS to keep damage to a minimum while smiting them with whatever weapon I'm skilling up. Pretty amusing when they aggro a couple wolves as well, and I can turtle up a bit while the doggies play with them.
Tower shields were of dubious use in Dark Souls as well besides insane stability monsters like Havel's Greatshield against bosses you can't parry.
My guess is that tower shields might be better for tanking non-starred mobs that would otherwise quickly drain stamina.
Nope, still garbage; stamina consumed from blocking seems to be tied to how strong your block is to the damage coming in, and a parry with black metal shield blocks 150 damage at max rank to black metal tower's 115 block at max rank. Even if my guess on damage blocked = amount of stamina drained is wrong, parrying does cost less stamina than a block and is an easy check with some devcommand testing.
There's also the factor that certain enemies like wolves attack frequently which will quickly drain your stamina out if you block too much, while parrying will stagger them interrupting that attack chain and giving you some time to recover stamina if needed.
TL:DR Tower's aren't even stamina efficient at blocking.
So... your conclusion is based on a guess, and not actual testing?
Feel free to disprove it.