Total War: ROME REMASTERED

Total War: ROME REMASTERED

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SPQR Senate just died.
Anyone else play a game where they are a roman faction and on great terms with the Senate and then the Senate just decides to end themselves? It happened to me and was wondering if this is supposed to happen. Was playing as Julii and one turn the senate just up and died; I got a message saying SPQR defeated. Take a look at Rome, just a bunch or gladiator rebels sitting in there. I was on great terms with the SPQR, had almost maxed out the pips in the senate (all but 1) and pop was at about halfway. I thought the senate was scripted to not die unless you attack them. 2 turns later Brutii declared on me, (they got slaughtered, I kicked them out of Italy and Greece and they have 2 islands and the mausoleum city. bout 10 turns later Scipii declared on me, so I kicked them out of everything except northwest Africa. Is it hard coded that if you have 2 protectorates Rome dies or something?
Αναρτήθηκε αρχικά από private:
It happens in about 75% campaigns that I play, always somewhere between turn 100 - 200. I tried to pinpoint the cause, but unfortunately it seems too random. One thing for sure - it does not correlate with your standing with senate or public order in Rome. One time I've placed spy the entire time near Rome to observe and most likely it is related to SPQR running out of generals/family tree. I saw faction leader aged 80 or so and no heirs present. When I hit end turn, he died of old age and boom, SPQR destroyed and rebel gladiators inside of Rome. There is no other fix than abuse end turn and load until SPQR do not die and hope some faction heir pops up next turn.

I tried to contact Feral about this bug, as well as bug with too many merchants (when you have over 20, you risk random crash to desktop when clicking on them) and bug with attacking Rome when starting civil war (also CTD when attacking city), but last patch was over a year ago and they do not seem to care. My only hope is in some kind of unofficial patch from modders, but they seem to be more interested in total makeovers, rather than fixes.
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Εμφάνιση 16-21 από 21 σχόλια
Αναρτήθηκε αρχικά από ={GMU}= Ney(Lützow):
All of Rome shall be amazed by such mod/fix! The day is ours! :steamhappy:

Thank you! Now we won't have to watch a bunch of gladiators destroying our senate mechanics.
One user wrote that he still had an random Senate destruction. I wrote another 300,000 line script to run tests... And yes, this modification is useless because it turned out that a special function left by the game developers for modders, which is supposed to add children (spawn_character_child), adds a new family member, but due to a bad implementation, he cannot be an heir, the function of appointing a leader as a successor does not work for such an heir, therefore such a family member in fact is not such a person. Those. such an heir is created as an ordinary general... And, by the way, during testing I found out that this can happen to any faction, even to the faction that the player controls (then the game ends).
Sorry guys... I didn't think that the function left by the developers didn't work as it should. This mod will be removed. There is no other way to fix this without changing the game code.
Αναρτήθηκε αρχικά από HekTo:
Αναρτήθηκε αρχικά από ={GMU}= Ney(Lützow):
All of Rome shall be amazed by such mod/fix! The day is ours! :steamhappy:

Thank you! Now we won't have to watch a bunch of gladiators destroying our senate mechanics.
One user wrote that he still had an random Senate destruction. I wrote another 300,000 line script to run tests... And yes, this modification is useless because it turned out that a special function left by the game developers for modders, which is supposed to add children (spawn_character_child), adds a new family member, but due to a bad implementation, he cannot be an heir, the function of appointing a leader as a successor does not work for such an heir, therefore such a family member in fact is not such a person. Those. such an heir is created as an ordinary general... And, by the way, during testing I found out that this can happen to any faction, even to the faction that the player controls (then the game ends).
Sorry guys... I didn't think that the function left by the developers didn't work as it should. This mod will be removed. There is no other way to fix this without changing the game code.

This is pretty disappointing news. One other thing I observed during my campaigns is that this bug with SPQR dying, happens only when remaster setting "improved AI" is enabled. With this setting, AI plays aggressively and Roman factions almost always conquer their enemies and most of the map if left alone for 100 - 200 turns. If this setting is left on "original" then AI is very passive and almost do not fight each other, staying within their initial borders, even on very hard. It could also be possible that this bug is related to senate mechanics itself and when there are too many family members across 4 roman factions then senators from SPQR are appointed too rarely (this is also the moment when they spawn), so game literally kills off this faction that way. At least if my theory is correct. I saw some other mod which incresed frequency of elections to senate and number of slots in it. That could also work around the problem, but had not tested it myself yet.
Τελευταία επεξεργασία από private; 25 Ιαν 2024, 8:34
Αναρτήθηκε αρχικά από private:
This is pretty disappointing news. One other thing I observed during my campaigns is that this bug with SPQR dying, happens only when remaster setting "improved AI" is enabled. With this setting, AI plays aggressively and Roman factions almost always conquer their enemies and most of the map if left alone for 100 - 200 turns. If this setting is left on "original" then AI is very passive and almost do not fight each other, staying within their initial borders, even on very hard. It could also be possible that this bug is related to senate mechanics itself and when there are too many family members across 4 roman factions then senators from SPQR are appointed too rarely (this is also the moment when they spawn), so game literally kills off this faction that way. At least if my theory is correct. I saw some other mod which incresed frequency of elections to senate and number of slots in it. That could also work around the problem, but had not tested it myself yet.
No, I have already done enough tests to say 100% that the Senate (and in fact any faction, even the one the player plays for) is destroyed when the last family member dies. I conducted a test today: each member of the Senate family receives the Fertility trait (which “Increases the chance of having children”) and this did not help the Senate survive (video - https://youtu.be/RxzgG_q5rT4).
Yes, you can make a custom trait, but in my opinion, it is impossible to catch the “golden mean”. If you make the fertility too high, then at some point the Senate will have too many generals in the settlement and they will grow “by leaps and bounds” (I also conducted such a test, lol) and this affects the balance (I mean the siege of Rome). If it is too small, then as in the video, it will not save you from the destruction of the Senate. No matter what value you make (I mean not too big) - no one canceled the random and still someone will have an unwanted destruction of the Senate.
Αναρτήθηκε αρχικά από HekTo:
Αναρτήθηκε αρχικά από ={GMU}= Ney(Lützow):
All of Rome shall be amazed by such mod/fix! The day is ours! :steamhappy:

Thank you! Now we won't have to watch a bunch of gladiators destroying our senate mechanics.
One user wrote that he still had an random Senate destruction. I wrote another 300,000 line script to run tests... And yes, this modification is useless because it turned out that a special function left by the game developers for modders, which is supposed to add children (spawn_character_child), adds a new family member, but due to a bad implementation, he cannot be an heir, the function of appointing a leader as a successor does not work for such an heir, therefore such a family member in fact is not such a person. Those. such an heir is created as an ordinary general... And, by the way, during testing I found out that this can happen to any faction, even to the faction that the player controls (then the game ends).
Sorry guys... I didn't think that the function left by the developers didn't work as it should. This mod will be removed. There is no other way to fix this without changing the game code.

That's a shame :(

We can only hope feral fix this one day. Well, thank you for trying.
Αναρτήθηκε αρχικά από ={GMU}= Ney(Lützow):
That's a shame :(

We can only hope feral fix this one day. Well, thank you for trying.
It seems I found a way - https://steamcommunity.com/sharedfiles/filedetails/?id=3151264813 :lunar2019laughingpig::cozybethesda:
Αναρτήθηκε αρχικά από ManiacTurtle:
Anyone else play a game where they are a roman faction and on great terms with the Senate and then the Senate just decides to end themselves? It happened to me and was wondering if this is supposed to happen. Was playing as Julii and one turn the senate just up and died; I got a message saying SPQR defeated. Take a look at Rome, just a bunch or gladiator rebels sitting in there. I was on great terms with the SPQR, had almost maxed out the pips in the senate (all but 1) and pop was at about halfway. I thought the senate was scripted to not die unless you attack them. 2 turns later Brutii declared on me, (they got slaughtered, I kicked them out of Italy and Greece and they have 2 islands and the mausoleum city. bout 10 turns later Scipii declared on me, so I kicked them out of everything except northwest Africa. Is it hard coded that if you have 2 protectorates Rome dies or something?

I started playing RTW Remastered again just recently. I'm playing two games that I go back and forth between, each a different Roman family (Brutii and Julii). While playing the Julii game, the same thing happened that you described: everything is good then the Senate leaves the chat, followed by the Brutii attacking the very next turn.

So going back to my Brutii game, I was waiting for this to happen but it never did, not until I was about to take my 48th or 49th settlement. SPQR is defeated by rebels even though the public happiness was at 180% for Rome. I think that is how you take Rome. I'm sure at some point you are able to attack the Senate, however in a previous game I played, when I tried taking the Senate the game crashed. I tried this multiple times, each time with the same result.
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