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In the old game you could right click on the building and menu would show which let's you delete it.
The one's that can be demolished have this icon
https://ibb.co/my4frH3
Thanks for you quick response. So the settlement just need to hit the next growth milestone? I will fast forward a few turns to see if this works. I am skeptical about the roads and farm buildings follow this trend, since they aren't directly tied to the growth milestones.
Thanks for responding. Yes you are right about most buildings having the "demolish" option, but what I am most worried about is the core buildings (government, walls, farm, and roads) not showing this option. I see someone said they may be able to be converted once the settlement reaches the next growth milestone, but I have not seen any evidence or personal testimony to confirm this.
The main building, walls, roads, farms, mines -> These are the 5 buildings that can't be destroyed ever. You can only change their culture if you upgrade them (after settlement upgrade).
And yes, that means if you conquer a city lategame that is already upgraded to the highest level you will have to deal with the wrong culture from these buildings indefinetly.
That sucks :D but i guess at least it harder late game this way.
They adjusted squalor. So yes even with these 5 buildings haveing a different culture its incredible easy now to have your city completly happy.
Ah I see, so it is a gain and a loss with a spice of timing on its permanency. I know min/max edgelords and OCD people are going to cringe at this realization. Thanks for the knowledge.
Not if they're Egyptian and you get the pyramid >.>