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The number you see beside the quality is the texture cache size. Essentially, it is a limit on how many texture files the game can keep in the video card's memory.
This is why it is important to keep the number as close to the GPU's VRAM size as possible. The game constantly loads and unloads rooms as you move around. The bigger the cache, the more of the textures are kept in memory instead of constantly reading them from disk. If you set it too low, you will get constant loading stutters. If you set it too high, you will also get loading stutters as the game cannot populate the intended cache size and just empties it altogether, refilling it up again.
(Very handy for low end pcs)
So yes, keep it at 100%.
If you are on 1920×1080 and on 100%, then the game renders the image at 1920×1080 and displays it at 1920×1080.
If you are on 1920×1080 and on 200%, then the game renders the image at 3840×2160 (4k) and displays it at 1920×1080. It means your GPU works 4 times as much to render a single frame but the image looks smoother.
If you are on 1920×1080 and on 50%, then the game renders the image at 960×540 (540p) and displays it at 1920×1080. It means you get an upscaled image, like if you try to watch a DVD movie on a 4k television. It will be smudgier, blurrier, but the GPU needs to put in a quarter of the work to render it, so the framerates will be higher.
This also means the game can be rendered as low as 320×240. Sadly, you still need a strong quad-core CPU and even at that render resolution, it can eat a GTX 760 whole, so despite this scalability, RE2 still cannot run on a potato PC.
1050Ti