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Have you changed video settings AT ALL during that time? Important ones offhand that could possibly make it more noticeable would be DirectX 11 or DirectX 12 (only have experience with the former, but I think it's said the latter runs worse?), and raising the frame limit from 60 (which will for sure will make the drops way more apparent).
If those drops from ~200 FPS on the high end go to under 60 FPS, and it drops to the same even when the graphics are higher (that is, even though the drops are LESS when the graphics are higher since it's capping at a lower value, is it dropping to same rough value as its minimum?), then that's a classic sign of CPU limitation. That also would make sense given the asset streaming, since CPU, VRAM, and possibly storage medium could affect the impacts of it.
I did change the video setting several times while I played the game, I wanted to figure out which graphic setting would give the most performance and looked the best, since I wanted to try out that 120 FPS knife 'glitch' but it never worked for me, so most of the time the graphic setting were set pretty high, not sure if it helps to list them though.
I usually use Directx12 because my friend who did build my pc for me said that Directx12 is highly recommended for AMD GPUs, and infact, Directx12 gave me a few more FPS than Directx11. Okay now here comes the interesting part: Whenever I lock the FPS to 60, the frame drops still occur, even at the exact same spots they did before, for example when the helicopter crashes on B scenario. My frames drop to ~45 if I lock them to 60. So if the problem is CPU limitation as you say, is there a way that I can fix it?
Thank you for your effort and time helping me, much appreciate it.
Also have the same problem with Dx12 so I do not think that will solve my issue really.
even my 8700k 6/12 thread @ 5.0 ghz sees up to 70 % on 12 threads in places
I read reviews on some forums and everywhere people says that game need at least 4/8 cpu for comfortable gameplay
The RE3Re demo so far shows improvements. It needs a lot lower CPU overhead.
are you serious? so your saying an i7 7700k is minimum?? please.
Weird stuttering used to occur in games that attempted to implement MANTLE and DX12 and DX11 all in the same versions. I think games such as Battlefield 4 and the like had those issues. At least for myself. They occurred because I think the developers were attempting to implement too many APIs at once. And the MANTLE API was mainly for AMD gpus to try to get a leg up on the competition.
I think AMD now has ironed out most of the MANTLE problems (now Vulkan) with the release of the new Doom game.
But back to your issue. If the stutter is repeatable, it can sometimes be a hard drive issue. This is especially true if you can match the stuttering with a clicking sound from a mechanical hard drive. The stutter can coincide with an audio stutter also. So if its an audio and video and input latency stutter that you experience, then try to repeat it while listening near your hard drive for any signs of failure.
Edit: Correctly referenced the Mantle API vs Vulkan.