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Aaaaanyhooo. The whole lack of choice, linearity, whatever you want to call it thing, actually fits in with the narrative that infinite sets up around fate, the inneffectiveness of certain choices, and so on.
I never felt like I was playing a linear shooter, because there's several different ways of attacking the same fight. rush in, keep your distance, blast around on skyhooks and so on.
In something like COD, the game is literally on rails, every situation must ultimately be done in (more or less) the way the programmers specified. That's where this modern accusation of linearity in games comes from, and to apply it to infinite is to misunderstand the original issue.
What? You do realise that almost every single open-world game made in the past 10 years have had console releases. Games consoles have many limitations, but this isn't really one of them. This is you hating on consoles just because you think it's the 'in' thing.
It's meant to be linear >< Linearity is totally fine, and makes sense for Infinites narrative.
Also I have not gotten very far but can you not explore previous areas?
Or it would be glitchy and unpolished as fallout 3.
It would be cool if it was semi open worlded like Dishonored, and some levels actually are (Downtown Emporia for instance) but it's okay the way it is.