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报告翻译问题
I tried it in HC just once and he came back a third time which i was not prepared for and killed me. I wiped him 2nd go at him cuz salt :p . It was my first playthrough on HC so idk if he just keeps going till he's damaged enough or 3 is the max cycles for him in HC mode.
As for G2, two crane hits will always dispatch him, regardless of difficulty, but if you do enough damage, one is also enough.
See if I try that he attacks me more often or I just can't keep him in the crane zone long enough
Thanks for the post, very useful, I will have to try this.
I wish we had a boss attack mode to practice efficiency and speedruns
Yeah that's what I thought after watching the leon speedrun, just swap flamethrower out for GL flame rounds. knife to build up damage for a 1 crane kill/finisher and flashbang to keep him there when you run to the button.
https://youtu.be/2F0o-81kmhg?t=5108
As one final additional note I suspect the flame thrower may not be crippled by HC and adaptive difficulty modifiers the same way other weapons are. I've no solid evidence of this at all but noticed it ALWAYS performs the same way on bosses no matter how high adaptive difficulty gets where by comparison (I tried G3 like 6x prior back to back before resorting to the flame thrower on my HC S+ Leon A run) and with approx 20+ mag rounds, 30+ shotgun rounds, 6 grenades, 3 knife it simply wasn't even close to enough to finish him as adaptive difficulty had reached so high that my dmg was too heavily negated on G3 and I ran out of everything 6x in a row before auto losing because I couldn't hurt him further. I grabbed the flame thrower on the 7th or so try, which forced me to leave the magnum ammo and 3 grenades, and on the final phase using just the fuel in the boss arena I managed to expend everything in my inventory except one final low life knife which killed the boss on the last hit that broke the knife ending the fight. That means that little bit of fuel in the boss fight effectively did more damage than 15+ magnum rounds and 3 grenades (unupgraded magnum) combined. So while this wasn't a concrete thorough test run multiple times that is still a very noticeable result. It is also entirely possible my game glitched and the boss was getting incorrect dmg resistance (which some others noticed occasionally similar issues specifically about G3 when I made a thread on the topic). Even if it wasn't a glitch I don't think people usually end up with adaptive difficulty getting that high (it may have non-linear scaling, esp at the highest difficulty values depending on how the algorithm is written). Just something to consider. I wouldn't take this final note too seriously because, while it clearly does happen sometimes it doesn't seem to be excessively common as far as I can tell based on online comments about the boss.
You only lose 30 damage (from 100 to 70) when you apply a flaming stack on him on rank 8, but most of the damage comes from his maximum 6 stack limit, meaning you can almost constantly keep the flame up without losing damage.
Plus it does not hurt the eyes at all, so you skip phases.
Although considering shooting out three eyes twice will make him just lose over one-third of its health without any player input, flamethrower stats are somewhat questionable.
I "killed" the Birkin Stage 2 with Knife and is possible and is the fastest method.
Yeah, same here.