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I have tried editing descr_regions to exclude the "Italy" hidden resource from all regions except my capitol, so I can trigger the reforms when I choose, however I don't think my changes are taking effect. I deleted map.rwm to try and get it to regenerate with my changes, but I haven't seen a new map.rwm even after starting and saving multiple campaign games.
However, personally, what I found to be the best solution, was to prevent pre-Marian units from becoming obsolete - that way, I didn't have to plan for or worry about triggering the reforms. The way you do this is quite simple: in the export_descr_buildings file, each pre-Marian unit has the "and not marian_reforms" value. If you remove these, you can keep recruiting and retraining them even after the reforms hit.
A third option is to make infantry units available earlier, in terms of city tiers. There are two ways you can do this: either make all barracks buildings available one city tier earlier, or make all infantry units available one barracks tier earlier. Or both, if you are so inclined. It's in the same file as above, and simply a matter of cut/copy and paste.
I have a temporary solution that I'm not thrilled with but at the very least I am going to use as a stopgap for figuring out something more robust. Basically I was able to confirm the trigger is an Imperial Palace in a region with the "Italy" resource. I tested this by only leaving Brutii cities with the hidden value and eventually I was able to confirm only those cities would trigger the reform.
The reason I wasn't able to get it to work earlier was because I wasn't properly removing the old map.rwm and using the newly generated one. I was able to correct my approach following the guide here.[wiki.twcenter.net]
I am now able to at least control when the reforms happen by only upgrading my capital when I want them to happen, but as this solution feels quite gamey, I am still hoping to find a time/turn based solution. I also may adopt an approach similar to what AdmiralDoucheBag has done with his mod here and make the cities to trigger the reforms on the edges of the empire.
Also make it more expensive.
Even have it require certain locations and/or other buildings as a requirement.
Edit. Already seeing you're using the hidden_resource manner. While this is useful for your current campaign, its not for your next campaign.
You could add a requirement that the one wanting to build it needs to own a specific region, like Athens, Alexandria or whatever you choose.
Personally, locking it behind the requirement of other buildings, so it cant be rushed, seems a better option.
I assume as long as I repeat my method of setting up to play Brutii, I won't run into any other problems. Unless you mean something else?
This seems like a good idea, do you know how I could go about adding building requirements to build the imperial palace?
Yes as I mentioned already I am trying to prevent the AI from triggering the reforms until a certain date.
I'm not at home atm. But I can check how a Medieval 2 mod does this. Will come back again when I am home
Ok.
So this is an entry in the EDB for Divide and Conquer mod for Medieval 2.
If you'd add the and building_present_min_level *barracks/stables/archery range* alongside an increase of the construction 4 to 20 or something with a higher cost.
It should do the trick. But this obviously requires a large campaign to test through.