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in a nutshell:
- As insane as it sounds the game tracks experience (kills) for every soldier in a unit and the unit gains experience when most soldiers in a unit pass some unknown threshold.
- If those soldiers die the unit loses exp.
- In the original game retraining didn't cause you to lose exp (probably was a bug) but merging did at least sometimes, not sure about remastered.
- Killing routed enemies gives less experience around 1/5 of the normal exp according to some people
- Auto-resolving gives way more experience which means if you like to fight battles yourself you're at a disadvantage compared to AI
- Unit scale matters a lot. Generally the more soldiers there is in a unit the longer it takes for you to get experience and the easier it is to lose it.
I was hoping they balanced this for remastered but seems like it's the same. Basically you get punished for playing with huge unit scale. Kinda like in the original game where you got punished population wise for playing with big unit scale. Thankfully they fixed that.
Thanks for the help.
this can't be true. The way i do it is i'll replenish less experienced units with more experienced units. This way they often gain experience, and then I send the experienced unit with sometimes as little as 10 men in to be retrained, if what you were saying here was true that unit would end up losing its experience. This doesn't happen. You do have to be careful not to combine a unit with another in a way that would completely absorb them, and also i've had it happen several times where i combine one leaving 1 or 2 men behind and they lose all the experience.