Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
OK thanks.
So what about boards in the B scenario. Should I just be boarding up the same windows in the west corridor mainly, are there even enough boards for this? LoL. I have not seen any boards yet. I assume items are in different places too?
Yeah, makes sense as it should be harder than the first time round.
I guess I will just have to save stagger and work out where the places are that need them most.
It was great that with Claire A it was all very familiar as far as stopping the constant flood of them in the west corridor. only need 3 or 4 for that though so might still be doable. I think this is the only area that gets pour in's through the game.
The other times are just to stop ambushes.
This is for B, yeah? thanks.
I can't speak for B, but in A they can make a huge difference as there are scripted pile in's that will absolutely fill the west corridor with zombies if you don't board the windows up. The difference between boarding up the corridor and not is massive.
other than this I tended to board up the ones with zombies banging on them, in order to prevent ambushes.
I'm not sure if these windows will serve as entry points for later zombies or not as I boarded them up in A.
I did experiment with the west corridor though, and every one of the 3 windows gives you another 2 zombies 2 times. So you end up with 12 Zombies and 2 Lickers if you didn't board the windows up before Mr X.
The first cue is when you meet leon at the fence and get the bolt cutters. this will spawn 2 per window left if they are not boarded up. the jig here is that there is a board right before this cut scene, you;re meant to back track and use it to prevent this from happening (as you most likely used your dark room board to prevent the break in at the bottom of the stairs)
I didn't play the original much as I never had it as a kid. my best mate had it though and i watched him play a lot. I know there were boards in that, but there were electric shutters, too right that kept them out?
TBH though mate I think when we look at the new version, there are loads of little bits that are missing from the original that would have been awesome, but unfortunately they are missing.
Game is still really good though so not gonna focus on what is missing and rather what is there.
OK thanks man. I had started boarding the west corridor in leon A, thinking it was going to be just like claire A. so should I not be bothering with this corridor then until leon B?