Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Papa Bear Dec 23, 2023 @ 10:52am
Barbarian Invasion Merchants
PLEASE, I have searched and searched and NO where can I find the exact criteria for getting the currency to stabilize so I can make merchants. I even looked in the game files.

Can someone PLEASE tell me what is required to get the roman stable currency event to trigger???
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Showing 16-28 of 28 comments
Zanmor Aug 14, 2024 @ 3:33pm 
Huh I wonder what the hell I'm doing then. I've reached year 400 as WRE. I've built every mine I can, upgraded markets and ports, and am consistently bringing in 20k or more a turn. Still no achievement. Knowing the actual requirement would be nice.
Papa Bear Aug 15, 2024 @ 2:12am 
Originally posted by Zanmor:
Huh I wonder what the hell I'm doing then. I've reached year 400 as WRE. I've built every mine I can, upgraded markets and ports, and am consistently bringing in 20k or more a turn. Still no achievement. Knowing the actual requirement would be nice.

♥♥♥♥, sorry, I figured this our like 6 months ago but I dont remember what it was.

It might simply have been a year, but I cant remember, sorry, I will try to think of it and get back to you....
Papa Bear Aug 15, 2024 @ 2:17am 
Originally posted by Zanmor:
Huh I wonder what the hell I'm doing then. I've reached year 400 as WRE. I've built every mine I can, upgraded markets and ports, and am consistently bringing in 20k or more a turn. Still no achievement. Knowing the actual requirement would be nice.

Ok, i havent gone back and tested this now, but I THINK that it is the NUMBER of mines, like you need so many mines, so you need alot of territories. And I think it is gold mines that matter. I think you need so many gold mines and then boom currency fixed.
Zanmor Aug 18, 2024 @ 2:38pm 
Originally posted by Papa Bear:
Ok, i havent gone back and tested this now, but I THINK that it is the NUMBER of mines, like you need so many mines, so you need alot of territories. And I think it is gold mines that matter. I think you need so many gold mines and then boom currency fixed.

Thanks for the follow up. In my WRE campaign I went ahead and played to total domination, capturing all territories. Pretty sure I built every mine I could, though I suppose I'll go through each city and see if there's any I missed. But I think at this point that campaign bugged on me or something like that.

Only other thing I can figure is if you need a certain number of cities to also have positive net income. While my empire's overall income is positive, I believe the majority of my territories are slightly negative. They're just more than made up for with the huge cities making bank. Perhaps it's multiple criteria.
Zanmor Aug 20, 2024 @ 6:23am 
Also curious, could some of you share what difficulty you were playing on when you got it? My first attempt was normal difficulty (for everything) but for subsequent attempts I knocked the difficulty down hoping to just grab the achievement quickly. I'm wondering if it won't trigger on lower difficulties.
Zanmor Aug 23, 2024 @ 7:16pm 
Wow, had merchants set to original game settings (off). Absurd. Firing up a new campaign I imagine should do the trick this time.
Papa Bear Sep 15, 2024 @ 7:40am 
Originally posted by Zanmor:
Wow, had merchants set to original game settings (off). Absurd. Firing up a new campaign I imagine should do the trick this time.

Hey sorry for being late but I found some more info for this. Luckily I took a snapshot of the event when it happened. Not sure how to put a picture on here but the words are,


CURRENCY CRISIS RESOLVED
"Our recent investments in mining has worked wonders; we now have the resources to produce coins of high intrinsic worth, and faith in Roman coin is restoring across the world!

You can now recruit Merchants in settlements with a Market or better."
Last edited by Papa Bear; Sep 15, 2024 @ 8:02am
Papa Bear Sep 15, 2024 @ 7:42am 
On top of this I cheated and had ALOT of money so I know that total cash is not part of it, and also I was running my economy in the red so I know it doesnt have to do with having a positive balance at all.

Im pretty convinced its the total number of gold mines you own and have upgraded.
Papa Bear Sep 15, 2024 @ 7:42am 
Originally posted by Zanmor:
Also curious, could some of you share what difficulty you were playing on when you got it? My first attempt was normal difficulty (for everything) but for subsequent attempts I knocked the difficulty down hoping to just grab the achievement quickly. I'm wondering if it won't trigger on lower difficulties.


I usually play normal or easy difficulty.
Papa Bear Sep 15, 2024 @ 8:02am 
Originally posted by Zanmor:
Wow, had merchants set to original game settings (off). Absurd. Firing up a new campaign I imagine should do the trick this time.

Lol yep that will do it. Make sure its on and check out this picture.

I think this link will work for you to see the Event, "Currency Crisis Resolved"


https://i.postimg.cc/6pvyVkfj/458861182-1303964373910228-1630441796108071034-n.jpg
Zanmor Sep 16, 2024 @ 4:25pm 
Nice follow ups. The latest play through I did back in August did the trick. I was on easy and focused on building mines and markets and got it pretty quickly. So yeah, I agree it's probably just tied to mines.
Build gold mines. As many as you can and as early as you can along with markets then it will enable you to recruit merchants :)
Originally posted by james4ord:
Build gold mines. As many as you can and as early as you can along with markets then it will enable you to recruit merchants :)
This makes sense, as a major part of the reason for the late empires currency crisis was that they kept devaluing it by minting new ones with less and less precious metals in them. This caused their value to plummet, sort of like how printing tons of money can cause inflation today.

So by mining alot more gold you are able to mint new valuable coins and restore the value of roman currency.
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