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an ap value and high damage was the main reason they had an edge on arrows in medieval 2. in rome it does feel like the javelins sucked at the one job they were made for:
harrasing phalanxes
Did they also change that chariots destroy cavalry then? Otherwise that change makes chariots almost unstoppable.
But that is a bit worrying, since if they changed the fundamental physics, then that might apply even when using original stats.
You are probably thinking of pila there, but even for those the idea of them disabling shields is just a theory AFAIK. Either way, the shield stat is separate from armor, so giving them AP has no effect on shield values.
For realism's sake, it does not really make sense to make them AP, since they would be even more deadly against light troops. But yeah, for gameplay it could be interesting.
i mean ye pila were specifically designed to hinder shield use but at the end of the day pilum are just javelins that are heavier and have their shaft break off so they cant be thrown back.
i mean realisticly slingers are more dangerous than arrows but some changes for gameplay have to be made and lets be real an iron age bow should not be doing more damage than a big piss off javelin thrown into your lorica segmentata. also javelins thrown from horseback are historically able to fly further and hit harder due to momentum from the horse but engine limitations and balancing require some sacrifice id just like javelins to be good for what they were made to well. harras phalanxes if that due to game mechanics requires some ap that seems pretty reasonable to me
Play Seleucid, you'll soon find that out. (you'll be attacked all sides, they'll be heavy cav)
I found out the hard way haha ^
Thought my militia hoplites were doing great till then.
I'd say jav cav could use an increase in range tho, just so that their skirmish mode and cartabrian circle abilities work as intended.
About faction balancing, I've never seen your name before, but I know Sith is a very old clan, and I imagine you've probably not played RTW in many years, wich is probably why your take on the faction balancing might be a bit off, so, I'll make some observations based on the current meta:
Egypt is indeed OP at medium and low money battles, but it's not alone there, Britania is in the same boat, they dont have as good foot misiles or infantry, but their Warlord Chariots can beat Egyptian Chariots even in 2v1 situations, and the Head Hurlers will incinerate any heavy infantry if given the opportunity, they can also help out in the skirmish phase as some sort of super peltasts. I dont think the chariots of this 2 factions should run amok like the scythed ones, but instead, the factions that don't have pikes, should have more means to counter those chariots. Giving greater range, morale and damage to the javeliners is a good start, but far from enough. Spear (non-phlanx) infantry could be much more effective against chariots, this could be done by giving them a special, extra big bonus against chariots, or they could be resistant to chariots morale hit.
Spearmen as a unit class in general need a buff TBH.
Gaul is indeed the weakest faction in the game, and I agree that Foresters could have the same price as Cretan Archers, and still not be too good for their price.
However, Spain is considered to have about the same strenght as Thrace, Numidia, Germania and Dacia, and just somewhat below Greece, each with their own strenghts and weakensess of course. If I were to buff Spain, I'd do the same to all the aforementioned facs, and this is what I'd do:
Buff Barbarian Cav, Barbarian Noble Cav, Round Shields, Long Shields, Numidian Cav, Numidian Cammels, Falxmen, Bastarnae, Naked Fanatics, Swordsmen, Axemen, Warband, Scutarii and since Numidians were supposed to be expert javeliners, what about giving their legionaries much greater pila damage and range?
I'd either greatly buff or greatly reduce the price of Bull warriors and Foresters, give pila to Chosen Swordsmen, give access to Barb Cav to Thrace, give access to Balearic Slingers to Numidia, either give Spain some decent spearmen, or give them acces to some overpriced hoplite mercs or something (to protect from chariots), Increase the melee capabilities of Chosen Archers, add the Theban Sacred Band to Greece roster (wich I think should have similar stats to the Carthaginian SB, but better morale) reduce the attack but give AP to Night raiders and furhter increase their stamina, increase the running speed of Chosen axemen, reducing the price of the Spear warband is probably not a bad idea.
And what about, instead of increasing the attack of Gothic Cav, they get less attack but are given an AP axe as secondary weapon? giving them just enough damage to defeat Praetorian Cav. That would help a lot against Catas and Rome and some other strong factions, while not making them way too much against the weaker, less armored factions.
i mean biggest problem with barbarian cav is that roman cav is way too good for a heavy infantry focused faction.
idk any good away to fix it but yeah especially gaul needs their skirmisher warband to be better germania can win most battles vs barbarian with the spear phalanx and then smack rome with beserkers and chosen axemen so they arent in super desperate need of buffs altho gothic cav i beleive was some of the scariest cav of the time together with cataphract so some buffs there wouldnt be too werd
But you are right I have not played much in last few years, but largely due to only finding 31k games when logging on. Still I am sceptical about viewing Spain so highly, for example Spain could do nothing against a pure charge of German infantry and Gothic cavalry. Even if the Long Shields are excellent. But overall I think we see eye-to-eye as we agree that Gaul is the worst.
And overall I agree with most of your suggestions, but they are perhaps changing a tad bit more than I had in mind. I was having more incremental changes in mind. As for the Gothic cavalry, I do not support giving them axes since having studied the Goths intensely, I know they literally never used axes and the kontos was their main cavalry weapon. Still, you could just give their primary spear the AP effect, it would not really change anything, since charge damage is mainly determined by mass (not like head hunting maidens have an exceptional charge for example).
Also, thanks for pointing out the spears, I completely forgot about them. The only ones that really see any use are indeed the triarii in Roman anti-Parthia builds. I think they are probably difficult to fix, so just making them cheaper may be the best idea.
also trairii not fighting in phalanx always got on my nerves its one of the few unit edits i made in my rome campaigns