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Bir çeviri sorunu bildirin
Because developers are Human like everyone else and dont always have the best ideas.
Also this: “We currently use our Discord server and the Steam forums as our primary ways to talk to our community. Players are welcome to suggest new features and modifications in the "ideas & suggestions" chat channel. Upcoming changes are openly discussed with the community for early feedback."
Were this the final build, I'd say deal with it or mod it, but thats not the case.
Even started a fresh character on a public server and I'm not having stamina issues unless I go out at night without rested.
that is subjective
some like it, don't mind it, annoying or hate it
you can not satisfy everybody
you say you have lot people on server that is big consumption but it that case you have as well lot helping hand for collecting
taste is more for regen stamina than stamina potion which is for emergency
Bro, I'm already unkillable. You know why? Because I literally just walk around and dodge everything while I watch my meter fill back up.
Some of you have a REAL hard time comprehending ideas. For the same reason he made it to where you dont need materials to repair things, there needs to be a stamina adjustment. It just takes away from the concept of being a viking. Swinging your weapon 3-5 times and walking around for 20-30 seconds so you can swing another 3-5 times is dumb.
None of you are special because you have figured out how the game works. It's funny you feel the need to tell others to "learn to play" when you missed the point of the whole post in the first place.
I'm not a fanboy either, I criticize this game quite a lot actually, so you can't say that about me. The stamina and health system are one of the only ones that work as I think they should in actuality....
Stats would be awesome actually.... I'm hoping as more advanced armor gets introduced, that becomes a thing.
having done the elder finally, and a few larger invasions.
Stamina is fine. There is a little management that needs to be done by players but if you play half way decently it is fine.
if you are spamming your attack it will be an issue but if you take a little break between hits, reset adjust your position... don't sprint constantly it is fine.
In the Elder Fight I forgot to upgrade my bow so it literally broke when he was about 15% health.(I had to fight a troll earlier) I didn't bring Health Potions, Didn't bring Tasty Mead. I had Mushrooms, Neck Tail and Roasted Meat. That is it... I was in leather armour. I had a bronze Shield and Axe (which were upgraded) I was able to do that whole fight with only one moment of stamina running low. It was never an issue.
Before that I took out a troll, several groups of Greydwarfs, Groups of skeletons, and a Greydwarf Spawner. Never had any major issues.
In fact so far in the game I have had 3 times where my Stamina was an issue. 1 was a Wolf chased me down and I didn't have enough stamina to get away. (I also hadn't eaten as I was mining.
I fought a large group at a spawner, I hadn't eaten and had to manage my stamina a bit.
I was spamming my bow from a rampart and had to wait for it to recharge.
That is it.
Maybe later in the game it will be more of a problem. I'm sure the swamps is going to be tough because of the whole difficulty rise. However I plan on bring Tasty snacks with me and being prepared for it.
It really isn't that big an issue. It just needs to be managed a bit.
Most of the "difficulty" in a survival game is in spending the time managing resources and preparations to mitigate these things. I'm just now entering the mountain, and have already got stacks of lox meat and like 70 ores from fulings due to them being within arrow range of where I based on a black forest/swamp border. It would absolutely be easier to kill some of those things if I could just sprint around them more, or swing enough times to take down a lox with one stamina bar.
The worst place I've found stamina to be a problem is if you're fighting multiple enemies on a steep slope. And it's ♥♥♥♥♥♥ me killed a couple times to random wolf adds. But what's the result if you didn't run out as quickly? By the time you're leaving an area after mining and upgrading, you're 1 or 2 hitting most things that used to give you trouble when you came in, which already kinda creates the scenario you're asking for. But it's supposed to get easier with progression within each area, and it does.
Not saying some minor tweaking couldn't be needed, but I don't really think it is much of an issue, other than for the very early game.
Also, your attitude towards opposing discussion is pathetic.