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From my opinions i think this is somewhat clever as Britania have almost taken over the northern part of Gaul and mopped the floor with Germania (I dont know how).
So from that and the fact we have seeminly been in this purpetual war, they want their stuff back, and wont declare peace because they are too small.
I think its odd. but greece wanted peace from me for far less even when the other roman familes took everything from them, myself included with taking Sparta, and they are somewhat stuck in Pergamon now as a true city state :D
Ceasefires are great as the AI betrays them immediately. Britannia seems to be stuck in the loop of charging full stacks into my walled cities, die, request a ceasefire, and then throw another full stack at a wall city...
And note this was on VH/VH any other TW game of equivalent difficulty level just has the AI automatically hate the player.
So overall, this seems to be the most intelligent campaign AI of any TW game in terms of diplomacy. Even if M1TW still has the most clever war AI (or rather the campaign layout makes the AI behave better I suppose in that case)
i agree that would be nice like civ 5 for example has that for 10 turns. the devs said they did add in something to prevent backstabs but it doesnt seem to be working
I do see AI that at least asks for peace now when you are kicking their butt so that is a good sign.