Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But yes, there are plant zombies.
They shoulda used mocap for those enemies anyways.
Phobia excuse is probably a thing though. Pity.
thats kinda stupid.
It's not like you can mocap anything. Mocap works for bipedal human-shaped creatures, and apparently for dogs too, but certain enemies would require traditional keyframing animation made entirely from scratch.
Remember what Skyrim butterflies were like before their collision was removed? Imagine that, but the butterflies are actively trying to kill you. In very narrow hallways.
But I was talking about spiders, which something tells me they removed because they're generally moving away from the overgrown animals theme.
I haven't gotten through Skyrim so I can't recall but I think I get what you mean. I'm generally glad the game doesn't have small fast hard to hit enemies