Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Stop running and slamming open doors as this makes noise.
Stop shooting your guns as this makes noise.
Stun the tyrant.
Do any of these options and you'll get Mr.X off you quickly but only resort to the stun option as a last ditch effort if all the others failed.
If he's unaggro'd, he will usually go back to the main hall and walk around down there. You shouldn't really be scared of him to be honest, he's only fast if he has a straight line towards you (no obstacles) or if you shoot him, otherwise he just walks.
Just don't shoot him, don't hesitate to make detours to go where you need to, and avoid licker rooms (Avoid licker = you should walk to avoid making sound, but avoiding Mr.X = you should run so you will make sound. Those rooms are really annoying)
There's a few rooms where he actually cannot enter, also. Including :
(As Claire) the chief's office with the heart key, Interrogation/Observation rooms, Clock Tower room, STARS Office, the Darkroom safe room, (As Leon) the Boiler room safe room
As said before, the Tyrant is there for really short portions overall. Just run. You can shoot zombies or lickers but do note he'll come in soon enough, so don't stay there.
"can i just stand still and wait for him to go away and how do you know he's gone for sure?"
He might come towards you either way if you're not in a safe room so, no. The footsteps are an ok indication to where he is, the more you know about the map.
There's something else to be aware of.
Some areas are considered multiple "rooms" although they are openly connected and not separated by a door, so you may think they are the same room. A few examples include...
The main hall, as well as the Reception and East wing hallway.
The East hallway on the second floor (the one the Helicopter crashes through) with the shutter. This only matters with Leon as only he can open that shutter, but even after the fact the game treats it as two separate "rooms" (at least regarding this).
Rooms that span several floors, however, are still considered the same room (for example, if you're on the second floor of the R.P.D. main hall and Tyrant is on either the first or third, you will hear the footsteps clearly).
There may be another case like this, specifically the hallway on the West half outside the dark room save room that has stairs that span across three floors (as well as the room on the third floor that has an "improvised" permanent opening between it and the hallway), but offhand I'm not 100% sure on that one. Am guessing the "hallway" is one room and the room is separate.
Learning these will help avoid confusion if you use the sound of his footsteps in your planning, though. It's easy to think that if you hear muffled footsteps, you're a bit safe, and that the sound of a door opening will alert you that it is possibly entering the room you're in, but sometimes... you don't get that warning due to some of these situations.
The most annoying part about him is when you are hiding in the darkroom. It's hard to tell where he is from his footsteps since he could be on the same floor or one of the higher ones.