Resident Evil 2

Resident Evil 2

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Vixus Dec 26, 2019 @ 9:49am
What happened to the spiders?
I didn't encounter the spiders or plant enemies, there were plant zombies though? Why remove? I thought it's a remake...
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Showing 1-15 of 16 comments
talgaby Dec 26, 2019 @ 10:21am 
Because spider with graphics like these would lose sales. A lot. There is a reason one of the first-ever Skyrim mods was a spider removal.
But yes, there are plant zombies.
Lanzagranadas Dec 26, 2019 @ 11:01am 
They used the "realism" pretext to remove some enemies that cannot be animated through mocap.
Simalf Dec 26, 2019 @ 11:20am 
tbh i was disappointed not seeing them.
Morton Koopa Jr. Dec 26, 2019 @ 11:25am 
Originally posted by Lanzagranadas:
They used the "realism" pretext to remove some enemies that cannot be animated through mocap.

They shoulda used mocap for those enemies anyways.

Phobia excuse is probably a thing though. Pity.
littleChama Dec 26, 2019 @ 12:56pm 
Hopefully they decide to put more enemies on RE3R or else it will look lazy
Nickk Dec 26, 2019 @ 2:30pm 
bru I hate spider but when I was playing RE 1 Remaster and saw the spider I knew I had to overcome my fear. These ♥♥♥♥♥♥♥ should have stay away from horror games if they are afraid of spider.
Tyler Dec 26, 2019 @ 2:37pm 
Any spiders aside from long-legs that keep to themselves up in the ceiling corners terrify me. While I don't think not including took anything away from RE2R. I would have liked to have seen them. Dealing with virtual giant spiders in games is cathartic for me.
Simalf Dec 26, 2019 @ 4:51pm 
Re2 is supposed to be a Horror Game and if they remove Spider's cuz they are tooo scary....

thats kinda stupid.
Nick Naughty Dec 26, 2019 @ 5:04pm 
That would be silly to remove spiders because they are too scary, lets just remove pennywise the dancing clown from "It".
BloodDragon Dec 27, 2019 @ 4:11am 
They removed spider because they are hard to animate same with the crows who would have been a nightmare with RE2 graphical fidelity.
Null Dec 27, 2019 @ 4:44am 
There was like four in total in the original. They were replaced with the G-Adults because, as others have said, spiders are a serious pain in the ass to animate and wouldn't have been very different from lickers.
Bullett00th Dec 27, 2019 @ 4:50am 
Originally posted by BloodDragon:
They removed spider because they are hard to animate same with the crows who would have been a nightmare with RE2 graphical fidelity.
Let's not make stuff up)
Lanzagranadas Dec 27, 2019 @ 5:35am 
Originally posted by Morton Koopa Jr.:
Originally posted by Lanzagranadas:
They used the "realism" pretext to remove some enemies that cannot be animated through mocap.

They shoulda used mocap for those enemies anyways.

It's not like you can mocap anything. Mocap works for bipedal human-shaped creatures, and apparently for dogs too, but certain enemies would require traditional keyframing animation made entirely from scratch.
Null Dec 27, 2019 @ 6:21am 
Originally posted by Bullett00th:
Originally posted by BloodDragon:
They removed spider because they are hard to animate same with the crows who would have been a nightmare with RE2 graphical fidelity.
Let's not make stuff up)
How often do you see birds as enemies in a third person shooter? Clipping problems all over the place, getting stuck on objects, general weirdness with physics, getting stuck in place because a bird is in the way, they're never used because they're a trainwreck of problems for little payoff. Not to mention in a game like this they would be damn near impossible to hit.

Remember what Skyrim butterflies were like before their collision was removed? Imagine that, but the butterflies are actively trying to kill you. In very narrow hallways.
Last edited by Null; Dec 27, 2019 @ 6:24am
Bullett00th Dec 27, 2019 @ 8:17am 
Originally posted by Persephone:
How often do you see birds as enemies in a third person shooter? Clipping problems all over the place, getting stuck on objects, general weirdness with physics, getting stuck in place because a bird is in the way, they're never used because they're a trainwreck of problems for little payoff. Not to mention in a game like this they would be damn near impossible to hit.
That's reasonable.

But I was talking about spiders, which something tells me they removed because they're generally moving away from the overgrown animals theme.


Originally posted by Persephone:
Remember what Skyrim butterflies were like before their collision was removed? Imagine that, but the butterflies are actively trying to kill you. In very narrow hallways.
I haven't gotten through Skyrim so I can't recall but I think I get what you mean. I'm generally glad the game doesn't have small fast hard to hit enemies
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Date Posted: Dec 26, 2019 @ 9:49am
Posts: 16