Resident Evil 2

Resident Evil 2

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the lack of ammo is bad design
there are parts in the game where if you don't have enough ammo it's literally impossible to complete. the games fun, but being able to softlock your savefile due to ammo is bad design.
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Affichage des commentaires 226 à 240 sur 313
Wage Slave a écrit :
Cursed Hawkins a écrit :



No offense to the advice ya'll give, but OP's pretty much gave up on actually playing this game how it's meant to be played when they pay to have infinite ammo weapons to treat the game as more of a shooter which I'm not going to be surprised if that made them drop the game because it became boring.
Its not a big deal. I could try playing Skyrim like its Animal Crossing, but that doesn't give me the right to cry about my play style not being effective. He's playing the wrong game or he's playing the game wrong simple as
I just can't see the appeal of the infinite ammo weapons, I played RE4 back in the day on the PS2 and even got the infinite Thompson after two playthroughs of grinding for the money (main playthrough and the "new game+" playthrough) it pretty much made the game nothing but boring if you can just use one weapon the whole game because you never need to reload it unless you larp with it, the second you turn a game that's about inventory management into a shooter because you include infinite ammo weapons, it just becomes boring after a while and RE4 was literally the game where it's better to shove a rocket down one of the bosses throats rather than trying to fight them legitimately because they have a bunch an instant kill attack that covers a bunch of the area.
Cursed Hawkins a écrit :
Wage Slave a écrit :
Its not a big deal. I could try playing Skyrim like its Animal Crossing, but that doesn't give me the right to cry about my play style not being effective. He's playing the wrong game or he's playing the game wrong simple as
I just can't see the appeal of the infinite ammo weapons, I played RE4 back in the day on the PS2 and even got the infinite Thompson after two playthroughs of grinding for the money (main playthrough and the "new game+" playthrough) it pretty much made the game nothing but boring if you can just use one weapon the whole game because you never need to reload it unless you larp with it, the second you turn a game that's about inventory management into a shooter because you include infinite ammo weapons, it just becomes boring after a while and RE4 was literally the game where it's better to shove a rocket down one of the bosses throats rather than trying to fight them legitimately because they have a bunch an instant kill attack that covers a bunch of the area.
Developers know some people can't stand to play a game how its intended, so they give you work arounds. The unfortunate part is that it then conditions those players to think the workarounds ARE the game, if that makes sense. I used to play this physics survival game called ONI, and people would die on a hill that the exploits were intended over using your brain to actually come up with solutions.
i like the chicago typewritter in RE4 one of the good weapons if you unlock it with other weapons
Wage Slave a écrit :
Developers know some people can't stand to play a game how its intended, so they give you work arounds. The unfortunate part is that it then conditions those players to think the workarounds ARE the game, if that makes sense. I used to play this physics survival game called ONI, and people would die on a hill that the exploits were intended over using your brain to actually come up with solutions.
If we look at original dino crisis one in PS1, that game is far more cruel than RE2 remake. I beat dino crisis 1 long time ago and all I remember was "keep running away from dino because I don't have enough ammo to kill them".

Inventory management in dino crisis also very cruel. In RE2 you can access all of your inventory from storage box, as if they have some sort of a warpping technology. In dino crisis you have to leave behind your ammunition in the storage box in the previous area, you can't bring everything that you have found into the new area.

I googled just now now and someone in dino crisis gamefaqs complained "Why the hell would anybody put 50 enemies in a game but only give you enough ammo to kill 10 of them."

So RE2 remake is far more easy than dino crisis 1. Anyway the developer change dino crisis 2 into shooter horror, not survival horror.
Chicken.Rice a écrit :
In dino crisis you have to leave behind your ammunition in the storage box in the previous area, you can't bring everything that you have found into the new area.
A bit incorrect. Storage boxes in DC do have "warping technology", but it is tied to each individual type of the box.

Basically, if you leave your stuff in a red box, you can only access it from the other red box. Same deal with greens and yellows.
Dernière modification de Lynfinity; 26 mai 2022 à 0h26
Wage Slave a écrit :
Cursed Hawkins a écrit :
I just can't see the appeal of the infinite ammo weapons, I played RE4 back in the day on the PS2 and even got the infinite Thompson after two playthroughs of grinding for the money (main playthrough and the "new game+" playthrough) it pretty much made the game nothing but boring if you can just use one weapon the whole game because you never need to reload it unless you larp with it, the second you turn a game that's about inventory management into a shooter because you include infinite ammo weapons, it just becomes boring after a while and RE4 was literally the game where it's better to shove a rocket down one of the bosses throats rather than trying to fight them legitimately because they have a bunch an instant kill attack that covers a bunch of the area.
Developers know some people can't stand to play a game how its intended, so they give you work arounds. The unfortunate part is that it then conditions those players to think the workarounds ARE the game, if that makes sense. I used to play this physics survival game called ONI, and people would die on a hill that the exploits were intended over using your brain to actually come up with solutions.
My main gripe with the workarounds is that THEY SHOULD BE EARNED, like my example with the RE4 Thompson, I choose to grind for that, I choose to make the game boring for myself after acquiring it, but it was something that if I decided to could get rid of to play the game properly again.
Diva of Despair a écrit :
Chicken.Rice a écrit :
In dino crisis you have to leave behind your ammunition in the storage box in the previous area, you can't bring everything that you have found into the new area.
A bit incorrect. Storage boxes in DS do have "warping technology", but it is tied to each individual type of the box.

Basically, if you leave your stuff in a red box, you can only access it from the other red box. Same deal with greens and yellows.
Ah I see. I played that a long time ago that I can't remember correctly. But still the amount of ammo/health items you can store into those boxes are very limited.
Cursed Hawkins a écrit :
Wage Slave a écrit :
Developers know some people can't stand to play a game how its intended, so they give you work arounds. The unfortunate part is that it then conditions those players to think the workarounds ARE the game, if that makes sense. I used to play this physics survival game called ONI, and people would die on a hill that the exploits were intended over using your brain to actually come up with solutions.
My main gripe with the workarounds is that THEY SHOULD BE EARNED, like my example with the RE4 Thompson, I choose to grind for that, I choose to make the game boring for myself after acquiring it, but it was something that if I decided to could get rid of to play the game properly again.
I feel like it should only be stuff you get after finishing everything the game has to offer. imo S+ rank for standard should unlock infinite weapons, not just S. S+ for hardcore giving the rockets is chill though. Idk, I feel like overall this game handles it well enough, but I've never really stressed too much about ammo conservation in this game. The worst it got for me was almost running out of shells in the sewer section. I still had plenty of magnum and handgun rounds though.
Chicken.Rice a écrit :
But still the amount of ammo/health items you can store into those boxes are very limited.
Not just that, plugs required to open these boxes are also quite limited, making it impossible to open every single one you stumble upon.

DC really nails it when it comes to inventory management. And making your enemies an actual threat instead of mild inconvenience. Like, two zombies in RE is just that - a mild inconvenience. Two Velociraptors in DC, on the other hand, can shred you to pieces in no time if you don't have powerful shotgun shells, grenades or poison darts.

Still hope we'll get to a see a remake sometime.
Dernière modification de Lynfinity; 26 mai 2022 à 0h48
Cursed Hawkins a écrit :
I just can't see the appeal of the infinite ammo weapons, I played RE4 back in the day on the PS2 and even got the infinite Thompson after two playthroughs of grinding for the money (main playthrough and the "new game+" playthrough) it pretty much made the game nothing but boring if you can just use one weapon the whole game because you never need to reload it unless you larp with it, the second you turn a game that's about inventory management into a shooter because you include infinite ammo weapons, it just becomes boring after a while and RE4 was literally the game where it's better to shove a rocket down one of the bosses throats rather than trying to fight them legitimately because they have a bunch an instant kill attack that covers a bunch of the area.
I agree with you but I never minded these infinite weapons in RE games. It's like a cheat that you work for. Some people like to experience a power trip for the heck of it and just mow everything down to maybe see how fast they can run through the game without having to worry about enemies.



Diva of Despair a écrit :
Chicken.Rice a écrit :
But still the amount of ammo/health items you can store into those boxes are very limited.
Not just that, plugs required to open these boxes are also quite limited, making it impossible to open every single one you stumble upon.

DC really nails it when it comes to inventory management. And making your enemies an actual threat instead of mild inconvenience. Like, two zombies in RE is just that - a mild inconvenience. Two Velociraptors in DC, on the other hand, can shred you to pieces in no time if you don't have powerful shotgun shells, grenades or poison darts.

Still hope we'll get to a see a remake sometime.
man, Dino Crisis... Nothing like that game to this day.
Bullett00th a écrit :
man, Dino Crisis... Nothing like that game to this day.
The amount of sass that Regina emanates is just *chef's kiss*.
you're just bad at managing your ammo, you don't have to fight EVERY zombie you know.
There are a lot of very critical people here who disagree with your opinion. I agree with you though.. I actually came to the forums looking for info on how to enjoy the game... Once I get the knife from the guy at the police station, my interest fades and I don't really feel like being bothered with any of it anymore. I picked this up because I really enjoyed the Dead Space games and this one got really good reviews on steam... and it was on sale.

I don't like that ammo is so limited either... this design choice usually implies that the developers intended for players to run away from some conflicts/zombies and that really doesn't sit well with me. Zombies almost always requiring multiple critical hits to down (not kill since they often get back up moments later) is also very irritating. This game doesn't really reward precision the way that most games would. If you haven't played a Dead Space game, I recommend it! The story and the gameplay keep things interesting.:steamhappy:
If you expected this to be like deadspace, I can see why you're dissapointed. Get a refund and play RE4 instead, thats more up your alley
NINA ROBES a écrit :
There are a lot of very critical people here who disagree with your opinion. I agree with you though.. I actually came to the forums looking for info on how to enjoy the game... Once I get the knife from the guy at the police station, my interest fades and I don't really feel like being bothered with any of it anymore. I picked this up because I really enjoyed the Dead Space games and this one got really good reviews on steam... and it was on sale.

I don't like that ammo is so limited either... this design choice usually implies that the developers intended for players to run away from some conflicts/zombies and that really doesn't sit well with me. Zombies almost always requiring multiple critical hits to down (not kill since they often get back up moments later) is also very irritating. This game doesn't really reward precision the way that most games would. If you haven't played a Dead Space game, I recommend it! The story and the gameplay keep things interesting.:steamhappy:
If you play on easy you should be swimming in ammo, nothing wrong with that. But yeah you've come here with the wrong expectations, RE4-6 might be more up your alley
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Posté le 6 mai 2022 à 18h06
Messages : 313