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At the end you have a stack of 3 food on you and you don't even think about that anymore because you literally have 5 hours worth of food in your inventory.
The rested time also contributes to our physical health and strengths stamina. Craft a small fire and sit next to it ( X ) resting adds to your stamina.
When you spawn you got Raspberry bushes and several mushroom near you. Pick those, eat one of them and save the rest for later. This would already increase your health a bit for the next 5 minutes.
Next step is finding some sticks and stones to create a stone axe, as that would make it easier to kill a boar. Yes, I'm aware you can do that with fists too, but using the axe is just a bit more safe.
Third step is to find some more stones, wood and a more or less secure spot where you can setup a camp fire and a cooking spit. Put the raw meat at it, wait for it to be done and voila, you got your 3rd food type.
After that it's just a matter to keep your eyes open while exploring. See mushrooms? Pick them. See Raspberries or - later in another biome - Blueberries, pick them. See a boar? Kill it. See a Neck? Kill it!
There are basically 5 different kinds of food (Raspberries, Mushroom, Necktail, Raw Meat, Fish) in the Meadows, of which 4- all but fish - are immediately accessable, Raw Meat from a deer needs a bow, but even a bow isn't too hard to come by and only fish needs a trek to the trader and most likely venturing into some dungeons to get the money for the rod.
That also means you can set up all kinds of combinations of food; especially when starting to collect the Blueberries from the Black Forest and the Mushroom from the dungeons / Troll Caves.
All in all I've found the 5 different kinds of basic food you are able to use so far very useful; although I do agree you do need to carry a lot of those occasionally when doing some exploring.
But then, I got a history playing Wurm Online, a game in which things are by far more complicated as it is in Valheim. And where creating food is a lot harder to achieve.
Thorin :)
With second tier foods like carrot soup, turnips and sosig, this becomes a non-issue.
On a side note, deer should not drop the same meat as boars.
it represents red meat from wild game. they may decide to split it later, but its simplified is all.
The system is OK. But I also dislike it wearing down before wearing off, its just weird because so many games your effects last 100% full duration and rarely degrade over time. But worse than that I really dislike the flashing thingy on the food. For long lasting foods, it flashes forever before it wears off, and it annoys me because its trying to get my attention but I don't want to eat more until its really, truly about to wear off. I could, I guess, the stockpiles grow at alarming rates vs what you need, but I still prefer to conserve and that eat more flashing is nerve wracking.
Personally I like how the food system works now. If they changed it they would probably lower the max health you get... so the benefits you get from eating great food for a boss fight / corpse run would be less.
Also I do find it funny that the game teaches you it is best to swim right after eating a full meal.
you will be sorry if you try to play 25HP.
- your home can be attacked, and late game attackers can one shot you at 25hp in the best armor the game has: it assumes you have ~100HP with trash food at home. You can simply ignore the attacks, if you design for it, but even with that...
- if your home is elaborate, odds are you will fall off it and die if you have 25HP. One food item is enough to fall much farther and survive it.
- You will not survive even geared up with 25HP in the last few areas. The forest and meadows, sure, not even a troll will hurt you at 25 hp in max armor, but past that, you are at risk.
- even the forest, a ninja shaman dwarf will kill you outright with his poison attack if you have no food up.
- eating food after being attacked is risky, it takes a while to heal up from 25 after eating when in combat etc.
its doable, but you are putting yourself at high risk for no reason: food is plentiful and as I said earlier, it lasts a LONG time after you get past the early game basic items.