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Bonemass is designed to help you survive your first encounters in a new area. Maybe it lasts too long, maybe not. Maybe it should instead last forever and give you a shield - bubble type mechanic with 300 or so hit points. Maybe it should last half as long and cooldown half as long so it is less zerk the village and more 'oh crap' strategic use. There are various ways to tweak at it. Maybe it is fine as-is.
Moder should cool down faster. 5 up, 10 down maybe.
When you want to chop just port, grab elder, use it, grab the one you actually keep on you (1,3) and go cut a forest down. Don't even have to go back to center to swap if you pop and switch in one.
LOL. Thanks soul, you just made my day XD
Elder is hopefully a placeholder for early access because it feels like a joke. I did testing with it at level 58 woodcutting and with a blackmetal axe. The most this buff does is remove a swing or two from trees. Even if they buffed it, I still wouldn't use it because I don't need wood all that often.
I agree Bonemass is a little too strong. It's all I ever use because seeing a Fuling's average damage go from double-digits to single-digits is funny. You become a walking tank.
Moder is good for exploration, but I still use Bonemass over it because I think "what if I need to land on the plains for emergency repairs?" It's fine how it is now though.
You're right about Yagluth probably being useful later, if they expand the Ashlands and add more than just Surtlings. Yagluth itsself isn't even finished on account of the literal placeholder item.
I keep a portal at the tropy circle, port in, select Elder, activate, select Eikthyr again
immediately, port out to where the fine wood is, chop chop, go home.
improvement:
elder power: affects axe, and pickaxe. also removes stamina cost for hoe, cultivator, hammer (free building and farming). this would make it a solid "at home" power.
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bonemass is definitely OP right now. you can basically plow through a fuling village with it.
The time spent getting Elder buff and getting a real buff even if you have portals right to the sacrifical stones is already too long to make Elder buff worth it. By the time you start chopping, someone who didn't get it is already 10 trees ahead of you.
I did find moder much easier than bonmass, and concerning buffs, moder buff could be pretty useful before defeating moder since you use boats a lot to transport ores and eggs.
Also i do agree that bonmass buff could be reduced by %, it's pretty op right now.
I can see that and agree mostly. Think back to early game. You haven't killed past the elder, and you have a bronze axe, and you need 5000 trees cut for coal, furniture, house, boat, cart, etc. It worked great for me during that pre-swamp era. It does not scale well, because later axes chop wood so easily that the buff does not do much on top of having to go reset it twice if you wanted to use it. It could be better... it would scale much better if you instead of cutting faster got 2x the yield when it was up and if it also worked on rock (but not ore). I agree, its not very useful after the bronze age :(
Ive kept mine on moder because switching is annoying.
Eikthyr is universally useful and doesn't give you a significant advantage in combat, although it certainly give you a great advantage in getting out of undesired combat when it's available and it's not available frequently enough to be abused in this way.
Right when significant building is becoming a thing, you get the Elders ability to harvest trees significantly faster. By now you have access to better materials for your axe as well due to having the antler pickaxe, although you may not have used it to do so yet, so you potentially have become a deforestation machine.
After some effort to get equipped to combat Bonemass and successfully doing so, you get a power that makes accessing the formerly extremely risky plains significantly less risky (although still not a place to be careless). Maybe for the top 1% of players this is unnecessary, but for the majority having a way to occasionally keep from dying to the smallest mistake is a definite boon. Even for the top 1% it gives them the ability to haphazardly charge into a large fuling village and have an even chance of surviving, or better than even if everything goes perfectly (i.e.: no lagspikes, no getting caught on terrain, no unfortunately timed and situated spawns and so on).
As for Yagluth, think about the setting of the game, old Norse mythology. There are a lot of mobs and 4 more bosses to go. What have we not yet seen from that mythos in Valheim? Jotnar (fire giants and frost giants), dwarves other than the trader, elves, Fenrir (the singular one, who would be king/leader of the Fenring in this slightly muddled mythology), Fossegrimen, Huldra, Jormungandr (the singular, giant serpent that the sea serpents would at most be hatchings by comparison to), Kraken and Mare. Every one of these wields some kind of magical power that terrified the Vikings and might appear in this game.
No, I don't see any problem with any of the boss powers.