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I tried the historical battles of Alexander in the original some months ago, I immedialy noticed this battle in particular was awfully hard, keep in mind that I'm a competitive player with deep knowledge on how to deal with this kind of situations, it still took me about 10 or more attempts of trial and error. Then I wen't back to watch POM's video wich I had watched years ago and realized that the battle he fought (and his whole series of Alexander historical battles) was a completly different animal from what I fought, the opponents routed way faster, and his cav didn't die as easily. IDK whats the reason for this, maybe he was playing a previous version of the game, but whatever the case, those videos are not a reliable source on how hard that battle actually is in the original, because it is REALLY hard.
I haven't played it in the remaster but I will do so and see how it goes.
I haven't tried it in the remake. But perhaps you could simply bait the Sacred Band with some of your cavalry, and lead them on a merry chase while your go to help out your ally right away with your cavalry? But perhaps the AI was scripted to not allow that, can't remember
If It helps anyone, if you are quick enough, you should be able to sneak both Alexander and at least one companion cavalry through the gap the hoplites make before it closes. If you want to really play loose and wild, you can actually send Alexander to snipe the Greek general without penalty (at least it didn't give me one the few times I did it). I had all my cav focus down on the sacred bands, one at a time. Killing the Greek general does make them rout a bit faster, and Alexander can usually make mincemeat out of him, especially since his bodyguard is fairly small in comparison to yours. Even if you don't go for the general Snipe, having both Alex and another cav unit on the other side of the line does make things a lot easier, especially if you can get them to aggro the sacred bands so they turn their backs to your main force.
It helps if you let the sacred band aggro and chase your cav a little bit so they break their line and leave them vulnerable to charges from multiple angles. Also, when you commit to the charge and dogpile them, don't forget the run your cavalry through after the charge connects to separate the individual soldiers. It really disrupts their phalanx and their ability to reform. Of course, be mindful of the other bands and where they are.
Basically this battle has you using units against units that are a direct hard counter to your own and gives you very little room to maneuver. It's definitely not easy. Makes me miss the days of dumping on the Romans as Hannibal at Lake Trasimene.