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1. The selection menu gives you an indication of how hard any faction is. For example you will see Julii is "easy". All factions are rated I believe.
2. Not to dodge, but I do a bit of both. Need the army to survive, but an army marches on its stomach etc. The easiest way to beat this game is to blitz. But I don't enjoy that personally. I enjoy developing before I expand and letting the AI build up--I actually like them throwing stacks at me!
3. Command stars or Management stars. No nasty traits. And the younger the better.
4. I don't like that either. The original Rome had a portrait for the wives, I think. But it may have been just a single portrait--some people prefer the darkened outline images to that.
I am sure that once I finished of faction when it's remaining generals died in battle, while one or two cities remained.
So probably yes.
As for the rest:
The easiest ones, I would say are the Cartheginians and proably the Gauls, IF you know what you're doing. The best ones though, in my opinion are Selucids and again Carthage. cuz elephants.
Number two really depends on start conditions and , location and faction.
3. I tend to like a reasonable amount of good traits in suiters for my general's daughters. If they have very few good traits but over 25 I tend not to bother.
But if they under 25 with a healthy dose of desirable traits I'll accept in aheartbeat. What's desireable or reasonable amount will have to be decided by you.
4. I noticed this myself, they used to be there in the original but are not in this one anymore. I find it kinda funny because they're trying to be more colour inclusive but they're wiping out the women.
5. It is possible, but it takes a long time. and you'll go through assassins like there's no tomorrow, so have a steady supply of them and a lot of trianaing targets (marchetns and rebel armies are perfect for this).
1. Egypt should be smooth sailing. After them, perhaps Armenia and Britannia.
2. Build a port for a major instant cash boost. Then build military structures. You build up your economy by taking it from the enemy mostly. Exterminate liberally, unless you are Romans, then you might want to enslave the nearest settlements to get some progress towards the Marian Reforms faster. That is just at start. As you start conquering I would basically make sure to have each city focus on one chain of military buildings each and at same time build up economy. So Athens produce archers, Sparta infantry etc. Putting all recruitment in one city makes it slower. But really you will capture upgraded settlements from the AI anyway so you get it for free. So do whatever really. The important thing is that you expand constantly to stay ahead.
3. Providing his stats are not zero and he does not have some absurdly bad traits, I would just accept it. He will then be able to have children or adopt ones. Quantity beats quality with family members as they will improve over time anyway.
4. Yeah that is normal.
5. Yep.
On one hand I don't want the campaign to be easy, but on the other hand I don't feel like dealing with stacks and stacks of AI armies attacking me every single turn.
As one of the users above mentioned, I too like to take it slow and develop things before I move on, although I admit that a lot of times I play too slow than I should have. I'm kind of in a dilemma as if I expand too fast I might expose myself too much to attacks from other factions and I also have to leave garrisons in conquered settlements and make sure they are protected before I move on.
And as for the Wives portraits, I'm pretty sure that eventually someone will make a mini mod that will add them xD.
6. How exactly does the Senate feature work for the Roman factions? I see that you have standing and popularity with the Senate and popularity with the people, competing with the other Roman factions.
7. Any tips, tricks and strategies when it comes to the campaign and the battles against the AI?
8. Which are good buildings to focus on in settlements?
9. Which units to focus on and recruit? I always struggle with this one as I am not sure what exactly I need.
10. Do the generals in your family tree marry automatically (not talking about the ones that you can adopt and marry to your daughters) or is it possible to manually decide who the general maries to, or even form alliances via marriages just like in Medieval 2?
11. What exactly does each difficulty do and what bonuses does it give to the AI both in the battles and on the campaign map?
Would appreciate it if anyone would be kind enough to take their time and answer. If I remember anything additionally, I might expand the list again.
This is because of the Remastered setting which makes population usage per unit lower on higher unit settings. Combined with the +10k per turn for the AI on very hard and they can afford units from all cities on all turns and never running out of population as they did in classic RTW. This works both ways though, as you probably already know but primarily affects the stupid AI to look less stupid. If you want a decent challenge, go for Hard on campaign diffificulty. The AI gets +5k per turn but you can still keep some borders for a while and get some trade deals going. Medium tends to be too easy most of the time where AI will sit and wait for you to attack at your convenience. This is all "IMHO" of course.
It's subjective of course, but best and easiest in Classic RTW was scytched chariots as even a single unit could kill thousands of enemy units in autoresolve. Was it fun? No, not at all, but it was easy, amazing and very, very cheesy. I haven't tried it on remastered yet, but both Seleuics and Pontus had basicall an insta-win after building the armory.
But easiest is probably the corner factions who let you build up and keep less frontiers, so the britons, the scythians, the numidians and "spain". Spain is very easy because of their bull warriors who only need 6k villages and 6 turns to start to pump out their 2HP autoresolve champions. I finished a VH/VH campaign just to try it and it was easy. Not so fun though.
But a fun and challenging playthrough which has a decent roster, challenge, good units, ok position etc? Then I'd go for Armenia or Pontus. They both have an ok'ish roster, Pontus slightly more diverse, Armenia slightly better (IMHO). Neither is very strong in the beginning so you have to build up, keep cool and expand, but once done you can challenge Rome at a later stage even post mariam, especially Armenia with their cataphracts and cata archers. You need to enjoy horse archer combat though of course for Armenia.
Selecuids and Egypt are both kinda fun and have diverse rosters enough to keep you entertained and always be able to counter the AI factions. Selecuids have the most entertaining vanilla roster in the game, IMHO, but takes a bit of patience in the beginning until you can get out of the levy pikemen hell. After that, they have it all and if you expand without blitzing, the end-game battles vs Rome post-marian can be truly epic, stacks after stacks of legionares vs your silver shields, cataphracts etc.
The boring answer is; Both. Don't bother building anything that gives like +12 in income. Check the income tab before building and see the outcome of your choice. If the income is too low, build a unit instead (if you can't afford both I mean). This is more important in VH/VH where you usually end up in the red at the start and have to be very careful with dinarii. Don't just build units for units sake though, build with a purpose. If the enemy have 5 units of hoplines, tailor build an army to fight just that. Exterminate and use the money to queue up economy buildings, Law and a new expeditionary force for your next target city. Enemy attacks at the start are usually not that fast unless on hard or very hard campaign map diff.
I know many care about generals, I do not however. As long as they are not useless, I take them. I tend to quickly check and determine if they are for fighting or for governing and that's it. If I see they have publically loyal, I tend to accept since getting my FMs bribed bugs the hell out of me.
Dunno, haven't checked. Don't care much about FMs or the tree.
Yes, including your own, but that's very rare of course. The AI tend to get a lot of new FMs though if they are running low so you would probably have to assassinate a couple per turn to make it happen. I haven't done it myself, it's not my playstyle.
Well you need to leave some kind of garrison so it doesn't revolt of course. But usually I leave one or two units and move on to the next settlement. Then I start training up Town Watch (if I play Romans) and have those units I left behind rejoin the army, or I just leave some cheap mercenaries if I think they units will have difficulty catching up with the army. Illyrian Peltasts are for example excellent garrison troops.
I am not sure how much garrison you mean with strong, but the enemy only has artillery late game so in case an enemy slips through your net of armies you can easily catch up with it before it sacks anything. But of course make sure to set up watch towers whenever you pass a border area to get an early warning, and also dont hesitate to get some spies either.
But generally you will have several armies advancing along a broad front, basically one per each province in width. So it is pretty hard for the AI to slip by then, unless it is a coastal province and they do a naval landing, but that's why you keep a few navies as well.
6. Basically you want to keep conquering stuff (or build arenas but not really necessary) to get it up to full, at which point you can start a civil war and take out the other Roman factions. Especially the Senate as the other Roman factions tend to be quite pacified after that. You can start a civil war at your leisure and dont need to do it as soon as you hit maximum popularity.
As for the Senate bar, well you want to keep it above 1 (or is it zero, I didn't hit that low before I started my civil war in my last Brutii campaign). You do that partly by doing their missions to make them happy. Initially it will also increase as you conquer stuff, but it will eventually start falling if you become too strong, well in theory. There are a bunch of traits you can get that makes you popular with the Senate and if you got those you will not really drop before 4 no matter how much you expand. But I guess you cannot really control that lol, so if it gets dangerously low and you are not ready then I suppose you can either stop expanding and prepare for war, or you can do the pretty pathetic move of consenting when the Senate tells your faction leader to commit suicide. Doing that will just placate them temporarily though.
Actually you can start the Civil War prematurely even if you want by getting caught assassinating other Romans lol.
7. Well I think I already gave a few for the campaign. For battle, the simplest strategy is really just to wrap around their flank to make them rout. If you play Romans though put your legionaries on fire at will and let them fire them off their pila on the enemy before charging in, the pila soften up enemies quite a bit if you have them throw both. Also try to just avoid melee and shoot the enemy down from a distance whenever you can, such as when fighting phalanx units, as that conserves your forces.
8. Ports!
9. As Romans, the pre-Marian infantry is pretty poor, well at least on VH. So I would go with archers and cavalry mainly and just a few infantry for taking walls. But in general you want to get as many mercenaries as you can until the Marian Reforms hit. At that point you basically wanna go all out on that powerful heavy infantry instead and also get legionary cavalry as those are great in campaign.
10. Yes. In fact, they even breed automatically, so you don't need to tell them to do that either.
11. Supposedly on campaign map H gives AI +5k denarii per turn and makes it more hostile to player. On VH it gets +10k denarii per turn and gets even more hostile. Neither of these really have much effect though since you will be making way more money than that, and the AI basically never attacks even on VH if you got a strong army.
In battle it has a much bigger impact. AI gets +4 attack on H. And +7 attack on VH. Which is quite major. But AI is so susceptible to flanking that it needs those buffs. And either way, you will probably have higher tier units than the AI most of the time, so the +7 just evens that out a bit.
This one has been confusing me aswell in other tw games:
12. When you raid enemy ports with your navy do you only prevent the trade going through that specific port or do you also get some income from raiding the port, like a pirate?