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"they're paranoid and want you dead" kinda description, the senate actually genuinely liked me and that's always rare for me to get. makes me a bit sad.
Yes.
The same thing happen to me. I was playing as the Juli, and at some point, the Senate and SPQR just died. It became a rebel province.
I had an army close by, so I sent them to Rome and took the city.
Bruti declared war on me a couple of turns after that. I defeated them.
Then so many turns after that, Scipii declared war on me. I pushed them out of Italy. Now they are stuck in Sicily.
That was the first time I had ever seen that. I am playing the Mod "Rome Extended".
Maybe that has something to do with it.
I also noticed that anytime I went into battle, the General's speech was always the wrong one.
If I was facing Celts, his speech would be about Greeks.
So, I kinda thought it may be Mod related.
I'm still playing the campaign. Since I took Rome, I never get anymore senate missions.
I am Rome.
I tried to contact Feral about this bug, as well as bug with too many merchants (when you have over 20, you risk random crash to desktop when clicking on them) and bug with attacking Rome when starting civil war (also CTD when attacking city), but last patch was over a year ago and they do not seem to care. My only hope is in some kind of unofficial patch from modders, but they seem to be more interested in total makeovers, rather than fixes.
Game Balance and contingencies for preventing the Roman Campaign from breaking on its own? What is that?
I am surprised they didn't just make it so that the other Roman families could spontaneously declare war on you, even before the Civil War was supposed to kick off. Because it is "Unrealistic" that the game forces you to be allies.
In this mod: if the Senate has 3 or fewer living heirs, 2 heirs are added ("children" 15 years old) with a "cooldown" of 5 moves. In a year (2 turns) they will be 16 years old and will become generals.
P.S. The “cooldown” is needed so that in case of unsuccessful attempts to capture Rome, new generals do not appear on the next turn.
Game - Rome Total War
Feature - Fixes
Name - S.P.Q.R. destruction fixed
Description -
For some unexplained reason the senate, sometimes, after +100 turns is destroyed. Probably because of the lack of generals, family members, heirs. The Eternal City of Rome is then
occupied by Gladiators. With that the player will lose the senate mechanics.
This mod attempt to fix the sudden death of the Roman Senate, by creating a script that adds children to the Roman Senatorial family if they have 3 or fewer living members.
Thank you! Now we won't have to watch a bunch of gladiators destroying our senate mechanics.