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Bir çeviri sorunu bildirin
That's what bothers me the most about the game. It's a break with the previous games in that your choices mean nothing. You don't really affect anything. You are just one variable that plays out a certain way. I REALLY want to like this game, but I'm not going to check my brain at the door.
http://vigilantcitizen.com/sinistersites/sinister-sites-rockefeller-center/
How do you not get this Illusion of Choice theme in the game when it presents so blatantly up front? The coin toss scene has ALL of the landing as head. Zero tail. Even the first puzzle you see, the bells at the light house, has the answer handed to you. Then the Medallion decision. THEN old Liz said she spent her life scheming a way to bring you here. And. And. And. "Are you sure?" question at the final baptism scene.
The biggest clue of all: The moment Booker opens his mouth and out comes not your voice but his should have been the moment you realized you are just there for the ride. You don't even own Booker. When the game goes into story mode, you can't move.
How did you miss out the biggest bone the creator toss at you, so early and often?
1. Elizabeth accended by destroying the tower and is now outside laws of the universe. She is the only Elizabeth in all of the multiverse that ends up that way. Due to 1 the requirements needed to make a verse that has all the actors in it, and 2 due to certain things always happening regardless of the verse. To make it easier to understand. Bioshock Infinite story line is the 1 singluar time that Elizabeth's Powers are fully realized and she assends to what ever she becomes at the end of the game. Now comes the hard part for people to understand. There are an infinite number of multiverses made up of the choices people and things can make these infinite number of verses are limited by constants (remember constants and variables) these constants always happen. For the purposes of the story. There are an infinite number of comstocks and an equally infinite number of Booker's. The constant is if booker gets batatised he becomes comstock, and if he doesn't he has a child. Now any verse where booker doesn't go to the baptism area don't matter. The baptism is a focal point. If for instance booker dies to indians for instance thats a verse but doesn't pertrain to our plot as he never makes it to the baptism.
What Elizabeth does at the end of the game is she destroyed the Baptism Event from the timelines. It doesnt or never existed so none of the events in any of verses exist anymore. This destorys the existance of all Elizabeth's (as they are never born) The exception is the singular Elizabeth that trancended space and time (our elizabeth) Due to the multiverses being a series of constants and variables you can claim that there exists only one verse where she transends (where every single variable falls into place perfectly) And thats our elizabeth.
As for the after credits you must remember that Elizabeth has tranceded space and time and create and destroy entire verses at will thus she can obviously create a verse where she gets to watch booker be a good father (go figure)
2. This one is simply a design goal. The Bioshock team felt that moral choices in games had hit an all time low as people only picked moral choices so that they could get event C later in the game or to unlock power X or to see ending B. People didn't feel connected to the choices they were making in the game and instead were just meta gaming. So they made the design choice to allow the player to make moral choices but to neither reward or punish the player for said choices than the obvious. So you don't need 80evil points to see the evil ending. The choices in the game have meaning by not having meaning. When you decide to throw the stone at either the interracial couple or the anouncer it doesn't somehow arbriatry effect the ending you get nor does reward you with some kind of weapon or power. It instead carries weight as an emotional scene because of the lack of. It's kind of a fresh take on the idea.
But you go on say stuff like "happier if that were the intended ending" when you say stuff like "I think its clear that a major theme of the game is determinism" or "Bioshock Infinite is like a Greek tragedy…only victims" and "Something about it reminds me of Oedipus." well ya.
The point in this game was been a part of a view that you can criticize ALON. no, you SHOULD do it. so many stuff just giving you a track (got it?) that you must go on and see, touch with you'r eye and not the hands. Live it, HATE IT, and make our world a better place. so many stuff said about religion there, the way it takes you as Lenin said "Religion is opium for the people" and adam, and vigor and eve is a real opium for the masses.
And what choice did you have when you where put very KINDLY to kill Ryan?
That IS the main theme of the game "am I playing this? or it plays me?"
Btw luttce is in Paris, and I heared that Paris was once called that. But thats dosnt mean its true. The point is- going to Paris wouldnt have saved you. Going to Paris = going to Lutece = bring us the girl and wipe away the debt = The mind of the subject will desperatly struggle to create memories where non exist. Its not on the same "wave" but it is his brain chooseing Paris. It was Paris that was chosen. It was the name luttce and not other.
Just to make what PanicFire said more...well here some facts:
You are not the 1st Booker to do that job, you are not the 1st booker to toss tails.
You aint the 1st one to pass, and mybe fail, who is that dead guy in the lighthouse?
You know you are dead (the booker you are NOW at that world) the moment you understand what nose bleed is, the ending was there all along. as you said determinism theme. But you cant be right? who will finish it? you or...you?
Lets finish with the gnostic part. Booker dosnt want to KNOW more he wants to end this. The ppl dosnt need to KNOW more they dont care about why the city fly thats not rly the point. They feel alivited both physically and metaphorically!
2) She is not the only Eliabeth to exist as she does in all aspects. She is unique true, but there are more of her strewn across every possible imaginable world that comes close to the timeline/world we follow her and end up in.
3) You are wrong about constants and variables. Constants is an ignorant word since clearly she would only choose to enter worlds that have specific elements to do what she wants. There will be others where these specific things never occur. That is how multiverses work. Thus it is to be beleived she is ignorant of the other worlds and timelines that exist, she doesn't know of them, or the writers made a seriously stupid error in this story.
Wait I see where you are going, You are meaning the story is focusing on every single infinite world where Booker makes it the baptism place to deicde. It's not one singular event by any means since it's happening infinite number of times in infinite worlds. This means stopping one instance has zero consequences.
4) Elizabeth drowns the Booker that chose to be Booker prior to the events of the game after Wounded Knee. Obvious you didn't pay attention to that detail. He never was going to be Comstock, ever. And she can't erase every single instance of this occuring since somewhere in the infinite she fails to do so thus the events continue to happen. Her murder of the Booker that chose to be Booker will do nothing but kill that one Booker. It wont effect any other timestreams or worlds, just that one she is in.
5) After credits is vague. Its just as easy as to say this whole ordeal has been some nightmare by a normal father who is looking after a daughter. Totally nothing to do with anything we just did in the game.
It could also be the very beginning of the game, where he is just coming to the conclusion that he has made a mistake on giving his child away and thus begins his chase to get her back (where she loses her finger when the tear closes).
Just so you know, I don't understand how killing the Booker you play who chose not to go through with the baptism before the events of the game (in and infinite number of worlds) stops the creation of Comstock who is different Booker who chose to get baptised at that exact same point in time (in an infinite number of other worlds).
Actually you are quite wrong here. You missed a large chunk of the game if you say there is no time travel involved. The game also states that time does branch.
The Chinese man's existance differes in each world. Why? Something else happened in a different world with no indication of time.
Booker meets Old Elizabeth, as his same age as he was the moment you started playing him. Then you go back and "save" the younger Elizabeth.
The whole broken aspect of were the Elizabeth's dorwn Booker I am guessing was to stop him from ever making a choice to become Comstock but as I said, this is broken because he had already refused the baptism prior to the events of the game (hecne why you are Booker not Comstock).
This single instance of you play Booker in effect has no impact on anything happening in any world or timeline. There is the truth. To attempt to destroy somethign that already exists, is existing and has existed is imposible. Somewhere, in another world these events are different and will happen, are happening and have happened. Comstock always lives somewhere, always egt murdered by someone and always dies of old age, always dies of disease, always insert any circumstance you want, all happening all the time.
It's a pretty stupidly built story they way they did it because it gives you a bunch of nonesense to confuse people to what actually is.
I didn't miss these finer points of the story because they aren't part of the game. What you've given here is an INTERPRETATION, probably the best possible one to make sense of the narrative. But it contradicts the ending as it unfolds in the cutscene--the Elizabeths fade out one by one to the sad piano notes. Screen cuts to black then there is one final note. We don't see Elizabeth disappear, but there is a strong implication that she does based on how they structured the scene.
Note the same kind of structure occures in the after credits scene. We (Booker and the player) hear the baby music. He thinks it's Anna and goes to the crib. Screen cuts to black before we see if it's empty or not.
I don't know what they were trying to convey with these cuts to black. To me it comes across as a cheap way to keep the ending mysterious. Or to weasel out of the idea that Elizabeth is actually gone. But given the unreliable narrator theme of the game, it suggests 4 possibilities:
1. Elizabeth vanishes, Anna is in crib
2. Elizabeth continues to exist, Anna is in crib
3. Elizabeth vanishes, Anna is not in crib
4. Elizabeth continues to exist, Anna is not in crib
As for Elizabeth being a godlike being--there was no suggestion at any point in the game that she can create or destroy verses. Or that she would be able to somehow imbue a pre-baptism Booker with memories of what happened during the course of the gameplay. The fact that the (farfetched) solution to Comstock involves drowning Booker at the baptism indicates that she still has to work within the deterministic nature of the game universe. Likewise the Lutesce twins intervene throughout the storyline but appear to be limited in their influence.
Is this speculation or do you have some source for this analysis? If the design team felt the whole moral choice dynamic of the game had gone stale--i'm disappointed that offering meaningless choices and tying the entire experience to one linear ending is seen as a solution. Even within the context of a linear ending, you're left with the conclusion that your actions amounted to nothing. I can't pick the ending of Half-Life 2, but at least you know that Gordon kicked ass and made a hell of a difference.
Maybe they'll make a new Bioshock game that's a side-scroller as a fresh take on the genre?
but then again, with all the proposed multiple realities fluff, you can assume that as the protagonists have no prior knowledge of their relationship before the big reveal, in some of the realities an illicit encounter could have occured (as which damsel wouldn't become enamoured with her dashing rescuer?)
so yeah, take that Irrational games. because of your pretentious ending, there exists a reality in which they were f***ing