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Imagine missing a headshot, breaking a window, then hoards of zombies jumping through the window you just broke.
PS: Don't care about Ammo.
Resident Evil:Biohzard uses Nvidia technology which is PHYSX.. not Physics.
Physics is AMD and it's their answer to Nvidias PHYSX
PHYSX requires the CUDA cores in an nvida GPU where as PHYSICS uses the CPU from your computers processor.
I wasn't trying to be rude but more so trying tkindly explain to you that when you use the word Physics you might mean PHYSX but to someone reading it who understands like myself will read it as meaning CPU and correct you.
Again not trying to be rude or mean or troll I was just informing you in case you didn't know. as it might cause confusion for some people..
Cheers
1:This is suppost to be a optimised game,and belive me destruction whuld slow it down a lot.
2:Its scripted,they whuld have to do a lot of stuff for that,look at the game as a movie more than a game,you are not suppost to tuch,just look,tho im sure in a few years they will add sutcha thing to a newer game
I see it the same. I just thought that Cine-like Engine has nice potential and to be able to interact a little more with the environment would make it feel even more real. Nevertheless, this is a very nice engine and for the stunning image quality, the framerates are quite good.
So I hope they do RE Code Veronica Remake and RE3 Remake exactly like they did RE2.