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So I likely won't be playing the historical battles for another week or two. Not that this is a "new title" but just out of force of habit.
I understand, i do it the other way around - first the "annoying" historical battles, then the pleasant campaigns:) To save the best for the last;)
Just tried Carrhae on VH and got absolutely smashed. Killed 38 of the enemy and lost everything. The old trick of running up the closest hill didn't help, heh.
I'm not much for historical battles, and I am too lazy to boot up the classics, but I noticed everyone had massive upgrades for armor and weapons etc. The persian cataphracts had gold/gold for example. Not that it mattered though, even their horse archers took down one of the legionary units in 3 volleys which was faster than I can remember.
So what changed? I really don't know, but I felt no inclination to try that battle a second time, hehe..
The upgrades and unit counts are the same. The main differences are that in the original rtw:
1) once you "chase" the persian cavalry away, they would "stay" away for most of the time and would come back slowly, giving you time to prepare your troops and to beat the cataphracts without their archer support. In here, they keep following and harrassing you.
2) the cataphracts charge immediately, whereeas now they prepare and wait a moment before charging, which gives the harrassing cavalry archers more time.
Also - it might not be the case - but i feel like the arrows in original rome dealt a little less damage to legionaries:) But i might be very wrong
Just to let you know, only the first Alexander's battle was difficult, the rest was piece of cake;)
Nah, Alex's last battle was a complete monster for me as the river has two points you need to attack simultaneously. After you clear the choke points, then you have to face the forces that appear out in the plain area to the North West (A substantial amount of your units are gone by that point). It took me 4 tries to tackle that one and I essentially had to keep Alex and one other cavalry unit in reserve until the final showdown. Also, the first two tries I lost Alex very early on so maybe I should of avoided the chariots even though they appeared to be frozen even when I attacked them. Anyways, I wish you luck because they were very frustrating especially for an old dog from the original Rome days....
In that case, check out my guide for Alexander's battles...it's ridiculously easy and even with 1 wrong charge, i kept over 800 (870, i believe?) men alive....
What about Carrhae though?:) i can consistently kill 200 enemy units, but then i lose...is the "escape" before battle problem? because if i keep the cutscene, the enemy cataphracts become winded and lose about 10 men :D
then chase off the archers (click NEXT to them and attack only when close)...i routed (and smashed) 3 archers like this (the second one always breaks after the first one breaks, so that helps), and returned in time to strike one general in the back (killing him) - he was fighting 2 of my cohorts that i send after him, whereas my other legionaires dealt great damage to the cataphracts using pillums and close combat - then i even managed to score another charge with my cavalry and general from behind that finally broke all of the badly beaten cataphracts and killed the other general.....
next up was testudo and when the missile cav got close, close combat
I'll try to win teutoburg forest now by killing everyone, instead of the lousy way of escaping :D
Gave it a try last night to see. This is definitely more difficult than in the original. I note three changes that seem to be the issue. First is that the horse archers are killing more legionaries per volley than the original (compared two battles over dozens of arrow volleys, there is definitely a higher casualty rate in the remaster). Which is odd as I recall that the remaster toned down archer strength.
Second is that the AI behavior has the horse archers returning to position much swifter than in the original (thus you likely won because you engaged them with the side click then attack trick). In the original one could chase them off and gain some breathing time, but not the case here.
Third is the AI aggression is higher than in the original. If an infantry unit gets separated it is dead, whereas in the original so long as you were semi close together the AI didn't risk getting stuck in melee with you and flanked, here they will sacrifice a unit to tie up your forces.
I found that the old up the nearest hill trick didn't work anymore, and only had luck holding the initial spawn position. The trick was whether or not I could keep my general alive.