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I meant with peasants.
So it's basically the same as it was. That's great news.
Thanks!
If not that is an interesting situation as higher unit sizes would make the game more difficult (which is a good thing in my opinion) - but of course if they want to balance out unit sizes with difficult that is a different approach
I'm not sure but I was wondering the same thing. If not, it'll be very difficult to grow cities with huge/extreme unit sizes.
With population set to remastered, the game will only take numbers out of a settlement equivalent population of a small unit size.
This was due to the original game populations in settlements of the AI (especially barbarians) always pinned low due to recruitment. It also wouldn't allow them to get any later buildings.
Toggle it to classic though and 240 peasants will = 240 population decline.
My only concern would be if the AI could break its own economy if so - as that would again decrease overall difficulty
This either means we can switch between:Q
A: Using actual unit size pop count during recruitment or (Original)
B: Always the normal size (balanced for Remastered edition)
Have no idea under which the overall difficulty increases for the player though :(
Yeah, I think i'd be quite happy with it just being AI only, I'd never see it.
Might be possible to mod. We'll see.
You can still transfer, far as I know.
yeah, but in RTW the way the pop works on the larger unit sizes acts as increased difficulty for the AI, not the player as such, as the player can deal with it. The AI can't, it'll just recruit itself into ruin.
Not as such, but a larger unit size = more men disbanded
This game is from 2004, so, we'll let it off.
They made their deadline in far better shape than the sequel (which apparently had the "biggest budget ever".
Uh huh.