Resident Evil 2

Resident Evil 2

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Vayne Dec 15, 2019 @ 12:04am
Man this survivor extra modes is really annoying
Very luck based ffs....first try I do this move and success sceond try I do the same and ♥♥♥♥ed up so bad......got one shot killed by IVY at the end area is the worst..... another example dog area part....need a luck to not get hit.....DAMN, so annoying...very luck based

was so closed to finish man...so tired

EDIT : FINALLY CLEAR AFTER 5th TRY!!!!!! Grim Reaper Achievement
Last edited by Vayne; Dec 15, 2019 @ 12:29am
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Showing 1-13 of 13 comments
talgaby Dec 15, 2019 @ 1:24am 
ENemies always start at the same spot and they are always locked to the same animation the first time they are in the player's view. They are controlled by standard AI after that. However, this also often means that in many areas, you can simply run past everything if you know the "good line".
C1oud_Strife7 Dec 15, 2019 @ 5:43am 
I hated it played them once never again
Ap2000 Dec 31, 2019 @ 5:08am 
Yeah, it's best to just ignore it. I honestly had to shake my head and laugh at how much of a terrible idea it was.
It's a waste of time and the devs should have rather spent the time on improving the actual game (like improving the two questionable boss battles).
Cursed Hawkins Dec 31, 2019 @ 7:14am 
Originally posted by Ap2000:
Yeah, it's best to just ignore it. I honestly had to shake my head and laugh at how much of a terrible idea it was.
It's a waste of time and the devs should have rather spent the time on improving the actual game (like improving the two questionable boss battles).
Someone NEVER played the original HUNK mode clearly!
Ap2000 Dec 31, 2019 @ 7:46am 
Originally posted by Cursed Hawkins:
Someone NEVER played the original HUNK mode clearly!

Correct.
UncleRamen Dec 31, 2019 @ 8:09am 
The entire game is a homage to the original. Hunk and Tofu were part of the original game. Hunk's escape is also a canon story line. So it only make sense that they are there.

Extreme battle mode was cut though, I guess they didn't want to find a face model for the young Chris Redfield.

My hope is that for RE3R that they don't bring back the mercenaries mode as it was. It just felt like a tedious way to grind for unlockable weapons. I would much prefer accomplishment based unlockable weapons.
Cursed Hawkins Dec 31, 2019 @ 8:40am 
Originally posted by UncleRamen:
My hope is that for RE3R that they don't bring back the mercenaries mode as it was. It just felt like a tedious way to grind for unlockable weapons. I would much prefer accomplishment based unlockable weapons.
How does that work or make sense? If you honestly think on it Ramen that's exactly what the accomplishment based unlocks WERE back in the day through grind instead of how it is now a days where its "100% a game for a ♥♥♥♥♥♥♥ T-Shirt"
UncleRamen Dec 31, 2019 @ 9:59am 
Originally posted by Cursed Hawkins:
Originally posted by UncleRamen:
My hope is that for RE3R that they don't bring back the mercenaries mode as it was. It just felt like a tedious way to grind for unlockable weapons. I would much prefer accomplishment based unlockable weapons.
How does that work or make sense? If you honestly think on it Ramen that's exactly what the accomplishment based unlocks WERE back in the day through grind instead of how it is now a days where its "100% a game for a ♥♥♥♥♥♥♥ T-Shirt"

The RE3 merc mode felt like you were just in it to earn the money to buy the infinites. Not much of an accomplishment based. If they were to put in stipulations like completing a certain mode in a certain time/ not using certain items etc., that is more accomplishment based.

The RE3 merc mode was a joke, I was very young back then and was not very good at the game, but earning $100 each run through the merc mode eventually allowed me to buy $6000 unlockables. How is that even accomplishment?
Luciole Jan 1, 2020 @ 5:15am 
hope they keep mercs same as original.
Tyler Jan 1, 2020 @ 5:54am 
Originally posted by UncleRamen:
The RE3 merc mode felt like you were just in it to earn the money to buy the infinites. Not much of an accomplishment based. If they were to put in stipulations like completing a certain mode in a certain time/ not using certain items etc., that is more accomplishment based.

The RE3 merc mode was a joke, I was very young back then and was not very good at the game, but earning $100 each run through the merc mode eventually allowed me to buy $6000 unlockables. How is that even accomplishment?
It was bonus mode.It didn't need to be deep then and doesn't need to be deep now. If they bring back you can always not play it just like I don't play Tofu in RE2R, but for those who enjoy it they can go wild with that wiggly knife master.
Qwazzy Jan 1, 2020 @ 10:20am 
It's not the worst thing in the game, but admittedly it was disappointing.

I was hoping for a randomizer mode instead, something to give the base game more replayability by randomizing where items were and perhaps where enemies were too. The N64 version of the original RE2 had this as an unlockable mode so it wasn't officially off the table as an idea.

Unfortunately all we have is an unofficial randomizer mod that is VERY unstable and not really worth using in its current state. Last time I tried I got stuck at a point where any method of progression meant a sequence break that caused an infinite loading screen.
Null Jan 1, 2020 @ 11:40am 
Originally posted by Cursed Hawkins:
instead of how it is now a days where its "100% a game for a ♥♥♥♥♥♥♥ T-Shirt"
https://gta.fandom.com/wiki/Frankie_Outfit
Clone Jan 1, 2020 @ 12:25pm 
can I get a translation?

(on a serious note; grats on that achiev)
Last edited by Clone; Jan 1, 2020 @ 12:25pm
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Date Posted: Dec 15, 2019 @ 12:04am
Posts: 13