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While I'm not currently playing 1998, I would imagine that if you broke the "non-lethal" rule, you'd get a game over/restart at the last checkpoint. Unconscious is obviously non-lethal, can't say that about the turrets though. Maybe it only counts if you directly kill them, ie. with the Revolver/Shotgun/Radar Range/etc.
Ah, I am currently in the Fontaine Department Store, so I have not acquired any weapons other than the crossbow. Do you eventually get lethal options?
-You can only knock people out (which is the death, because their bodies dissapear and there's no "time limit" deal of them waking up or anything, they just dissappear)
-Once you get both upgrades for Peeping Tom it's a cake walk. Run, inivis, wait, run, inivis, wait, pointless getting money other than for lockpicks if you need them. That being said..
-This was by far the best way I've played Bioshock in the entire series. Maybe I just like stealth gameplay in single player games, and Bioshocks system could be improved greatly if they decide to continue the series. But, going through with just 3 plasmids, a crossbow, and melee made for some epic times, and it felt more, real, going through without guns blazing. Would be impossible at times in the main games though because of bosses but, they could improve on that somehow.
I agree. Occasional one-on-one combat situations feel so much better than blasting through walls and walls of grunts with machine guns.
Here, here! Elizabeth's stealth was a welcome edition. For me, it created a lot of great tension.