BioShock Infinite

BioShock Infinite

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Am I playing "1998 Mode" correctly?
When starting up Burial at Sea: Part 2, I noticed a difficulty option labeled "1998 Mode," which said I was required to play through the game without killing an enemy. However, I have knocked several splicers unconscious, and some have even been killed by turrets that I did not directly take control of. Did I select the wrong difficulty, or am I playing the game correctly?
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Showing 1-8 of 8 comments
KiLLeR, eh Mar 26, 2014 @ 7:01pm 
You can check under Options -> Gameplay to see what difficulty you're on.

While I'm not currently playing 1998, I would imagine that if you broke the "non-lethal" rule, you'd get a game over/restart at the last checkpoint. Unconscious is obviously non-lethal, can't say that about the turrets though. Maybe it only counts if you directly kill them, ie. with the Revolver/Shotgun/Radar Range/etc.
Originally posted by KiLLeR, eh:
You can check under Options -> Gameplay to see what difficulty you're on.

While I'm not currently playing 1998, I would imagine that if you broke the "non-lethal" rule, you'd get a game over/restart at the last checkpoint. Unconscious is obviously non-lethal, can't say that about the turrets though. Maybe it only counts if you directly kill them, ie. with the Revolver/Shotgun/Radar Range/etc.

Ah, I am currently in the Fontaine Department Store, so I have not acquired any weapons other than the crossbow. Do you eventually get lethal options?
Cake Mar 26, 2014 @ 7:15pm 
I beat it not too long ago and I only ever had the crossbow as a weapon. You can kill enemies with possessed people or turrets and it doesn't count against you.
KiLLeR, eh Mar 26, 2014 @ 7:16pm 
I got the Revolver on the first enemy I killed right after getting the Crossbow. You'll find a number of weapons from enemies or out in the open. But since it's 1998 mode, maybe they just took them out so you wouldn't accidently use them.
Cake Mar 26, 2014 @ 7:16pm 
They take them out or at least make them so you can't pick them up in 1998 mode
Shin Hati Mar 26, 2014 @ 8:14pm 
In 1998 you cannot pick up anything other than the crossbow like 3 plasmids.

-You can only knock people out (which is the death, because their bodies dissapear and there's no "time limit" deal of them waking up or anything, they just dissappear)

-Once you get both upgrades for Peeping Tom it's a cake walk. Run, inivis, wait, run, inivis, wait, pointless getting money other than for lockpicks if you need them. That being said..

-This was by far the best way I've played Bioshock in the entire series. Maybe I just like stealth gameplay in single player games, and Bioshocks system could be improved greatly if they decide to continue the series. But, going through with just 3 plasmids, a crossbow, and melee made for some epic times, and it felt more, real, going through without guns blazing. Would be impossible at times in the main games though because of bosses but, they could improve on that somehow.
Last edited by Shin Hati; Mar 26, 2014 @ 8:14pm
delirivmcordia Mar 26, 2014 @ 8:51pm 
Originally posted by Kuroyukihime:
This was by far the best way I've played Bioshock in the entire series. Maybe I just like stealth gameplay in single player games, and Bioshocks system could be improved greatly if they decide to continue the series.

I agree. Occasional one-on-one combat situations feel so much better than blasting through walls and walls of grunts with machine guns.
muckymucks Mar 26, 2014 @ 10:11pm 
Originally posted by eladnosloc:
Originally posted by Kuroyukihime:
This was by far the best way I've played Bioshock in the entire series. Maybe I just like stealth gameplay in single player games, and Bioshocks system could be improved greatly if they decide to continue the series.

I agree. Occasional one-on-one combat situations feel so much better than blasting through walls and walls of grunts with machine guns.

Here, here! Elizabeth's stealth was a welcome edition. For me, it created a lot of great tension.
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Date Posted: Mar 26, 2014 @ 6:50pm
Posts: 8