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Another game you might like better (now that the bugs are largely being addressed) is Crossroads Inn. That would be a game I'd more appropriately compare to Tastemaker and is much better.
around 12 recipes, 4 kitchen equips, the delivery/storage is a mess and is very frustrating even if you're only playing the minimum scenario.
There's no customization/upgrades for skills/staff/recipes/ingredients/ect (again, still in very early EA, believe it's a one person developing too)
the gameplay is pretty much, you figure out how your storage/stock needs--the main issue,
then everything else plays itself.
Room wise, it's uhh, not exactly? the "staff door" doesn't prevent customers from entering. You don't have to create rooms, it just looks better.
I got like . .an hour, two max out of Tastemaker, so it's a bit expensive for gameplay to price point wise compared to Chef (a bit unfair comparison as Tastemaker is still very new)
TLDR: tastemaker runs more of like a tycoon and it's too early in development that is currently barebone(very EA). Chef runs more of a restaurant with recipes customization simulation (complete with possible improvements/expansion)