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Otherwise the ammo there is enough to dispatch G1 even if you arrive there with zero bullets left. All boss arenas have enough ammo to dispatch them on the highest difficulty.
Alternatively, get back and get a knife, if you can. You can skin off over 1000 HP (from 5000) on standard 60 fps; even more if you are on 100+ fps.
Not as bad as lickers though. They only live for a couple seconds.
Focus shot + head/eye shot = 75% damage increase.
Use the grenade you got downstairs right before the fight, and the one in the same boss room.
Best strat is to knife him right from the very beguinning, and equip the first greande right before his grab animation. Then go for the next grenade and repeat. After that, a few focus shot will finish him.
No need to use shotgun at all unless you run out of ammo due to bad aiming.
BTW, grab animation grenade throw inflicts same damage as throwing it without being grabbed.
Knife defensive animation inflicts 100 hp damage, if im not wrong.
Except if G1 is in the last phase, then it does zero damage for some reason.
It is boss-specific though. On normal enemies, the grenade does 70-100% damage, but to the one enemy as it has a zero hit radius. Flashbang has a radius, but severely reduced.
Long story short, use flashbangs as defensive items or a knife you are wiling to let go.
Yep, a whooping 50% more!
This is very noticiable with .45 guns, specially Claire one (Quickdraw revolver). Due to it rapid fire, if you are not careful you will waste a lot of ammo because only the first shot will be focused.
If you shoot only one bullet a time, waiting until the reticle is focused, zombies die very very fast even in highest tier hardcore.