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Meaning no change to speed or anything but just have the option to let the character start whacking the ore or rock non-stop until the particular ore is gone or the user moves the mouse.
Same as how left shift used to be required to be held down to sprint but these days a lot of games changed it to allow just a single press to toggle between sprint and walk.
This way for those of us that like to have 100% control over when and where to strike the pickaxe or tree, we can stick with the current "1-click 1-swing" control and for those that have condition with their fingers or simply want the convenience, they can toggle it for a more physically relaxing control style.
one of the G-keys is set to repeat E every 20 miliseconds. The result is this:
https://www.youtube.com/watch?v=2PmbSSQTCMU
In this video you can only see two button presses. Two.
I want to see a video of you mining an entire copper node in 5 minutes with you antler pickaxe. Because antler is what you have going into the copper tier not a maxed out iron pickaxe. Also want to see a video of the guy supposedly one shotting trees. Reality and some of these posts are worlds apart. The op makes a good point just clicking a zillion times is wasteful and has nothing to do with "earning" or "difficulty" for those that think something being a "time sink" makes it "earned or difficult" time to wake up. On the up side its EA so hopefully they will do some work on controls etc.
Tried that several times the entire node floats. So I end up having to jump on top of it and still break each individual piece after I have whacked half the bottom off. It literally has separate pieces floating with no connection to the ground. So that has not worked for me on sp or dedicated.
I never said with an antler pickaxe.
I've had this succeed multiple times. It is a bit buggy but it can work
Hm, I wonder how you chop down trees in one hit with iron axe, if it takes two hits with a fully upgraded blackmetal axe, which is the best in the game currently and copper\silver ores also take 2-3 hits with fully upgraded pickaxe. The only thing that breaks in one hit when it comes to ores, are Muddy Scrap Piles. Guess you're playing as some kind of MMA strongman.
Even so, doesn't really bother me... I don't love stuffing wood into kilns (and lets be real holding E isn't a great solution) but it's not the worst thing in the world, and only takes a couple seconds of fast tapping. Maybe a workaround for people with physical comfort issues could use the console to get refined items, while dumping the required base resources into the sea to make it less like cheating.
Yeah, pretty sure that'll be changed to be like every other object. You can tell the later tier stuff is unfinished and a WIP.
Only harvesting works like this using a controller, everything else requires individual button presses.
On my second char after maxing the first one out and I've probably pressed 'X' 400 000 times by now.
Does that make me as much of a hardcore, veteran and un-entitled gamer as you?
One can but hope.
I removed the Kiln from my forging base and installed another Smelter, useless construction for a resource that natively drops as loot....just sayin'.
I like to find 'solutions' to gaming problems...
What I have noticed in my Steam version of this program, that 20 pieces of coal only generate 9 bars/ingots, always seems to be an 'array index' miscalculation on 2 for 1...?!?? Put in 20 coal, always seeing the last chunk of ore sitting in the 'off' smelter, takes refilling to get the last ingot out. So, 20 coals do not equal 10 ingots...I find that extremely annoying...I start by filling 20 coals in the device, then put in the ores, nearly always the same, output of ingots= 9, not the 10 ores input into the device.
Was this set up with a Script ?
Also, this is just proof that people go out of there way to make things go a bit faster, not to MAKE it faster but so they do not have to do a ''annoying'' action for a ''reward'', it is bad game design choice if this happens, that is just a fact since the making of video games.
And since it is alpha, you can bet a lot more things will get into the game that require these actions, so maybe i dont need 4 smelters, but those 3 extra will come in one form or another. Better tackle something early on then later wouldnt you say? Make a game better for release.