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Each warning should be different and contain some biome-oriented specifics if possible.
We have enough games taking players for oblivious todlers that need hand holding.
Non-linear exploration is great and all, but this game definitely has a pretty linear, expected progression system. It's not quite like those oldschool games where you could technically still kill stuff and accomplish something by being in those regions. Like you can't enter the crypts without killing 2nd, you can't find silver (or at least highly unlikely) without killing 3rd, can't do anything with the metal from the plains until you've killed 4th. The oldschool games didn't necessarily need you to do anything in particular order, this game does.
Doesn't mention anywhere. We only know his location because of the nearby stone that puts a location on the map.
Sure it mentions a forest, but there are trees everywhere and if a player hasn't seen a specific region called the Black Forest, they wouldn't know. The meadows also have "cities" strewn about them whereas the Black Forest does not.
So what? I can dig anywhere and find him? We both know that's not true. That doesn't hint at all about where he is.
This would imply the boss is actually not in the mountains.
This doesn't mention any kind of location at all! C'mon now.
Literally only one of these even remotely works for describing locations to find the bosses. It gives you an order to kill them in, but not where to find them, and thus, doesn't explain the biome progression.
After killing elder i got attacked from swamp, event, pretty clear that swapt boss is looking for senpai's attention ;)
After that i guess again boss events and deathquitos persuading to look elsewhere..
Seems fairly clear.. than again some people beat plains with troll armor it seems, whichout any silver. So it might be interchangable.. definetely if not playing solo.
IIRC the crow tells you to make stuff, build a home, stay out of the next area until done in the first one, to kill the boss and hang up his head. That about covers it atm.
Sounds like this game needs to be ported to minecraft as a mod so all the whining will go away from this one.
The Plains is the only biome that doesn't have a clear progression indicator or warning, other than most likely stumbling into before hand and getting wiped out by the endgame mobs. But in that case it does seem intentionally misleading to have the plains be an inconspicuous valley of death. But the Dragon tears dropped by Moder in the Mountains gateway the progression to the plains with the necessary crafting tables needed to be used there.
Starting point tells you the first boss location, in the biome you're in.
As you explore and find the black forest you get a warning 'new biome, scary, danger'.
This sets the theme. New Biome, Scary, Danger.
Black forest boss gives an item that has a pretty descriptive name.
You're going to find either mountains, swamps, or plains next - likely.
Item name fits one of the above the most.
The next stage is less intuitive but you respawn so it's not like it takes much.
And let's not forget that right now, there's 9 biomes, but 5 bosses. Only one (two?) of those biomes are completely empty. And let's also not forget, that we don't know what we can't get from each biome until we're basically there. Starting out, you don't know that you can't mine. You don't know how to get the key for the crypts. You don't know that silver is a thing. And you definitely don't know what to do with black metal scraps when you first get them unless you specifically laser focused on each boss individually.