Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's not going to be addressed. It's an actual game feature, not a bug. Settlements can outright revolt and turn into new factions too, which is probably the next step after it switched to your side. Eastern Roman Empire Rebels are a thing and every other faction in the game has their own version.
If you dump it quick enough, you miiight even avoid the sudden wars caused by border friction too. I'mjust showing you a really effective way of dealingwith an unwanted addition to your empire. Whether you chose to implement it or be lost in woe over this one small feature is up to you.
A fun example I once had as the WRE. A town in Iberia turned rebel and I sent a low loyalty general to take it back. One turn before he reached it, the general rebelled and the city turned loyalist. So I ended up defending the very city I went to attack, from the army I sent to attack it. Good times.
It's like if Schleswig-Holstein revolted against Germany and became part of England.