Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
Inventory management in dino crisis also very cruel. In RE2 you can access all of your inventory from storage box, as if they have some sort of a warpping technology. In dino crisis you have to leave behind your ammunition in the storage box in the previous area, you can't bring everything that you have found into the new area.
I googled just now now and someone in dino crisis gamefaqs complained "Why the hell would anybody put 50 enemies in a game but only give you enough ammo to kill 10 of them."
So RE2 remake is far more easy than dino crisis 1. Anyway the developer change dino crisis 2 into shooter horror, not survival horror.
Basically, if you leave your stuff in a red box, you can only access it from the other red box. Same deal with greens and yellows.
DC really nails it when it comes to inventory management. And making your enemies an actual threat instead of mild inconvenience. Like, two zombies in RE is just that - a mild inconvenience. Two Velociraptors in DC, on the other hand, can shred you to pieces in no time if you don't have powerful shotgun shells, grenades or poison darts.
Still hope we'll get to a see a remake sometime.
man, Dino Crisis... Nothing like that game to this day.
I don't like that ammo is so limited either... this design choice usually implies that the developers intended for players to run away from some conflicts/zombies and that really doesn't sit well with me. Zombies almost always requiring multiple critical hits to down (not kill since they often get back up moments later) is also very irritating. This game doesn't really reward precision the way that most games would. If you haven't played a Dead Space game, I recommend it! The story and the gameplay keep things interesting.