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On the campaign map, very hard translates to "AI hates hooman", which is especially "fun" when playing a surrounded faction like the seleucids or armenia. Also, auto resolve used to be seriously broken on hard difficulty. Those pesky peasants will climb your epic stone walls and they will strangle your spartans barehanded, if you do not fight this battle yourself.
I actually almost always enjoyed Very Hard difficulty on the strategic map. Shock an Awe plus good positioning are a necessity on this setting, whereas long and contracted battles may still yield good or acceptable results on lower difficulties.
Unless you like pain or they seriously fixed that ridiculous hatred of the AI agains human players on very hard, I suggest not playing on that difficulty setting.
I like to play vH/vH with the seleucids and cheese my way through sieges by blocking gates, breaches or the plaza by using cheap levy or milita hoplites though, so take my opinion with a grain of salt ;-)
I don't suggest very hard fights, not because of the stats of enemies but how easily your guys get "scared". You can charge a group of peasants with heavy cavalry and your guys will end up running away in fear which gets you out of the mood due to sheer stupidity of it.
For the campaign, very hard seemed appropriate, the main difference is that AI basically prioritize attacking you over anything else and they get better troops faster/have better troop numbers so it doesn't feel like a push over. It doesn't seem fair but it has that "the game is rigged but its gonna feel that much sweeter when I beat it" feel.
In general I never noticed a big difference in "AI" in fights, except for minor differences like archers using fire arrows on elephants/low morale troops to rout them and slightly better attacking angles/terrain use.
They never specified exactly what is different or how much. What is suppose to change between each difficulty is:
Enemy troop stats
Enemy troop morale
Enemy AI
Out of the 3, the most significant difference I noticed is enemy morale between each difficulty
My faction leader can lead an army of maximum size (16 units).
All other generals can lead armies of no more than 14 units.
My armies can't be 100% elite units. They have a core of elite units, the rest must be levies or mercenaries (or auxilia if I'm playing as Rome).
Using these rules, the campaign never really feels like it gets to a point where you've already won (especially in Barbarian Invasion).
Tbh that sounds dope :D Great idea
You can get creative and make your own up as you go along. One other rule I added to my list of house rules that someone else came up with is the tax rule. Taxes must be set to normal or low at all times, except for in emergency situations where you may impose a heavy tax on your cities (high or very high) for one turn only. Like in a situation where you're in a real emergency, got attacked on 3 fronts or whatever.
Reason being that I think making up for the crappy AI by giving them stronger versions of units is a bit of a cop-out, but I don't mind having to face *more* of them. (Hard Combat AI in Med 2 doesn't give them any stat bonuses, they just fight "smarter")