Resident Evil 2

Resident Evil 2

View Stats:
i suck Mar 14, 2020 @ 9:01am
Fps drops and stuttering in Resident Evil 2 REmake
So I tried to describe my problem as detailed as possible, even though I don't think my hardware will be important here but I will post them anyway.

Specs:

- GPU: AMD Radeon Rx580 Red Devil

- Processor: Intel Core i5 7400 3.00GHz

-RAM: 8.00 GB Dual Channel


I've been playing the game for 60 hours+ and everything was fine (of course I had small FPS drops from time to time but those were just normal drops, like when you enter a new room and stuff like that) But now, the game just starts stuttering and I get random FPS drops, and I don't know why. Usually I get around 120 FPS but now it drops down to 70 or 80 and the game just starts stuttering horribly. I have tried to update my drivers, uninstalled the game twice, deleted save files, scanned my computer for any viruses and played around with the graphic settings(also tried Directx12). But nothing really helped fixing the problem.

Interesting is that, if I lower the graphic settings I got around 200 Frames Per Second, but still I get those weird, random drops. But if I set the graphics to max then I got 75-90, and my FPS still drop down to under 60.This never happened to me before and I don't know what to do anymore, I hope that someone in here can help me because I really wanna play this game.

P.S. I just noticed that the FPS drops always occur in the same spots, as example, on Claire B scenario, when the helicopter crashes into the building or when you walk past Elliot. I've completed the B scenarios several times on both characters but never noticed any FPS drops in the past.
Thank you for your help.
Last edited by i suck; Mar 14, 2020 @ 9:03am
< >
Showing 1-15 of 17 comments
Can't explain how it didn't occur before and does now (outside overheating or throttling, which I would guess you ruled out) but everything in your description otherwise lines up with the asset streaming hitches almost to the letter. Did see one other thread though mention it as you did; that it worked fine and only started hitching later.

Have you changed video settings AT ALL during that time? Important ones offhand that could possibly make it more noticeable would be DirectX 11 or DirectX 12 (only have experience with the former, but I think it's said the latter runs worse?), and raising the frame limit from 60 (which will for sure will make the drops way more apparent).

If those drops from ~200 FPS on the high end go to under 60 FPS, and it drops to the same even when the graphics are higher (that is, even though the drops are LESS when the graphics are higher since it's capping at a lower value, is it dropping to same rough value as its minimum?), then that's a classic sign of CPU limitation. That also would make sense given the asset streaming, since CPU, VRAM, and possibly storage medium could affect the impacts of it.
i suck Mar 15, 2020 @ 2:16am 
Originally posted by Illusion of Progress:
Can't explain how it didn't occur before and does now (outside overheating or throttling, which I would guess you ruled out) but everything in your description otherwise lines up with the asset streaming hitches almost to the letter. Did see one other thread though mention it as you did; that it worked fine and only started hitching later.

Have you changed video settings AT ALL during that time? Important ones offhand that could possibly make it more noticeable would be DirectX 11 or DirectX 12 (only have experience with the former, but I think it's said the latter runs worse?), and raising the frame limit from 60 (which will for sure will make the drops way more apparent).

If those drops from ~200 FPS on the high end go to under 60 FPS, and it drops to the same even when the graphics are higher (that is, even though the drops are LESS when the graphics are higher since it's capping at a lower value, is it dropping to same rough value as its minimum?), then that's a classic sign of CPU limitation. That also would make sense given the asset streaming, since CPU, VRAM, and possibly storage medium could affect the impacts of it.


I did change the video setting several times while I played the game, I wanted to figure out which graphic setting would give the most performance and looked the best, since I wanted to try out that 120 FPS knife 'glitch' but it never worked for me, so most of the time the graphic setting were set pretty high, not sure if it helps to list them though.

I usually use Directx12 because my friend who did build my pc for me said that Directx12 is highly recommended for AMD GPUs, and infact, Directx12 gave me a few more FPS than Directx11. Okay now here comes the interesting part: Whenever I lock the FPS to 60, the frame drops still occur, even at the exact same spots they did before, for example when the helicopter crashes on B scenario. My frames drop to ~45 if I lock them to 60. So if the problem is CPU limitation as you say, is there a way that I can fix it?
Thank you for your effort and time helping me, much appreciate it.
Jeff Stephen Mar 15, 2020 @ 5:50am 
Not in this game, there is a noticeable drop in performance using DX12 over 11. Plenty of benchmarks testing the 2 APIs on AMD hardware.
Chillin Mar 15, 2020 @ 6:37am 
DX12 is trash in this game and in most games..DX12 is total garbage.. no doubt thats your problem
Last edited by Chillin; Mar 15, 2020 @ 6:37am
i suck Mar 15, 2020 @ 8:40am 
Originally posted by Bboy4life:
DX12 is trash in this game and in most games..DX12 is total garbage.. no doubt thats your problem


Also have the same problem with Dx12 so I do not think that will solve my issue really.
Bass Junkie Mar 16, 2020 @ 10:54am 
4 cores is the issue .

even my 8700k 6/12 thread @ 5.0 ghz sees up to 70 % on 12 threads in places
Originally posted by Bass Junkie:
4 cores is the issue .

even my 8700k 6/12 thread @ 5.0 ghz sees up to 70 % on 12 threads in places
It's not as clear cut as just that one aspect, although faster CPUs and ones with more threads may mitigate it better (especially at higher frame rates/refresh rates).
aushfoish Mar 21, 2020 @ 10:27am 
I had some trouble with my i5 3470, but yesterday i installed i7 3770 and i get a much better experience, i still have stutters sometimes, but i guess the reason is vram (i have rx 570 4gb) or because i have no ssd, or something else (if somebody know why is this can happening help please, my memory loaded for "orange", but it's still less than 4gb), but it's happening much less common and it's more playable then earlier
I read reviews on some forums and everywhere people says that game need at least 4/8 cpu for comfortable gameplay
talgaby Mar 21, 2020 @ 11:19am 
4/8 is a very minimum, sadly. 4/4 CPUs struggle still, although now it is much better than during launch.
The RE3Re demo so far shows improvements. It needs a lot lower CPU overhead.
Hm, I've never played on a Core i7 so I can't compare the difference, so I'll take your guys' words for it, but I can say my own Core i5 which is all I've ever played Resident Evil 2 always had me under the illusion it was working rather well for what it is. Good to hear Resident Evil 3 seems to be a tad better anyway (was expecting and would have been just fine with it being the same). Haven't gotten a chance to try the demo yet.
Chillin Mar 21, 2020 @ 10:30pm 
Originally posted by talgaby:
4/8 is a very minimum, sadly. 4/4 CPUs struggle still, although now it is much better than during launch.
The RE3Re demo so far shows improvements. It needs a lot lower CPU overhead.

are you serious? so your saying an i7 7700k is minimum?? please.
talgaby Mar 22, 2020 @ 4:14am 
Yes. Definitely. Absolute no Hyper-threaded quad-cores existed before the i7-7700. None at all. *rolls eyes*
PianoBench Mar 24, 2020 @ 3:58pm 
Stuttering and frame drops used to be a problem with Nvidia SLI systems. But Nvidia has long discontinued support for SLI due to the micro stuttering issues that they have never bothered to solve.

Weird stuttering used to occur in games that attempted to implement MANTLE and DX12 and DX11 all in the same versions. I think games such as Battlefield 4 and the like had those issues. At least for myself. They occurred because I think the developers were attempting to implement too many APIs at once. And the MANTLE API was mainly for AMD gpus to try to get a leg up on the competition.

I think AMD now has ironed out most of the MANTLE problems (now Vulkan) with the release of the new Doom game.

But back to your issue. If the stutter is repeatable, it can sometimes be a hard drive issue. This is especially true if you can match the stuttering with a clicking sound from a mechanical hard drive. The stutter can coincide with an audio stutter also. So if its an audio and video and input latency stutter that you experience, then try to repeat it while listening near your hard drive for any signs of failure.

Edit: Correctly referenced the Mantle API vs Vulkan.
Last edited by PianoBench; Mar 24, 2020 @ 4:02pm
Maybe this game is not friendly to amd graphic cards,try nvidia may help
aushfoish Mar 25, 2020 @ 2:02am 
Originally posted by 吉良吉影:
Maybe this game is not friendly to amd graphic cards,try nvidia may help
No, I sure trouble is in 4/4, this is not enough, I had same problem with re 2 on i5 3470 on all settings, I had stable 60+ FPS but too many stutters and drops, re 2 needs at least 8 threads. But I checked tests of re 3 demo on i3 9100 and there was no issues and troubles on high settings. I guess there's something wrong, or capcom heard players and could create game with good optimization for 4/4??
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Mar 14, 2020 @ 9:01am
Posts: 17