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Acid is just backup if you run out of Flame
Honestly it's just better to use the white powder with white so you can make submachine ammo
Because I've had some walk out of the flames and when they fell the corspe wasn't crisp black.
When I shoot Ivies with one flame round on Normal, they die but they don't blacken.
Ya but with an acid to make them fall, and a flame right after will kill off their corpse and blacken it.
This is what I suggest, as well. Just finished my Claire B run and had a ridiculous amount of submachine gun ammo for G3 onwards because I just used white + white only, except one set of acid rounds I crafted in prep for G3 (using a large gunpowder to get most bang for my buck).
Flame rounds for Ivy. Didn't use any prior tho I hear they are good for lickers but you don't really need to kill lickers anyways. Just walk past them and know your routes.
Sparkshot is pointless. You can dodge/run past all the G-Adults very easily reliably. Anything other than G3/G4/ivy Quickdraw works just fine on, occasional knifing if you plan to pass by that area enough to finish them.
The Spark Shot is great choice against Ivy & Zombies. When your low on pistol ammo, use the Spark Shot on Zombies. If you've used a lot of Flame Rounds to deal with enemies early on, Spark shots are an effective alternative against Ivy.
The Grenade Launcher is really the go to option in the late game, so conserve your ammo!
Acid is decent against lickers but flame is better.
Acid is god-tier against G2 and G3 since it stuns him, plus acid grenade impact damage can pop his eyes (flame cannot).
Flame is good against zombies (even highest-tiers die in one direct hit) and lickers (ground-resting ones die in one hit, otherwise you either shoot down from the ceiling or use 2-3 rounds).
Also, it one-hit-kills ivy zombies. The suffer the same scripted death as with Leon's flamethrower if you trigger the combust animation.
Sparkshot is a generic weapon, it can do insane damage to anything. It is not that good against ivy zombies and it is hard to hit dogs with it. It can one-shot kill the low-tier G-adults with a direct eye shot and it can also stun G2 and G3 with a direct eye shot (G3 must not be in an animation phase or on fire though).
Acid rounds: decent for stunning anything. I use it in conjunction with pistols to kill zombies. Shoot them in legs to melt legs, you can then leave em be or finish off with pistol to the head (or knife). Very good for G3 fight, since it can pop eyes but it also stuns.
SMG: I save this primarily for G2 and G3 fights. Enough rounds into G2 (and some flame rounds before this) to get him down in one container hit (I use two flashbangs for more or less bulletproof strategy on hardcore). On G3 I use this in conjunction of Acid Rounds, Flashbangs and magnum.
Magnum: very few shots. I either use it on G3 to hit his chest or I use it to quickly clean up zombies in the lab.
Sparkshot: 1 or 2 shots when you get it to avoid the G mutants. Usually only 1 needs to be shocked. The rest I use on G4 alongside my entire stockpile of hand grenades from the whole game, then little bit of minigun when he's crawling.
Pistol Rounds: zombies in RPD (specific areas), later on zombies with conjunction of acid grenades if I have time to spare.
It's not bad as a panic measure and removes zombie legs if shot at.
Good against lickers as well if you want to save flame rounds for the second half of the game, which you should.
Also they're great for stunning Birking G3 and buying you enough time to reposition, reload and fire other weapons. Not sure about other forms.
Flame is great for pretty much anything, but is crucial if you want to finish off ivys in late game. Also quite good against G adults.
Spark shot is a one hit kill on G adults with the exposed eye and honestly the only enemies worth using it on. I did fire a few rounds of it at Birkin G2 and even G3 but that's a risky endeavor.
Then I tried going for the legs... It just cuts them off with very small bursts.
SMG is more ammo efficient than acid rounds in this regard as well. It only takes a single 5-7 round burst to remove the leg from a zombie, and you get 80-100 SMG ammo from 2 white powders. The same will give you 6 acid rounds at best, you do the math)
I can't argue with you because I never did a run exclusively focusing on SMG rounds or acid rounds, so I've had enough both, by late game.
What I did on Claire A Hardcore was use all regular gunpowder for 9mm since JMB was my main regular zombie disposal tool. The vast majority of white gunpowder went to SMG ammo, which admittedly was overkill because I had 200+ spare by the time I was done with Birkin G4.
I only crafted acid rounds using large gunpowder so that I get more bang for the buck, which was enough for me to have some acid for lickers, as well as about 15 spared for G3.
So I use and appreciate both SMG and GL really, the only reason I argue is because I completely disagree the SMG is overrated. As good as it is, JMB isn't a safe or quick tool against zombies, while the SMG allowed me to go BRRRRT and leave the whole room crawling instead of walking. Can't overrate that)
Sure, you can use magnum, but I preferred to save rounds. Should have been more liberal with it as I had 10+ spare in the end.
Plus the SMG's pure damage output against bosses and the optional utility to not give a dam about alerting lickers is nice.