Valheim
Stamina drain issue must be addressed
I understand difficulty in games and that's cool but the way this was implemented is pretty trash. I can't find a single game where my character does a weapon combo a few times and is too exhausted to even perform a light jog. This is with lox meat, carrot soup and sausages over 160+ life and stamina. This is NOT a viking warrior it is a 90 year old man.

There is noting about the stamina system that makes the game more difficult it's just annoying and time consuming to now have to walk around dodging attacks and waiting 20-30 seconds to regain full stamina. This NEEDS to be changed and not 6 months from now after the complaints pile up. It needs to be addressed now.

I understand if you miss swings that it might lower confidence and make your characters morale go down and tire them out more but at LEAST make it to where if you are landing shots on monster your "viking warrior" gains stamina either on hit or on KILL. THIS is the way of the viking warrior. Walking around like a crippled old man after a few swings is starting to really wear on me. It's boring. It doesn't feel right. It doesn't feel worth all the ore hauling, weapon crafting, weapon upgrading, tree chopping that I've done. Coupled with not being able to drink more than one stamina potion (also poorly implemented as you regain a quarter of your stamina in the time it takes to drink it).

I'm just saying I see this all the time with games. A good amount of complaints come in, the fanbois rush to the defense of the game and say everythings fine. Nothing changes. The game doesn't improve. THIS ISSUE NEEDS TO BE IMPROVED THERE IS NO DOWNSIDE TO FIXING IT. .. other than you might scare off players that just love walking around in circles unable to do anything while being swarmed by enemies.

Stop making us have to wait to enjoy the action.

Edit: I'm glad to see all the fanbois showing up and proving my post correct. Stay elite fellas. You are the only ones who know how things should be!

-end rant
En son ImMobile tarafından düzenlendi; 22 Şub 2021 @ 21:13
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122 yorumdan 16 ile 30 arası gösteriliyor
The stamina and food-health mini-games are honestly kinda annoying and need some tweaking when compared to the rest of the game. It gets even worse when you play with a group of people who all need to shove food down their throats -constantly.

İlk olarak --T-a-u-r-u-s-- tarafından gönderildi:
i still wounder why game need adapt to player and not player adapt to mechanics
on other side you have modes with stamina if it is so annoying

Because developers are Human like everyone else and dont always have the best ideas.

Also this: “We currently use our Discord server and the Steam forums as our primary ways to talk to our community. Players are welcome to suggest new features and modifications in the "ideas & suggestions" chat channel. Upcoming changes are openly discussed with the community for early feedback."

Were this the final build, I'd say deal with it or mod it, but thats not the case.
Use a mod to tailor the stamina how it suits you if it's a gamebreaker. I find it's ok with the right foods and I don't block all the time in a fight.
If you have problems with the stamina you really just have to git gud. There are a couple of ways to gain huge stamina regen and to negate cold and wet.
Even started a fresh character on a public server and I'm not having stamina issues unless I go out at night without rested.
En son Lunacy tarafından düzenlendi; 21 Şub 2021 @ 8:05
İlk olarak Optyk tarafından gönderildi:
The stamina and food-health mini-games are honestly kinda annoying and need some tweaking when compared to the rest of the game. It gets even worse when you play with a group of people who all need to shove food down their throats -constantly.

İlk olarak --T-a-u-r-u-s-- tarafından gönderildi:
i still wounder why game need adapt to player and not player adapt to mechanics
on other side you have modes with stamina if it is so annoying

Because developers are Human like everyone else and dont always have the best ideas.

Also this: “We currently use our Discord server and the Steam forums as our primary ways to talk to our community. Players are welcome to suggest new features and modifications in the "ideas & suggestions" chat channel. Upcoming changes are openly discussed with the community for early feedback."

Were this the final build, I'd say deal with it or mod it, but thats not the case.

that is subjective
some like it, don't mind it, annoying or hate it

you can not satisfy everybody

you say you have lot people on server that is big consumption but it that case you have as well lot helping hand for collecting

taste is more for regen stamina than stamina potion which is for emergency
İlk olarak Lunacy tarafından gönderildi:
If you have problems with the stamina you really just have to git gud. There are a couple of ways to gain huge stamina regen and to negate cold and wet.
Even started a fresh character on a public server and I'm not having stamina issues unless I go out at night without rested.
Yeah pretty much this, it is all about using the systems, yet people fail to use them so yeah..
İlk olarak dayionnutmeg tarafından gönderildi:
If you improve stamina, you will ruin game balance. I walk around with a shield, I take 0.7 dmg from the strongest mob, then parry and hit, parry and then kill. If I didn't have to manage stamina at all, I could be unkillable. This is not a hack and slash combat system, so, combat needs to be thought out and practice, The OP is venting at best.

BTW resting buff is about 21 minutes, using portal is a must for any long distance travel. What the game could use is a some stats building on top of the skill building, So that, you can focus your stats as you want, and have a higher stamina regen build at the cost of some other stats, then no one would complain.

Bro, I'm already unkillable. You know why? Because I literally just walk around and dodge everything while I watch my meter fill back up.

Some of you have a REAL hard time comprehending ideas. For the same reason he made it to where you dont need materials to repair things, there needs to be a stamina adjustment. It just takes away from the concept of being a viking. Swinging your weapon 3-5 times and walking around for 20-30 seconds so you can swing another 3-5 times is dumb.

None of you are special because you have figured out how the game works. It's funny you feel the need to tell others to "learn to play" when you missed the point of the whole post in the first place.
guess you should make stammy potions that fixes your entire rage post lol git gud
7Days2Die, Conan Exiles and Fallout games all have it sucks, but it's normal I 100% agree though I am at 15% stamina at all times cause running, using a bow etc but its do able
If you have 160+ health you should have like what... 7 bars of stamina at least? I have many more because I have top food. But really, the issue here is that you sprint too much. Also what weapon are you using? I can manage to make like 20 strikes with my blackmetal sword before it gets low, and I never need to do that. I parry far more than anything. Git gud and learn how to manage your stamina properly.

I'm not a fanboy either, I criticize this game quite a lot actually, so you can't say that about me. The stamina and health system are one of the only ones that work as I think they should in actuality....
İlk olarak dayionnutmeg tarafından gönderildi:
If you improve stamina, you will ruin game balance. I walk around with a shield, I take 0.7 dmg from the strongest mob, then parry and hit, parry and then kill. If I didn't have to manage stamina at all, I could be unkillable. This is not a hack and slash combat system, so, combat needs to be thought out and practice, The OP is venting at best.

BTW resting buff is about 21 minutes, using portal is a must for any long distance travel. What the game could use is a some stats building on top of the skill building, So that, you can focus your stats as you want, and have a higher stamina regen build at the cost of some other stats, then no one would complain.

Stats would be awesome actually.... I'm hoping as more advanced armor gets introduced, that becomes a thing.
OK having not been in a long fight I didn't want to make assumptions until I had.

having done the elder finally, and a few larger invasions.

Stamina is fine. There is a little management that needs to be done by players but if you play half way decently it is fine.

if you are spamming your attack it will be an issue but if you take a little break between hits, reset adjust your position... don't sprint constantly it is fine.

In the Elder Fight I forgot to upgrade my bow so it literally broke when he was about 15% health.(I had to fight a troll earlier) I didn't bring Health Potions, Didn't bring Tasty Mead. I had Mushrooms, Neck Tail and Roasted Meat. That is it... I was in leather armour. I had a bronze Shield and Axe (which were upgraded) I was able to do that whole fight with only one moment of stamina running low. It was never an issue.

Before that I took out a troll, several groups of Greydwarfs, Groups of skeletons, and a Greydwarf Spawner. Never had any major issues.

In fact so far in the game I have had 3 times where my Stamina was an issue. 1 was a Wolf chased me down and I didn't have enough stamina to get away. (I also hadn't eaten as I was mining.

I fought a large group at a spawner, I hadn't eaten and had to manage my stamina a bit.

I was spamming my bow from a rampart and had to wait for it to recharge.

That is it.

Maybe later in the game it will be more of a problem. I'm sure the swamps is going to be tough because of the whole difficulty rise. However I plan on bring Tasty snacks with me and being prepared for it.

It really isn't that big an issue. It just needs to be managed a bit.
It's annoying at times, but I don't get the "doesn't add difficulty" angle. It adds as much as giving enemies weak mechanics and extra hp, or making them glass cannons, or having to have potions or upgraded armor to safely go in certain areas.

Most of the "difficulty" in a survival game is in spending the time managing resources and preparations to mitigate these things. I'm just now entering the mountain, and have already got stacks of lox meat and like 70 ores from fulings due to them being within arrow range of where I based on a black forest/swamp border. It would absolutely be easier to kill some of those things if I could just sprint around them more, or swing enough times to take down a lox with one stamina bar.

The worst place I've found stamina to be a problem is if you're fighting multiple enemies on a steep slope. And it's ♥♥♥♥♥♥ me killed a couple times to random wolf adds. But what's the result if you didn't run out as quickly? By the time you're leaving an area after mining and upgrading, you're 1 or 2 hitting most things that used to give you trouble when you came in, which already kinda creates the scenario you're asking for. But it's supposed to get easier with progression within each area, and it does.
Stamina is fine, you may just be playing a game that's not suited to your play style or preferences. Might be easier to move on to something else, it's not likely going to be changed to suit you.
Stamina management system by itself is fine imo, but becomes infuriatingly annoying when building, or doing anything in particular aside from fighting, mostly coming from slow stamina regen.
Of course this is all subjective, but from my point of view, it seems that stamina is very much apart of the game's progression. Getting to around mid game, you have 15+ minutes worth of the rested buff and should be able to cook 1 or 2 things in the cauldron that greatly assist with stam. Bees also lead to alleviating stam issues with mead.

Not saying some minor tweaking couldn't be needed, but I don't really think it is much of an issue, other than for the very early game.

Also, your attitude towards opposing discussion is pathetic.
En son Bob tarafından düzenlendi; 22 Şub 2021 @ 22:21
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122 yorumdan 16 ile 30 arası gösteriliyor
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Gönderilme Tarihi: 21 Şub 2021 @ 6:53
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