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Αναφορά προβλήματος μετάφρασης
Sorry guys... I didn't think that the function left by the developers didn't work as it should. This mod will be removed. There is no other way to fix this without changing the game code.
This is pretty disappointing news. One other thing I observed during my campaigns is that this bug with SPQR dying, happens only when remaster setting "improved AI" is enabled. With this setting, AI plays aggressively and Roman factions almost always conquer their enemies and most of the map if left alone for 100 - 200 turns. If this setting is left on "original" then AI is very passive and almost do not fight each other, staying within their initial borders, even on very hard. It could also be possible that this bug is related to senate mechanics itself and when there are too many family members across 4 roman factions then senators from SPQR are appointed too rarely (this is also the moment when they spawn), so game literally kills off this faction that way. At least if my theory is correct. I saw some other mod which incresed frequency of elections to senate and number of slots in it. That could also work around the problem, but had not tested it myself yet.
Yes, you can make a custom trait, but in my opinion, it is impossible to catch the “golden mean”. If you make the fertility too high, then at some point the Senate will have too many generals in the settlement and they will grow “by leaps and bounds” (I also conducted such a test, lol) and this affects the balance (I mean the siege of Rome). If it is too small, then as in the video, it will not save you from the destruction of the Senate. No matter what value you make (I mean not too big) - no one canceled the random and still someone will have an unwanted destruction of the Senate.
That's a shame :(
We can only hope feral fix this one day. Well, thank you for trying.
I started playing RTW Remastered again just recently. I'm playing two games that I go back and forth between, each a different Roman family (Brutii and Julii). While playing the Julii game, the same thing happened that you described: everything is good then the Senate leaves the chat, followed by the Brutii attacking the very next turn.
So going back to my Brutii game, I was waiting for this to happen but it never did, not until I was about to take my 48th or 49th settlement. SPQR is defeated by rebels even though the public happiness was at 180% for Rome. I think that is how you take Rome. I'm sure at some point you are able to attack the Senate, however in a previous game I played, when I tried taking the Senate the game crashed. I tried this multiple times, each time with the same result.