Resident Evil 2

Resident Evil 2

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Rafael Pawaa Jan 16, 2020 @ 1:10pm
Stuttering when opening doors or moving around main hall
I know stuttering has been discussed a lot, but I'd like to know if it's a common sense that the game DOES stutter the first time you open a said door or move around the main hall regardless of the PC power? (I said first time because it doesn't seem to stutter anymore at the said part again unless you close and open the game app)

My game run at full 60fps everywhere at very respectable settings besides the said issue. And yes, lowering the settings doesn't change a damn thing.

My laptop config is:

Windows 10
CPU I7 7700HQ
16GB RAM
GPU 1050 TI
SSD 3k+ speed

A similar issue happens with Revelations 2, as the game stutters for less than 5 seconds every time a stage is starting. Both seems to be a loading issue but after I started using a SSD it didn't help much (it did improve a bit for remake tho).
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Showing 1-15 of 21 comments
talgaby Jan 16, 2020 @ 1:17pm 
Naturally. When you move to a new room, the game automatically loads all adjacent rooms. If you don't have much VRAM (like with that card), it has to swap out a lot of textures, which means constant hard disk reading.
Magma Dragoon Jan 16, 2020 @ 1:30pm 
Is the frame rate set to variable?
Rafael Pawaa Jan 16, 2020 @ 1:55pm 
Originally posted by talgaby:
Naturally. When you move to a new room, the game automatically loads all adjacent rooms. If you don't have much VRAM (like with that card), it has to swap out a lot of textures, which means constant hard disk reading.

So 4GB not enough? I've seen posts of people with a 6GB card still complaining.

Originally posted by Magma Dragoon:
Is the frame rate set to variable?

I've tried both.
Last edited by Rafael Pawaa; Jan 16, 2020 @ 1:56pm
If it does have more to do with VRAM than the CPU and the medium you're running the game off of, then I guess that would explain why it's relatively minor for me.

I have a CPU that is under the game's minimum requirements, and I'm running off of my HDD (5 TB WD Black) rather than my SSD due to space constraints. Yet, the game is still mostly 60 FPS (it is, these occurrences aside), and when it does drop it's almost unnoticeable unless I'm looking for it. My GPU has 6 GB VRAM.
talgaby Jan 17, 2020 @ 8:30am 
Originally posted by Rafael Pawaa:
So 4GB not enough? I've seen posts of people with a 6GB card still complaining.
Even 8GB cards have the occasional dip.
Funk 122 Jan 17, 2020 @ 10:04am 
Try setting paging file to system managed where RE2 is installed and disable Xbox live services.
Rafael Pawaa Jan 18, 2020 @ 7:28pm 
Originally posted by talgaby:
Originally posted by Rafael Pawaa:
So 4GB not enough? I've seen posts of people with a 6GB card still complaining.
Even 8GB cards have the occasional dip.

What? Makes it look like it doesn't matter how much VRAM the card has after a certain number. Do you know if it's PC bad optimization or consoles have it too?
talgaby Jan 19, 2020 @ 1:19pm 
Consoles have loading stutter as well, yes.
Rafael Pawaa Jan 30, 2020 @ 5:19am 
I have to say I finally fixed the door loading and auto save stutter, and I think even the main hall one. I can't believe it was actually the texture quality that should be set to MEDIUM or LOW (by setting to HIGH, it doesn't matter if 0,5, VRAM, will cause stutters).
Lower quality textures use less VRAM, so if the streaming of assets during the moments is what is causing it, then I'd guess between needing less time to stream in less amounts of data and having less a VRAM use will contribute to the issue being lessened to some degree.
Rafael Pawaa Jan 30, 2020 @ 12:49pm 
Originally posted by Illusion of Progress:
Lower quality textures use less VRAM, so if the streaming of assets during the moments is what is causing it, then I'd guess between needing less time to stream in less amounts of data and having less a VRAM use will contribute to the issue being lessened to some degree.

Yeah, it took so long for me to figure it out because it seems having it set to MEDIUM or HIGH at 0,5 use is a WHOLE different thing. I was just looking at the VRAM size. Hell, setting it to high 8GB, even if I have a 4GB card, was getting me better results than HIGH 0,5.

I replayed the game now. Door stutter is 100% gone. Auto save stutter like 95% (I think it happened once or twice I guess).

It only stuttered TWICE during my entire gameplay on Leon 2nd. First was right after getting the parking permit, if I run right into the zombie mess when they open the jails it gives me one medium stutter. If I stay around a bit and don't go (give the game time to load) it doesn't stutter.

The other was while entering east area. The first corridor has those smoking effects that caused a very minor stutter.

All of those don't happen a second time if I don't turn off the PC.
The quality and VRAM amount should be considered independently; the setting itself (low, medium, or high) will dictate which texture assets the game uses (higher quality means bigger size which means more VRAM use). As far as I know, the amount that goes with it is sort of what you're telling the game you have to spare to use as a cache or something.

I have mine set to like 3 GB or 4 GB (forget which) on a 6GB card, and it's telling me the estimated VRAM usage is just under my limit. I've heard others recommend to set it to something above that as it overestimates use, but I recall trying 6 GB or 8 GB once (forgot which) and it SEEMED like it stuttered a bit worse, but it could have been placebo. I just know I have good results with it as it is.
Humpenstilzchen Jan 31, 2020 @ 6:54am 
Slightly reduce volumetric lighting.
Rafael Pawaa Feb 4, 2020 @ 2:14pm 
Actually, after playing for quite some time now, the door stutter and auto save are really gone. But the game still stutter at some EXACT same spots like always. Main hall it usually stutters (and frame drops from 60 to 45-55) when walking close to the gate that we open with the knife. Most noticeable on 2nd Run. Is there anyone with actually a stutter free experience?
The main hall is an infamous spot (where it occurs for me depends upon where I enter from and where I am heading), likely as it's a hub of sorts for the two halves of the R.P.D., so when you cross some threshold, it causes the sudden load of assets.

The other infamous spot (for me, haven't seen it mentioned as much as the R.P.D. main hall) is the tri-hallway with the one door blocked with debris in the East wing of the lab, at least when heading into it.

There's possibly other consistent spots where the streaming of assets will tend to happen and I just don't notice it. Those are the two standouts to me (they typically drop my FPS from 60 to low 50s or so, worse case scenario I might see a 48 or something, for no more than a second).

Those spots aside, my experience as a whole might not be absolutely 100% stutter-free but it's pretty smooth and close to it. I am running at "only" 60 FPS and 1200p (well game crops it to 1080p), so if you're looking for 120 FPS+ or 1440p+ or something you'll probably need much more in the way of hardware to avoid stutter (and even then I'm not sure it'd be accomplished entirely).
Last edited by Illusion of Progress; Feb 4, 2020 @ 9:48pm
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