Total War: ROME REMASTERED

Total War: ROME REMASTERED

View Stats:
Are 3D naval battles in?
I would say not?
< >
Showing 1-15 of 50 comments
Emperor Mar 26, 2021 @ 10:02pm 
Doubt it, these were not featured in the original game.
Noob Van Noob Mar 26, 2021 @ 10:26pm 
it's a remaster, not a remake so no as the original game did not have naval battles, just autoresolve for those.
They did add some things that were not in the original. Just wishful thinking on my part.
There's no naval battles at all, RIP

You can see Naval Autosolves in several streams, there is no Battle option.
It is a shame but really galley warfare is a very complicated area that would need to be done well for rome1. Considering they could not do it very well for rome2 I am kinda glad I guess. Check out Peter Turcans Trireme Commander to see how complex things can get. It's not available on steam anymore because I think it was buggy (just available from his website) as it's really for those of us interested in seeing what it is really like on a galley in ancient greece (Peter Turcan is a professor iirc) rather than a popular graphically intense bug free experience (which Peter Turcan's program is not).
Last edited by Noblesse Oblige [KG] ⳩; Mar 27, 2021 @ 6:24am
zolobolo Mar 27, 2021 @ 6:50am 
its a shame
Inardesco Mar 27, 2021 @ 7:06am 
No.

The amount of people that play naval battles simply arent enough to warrant any time and money spend on them.
Originally posted by Inardesco:
No.

The amount of people that play naval battles simply arent enough to warrant any time and money spend on them.
They would if they saw how amazing they could be if they were done properly.
Inardesco Mar 27, 2021 @ 7:54am 
I doubt. Total War is about empire building. You cant build an empire on the sea because there's no benefit to playing tall.
zolobolo Mar 27, 2021 @ 8:34am 
How many people were playing naval battles does anyone actually know that?
Not just MP but also Single Player which is likely the much larger group

Without stats its very easy for a vendor to argue something is not needed by the customers: we have seen the same argumentation from EA fighting against single player campaigns

We also need to note what happens if there is no naval combat control at all: autoresolve which is famously the campaign in TW games when higher difficulties are applied (just like in case of agent actions)
Inardesco Mar 27, 2021 @ 8:44am 
According to stats shared by CA some time ago, only 5 to 10% of players actively play(ed) naval battles
zolobolo Mar 27, 2021 @ 8:51am 
Originally posted by Inardesco:
According to stats shared by CA some time ago, only 5 to 10% of players actively play(ed) naval battles
Did they also say how many percent actively played land battles?

Ideally we would have granular data to conduct a proper analysis with faction played timestamps, and relative power of the sides - might be that in case of naval battles there are much less relevant battles but that doesnt mean that it wasnt a major factor in important battles which make up the blunt of the experience. Faction can also play a role in if the player doesnt start with a faction near sea they might not cut the criteria of being an active naval combat player simply because they get around naval battles much later in the game.
Indeed also a lot comes down to the threshold of what they considered active

From personal experience I can only say that I have always played a few decisive naval battles in a game and they often supported sieges (wonder if they counted combined battles :))
Last edited by zolobolo; Mar 27, 2021 @ 8:58am
Inardesco Mar 27, 2021 @ 8:57am 
Originally posted by zolobolo:
Originally posted by Inardesco:
According to stats shared by CA some time ago, only 5 to 10% of players actively play(ed) naval battles
Did they also say how many percent actively played land battles?

Considering those are the core of the game I'd imagine that number to be significantly higher than that.

But no, if I recall correctly it was an answer to a specific question related to naval.
zolobolo Mar 27, 2021 @ 9:00am 
Originally posted by Inardesco:
Considering those are the core of the game I'd imagine that number to be significantly higher than that.

But no, if I recall correctly it was an answer to a specific question related to naval.
That makes sense - I am not expecting any such company to release granular statistics - for one they likely dont have the data and even if they have they dont really have a reason to release them

A lot goes into reporting but in such cases we can only rely on what they give (which is almost nothing) and personal experience of players which is not representative

The core question can likely only be resolved via competition and that does not necessarily need to be another company: they should release a PROPER naval combat mechanic and compare that games success and stats to other titles that doent have that mechanic but are very similar - this would have been an opportunity as Rome 1 was missing this feature and Rome 2 has laid down a lot of basework
Last edited by zolobolo; Mar 27, 2021 @ 9:03am
Inardesco Mar 27, 2021 @ 9:06am 
Considering that both Warhammer and Three Kingdoms are both financial successes, and both not having naval combat, I'd say they do have that compareable data.
< >
Showing 1-15 of 50 comments
Per page: 1530 50

Date Posted: Mar 26, 2021 @ 9:57pm
Posts: 50