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And if you start the game on easy mode, you can still perform well and end up in hardcore levels of difficulty because you never missed many shots.
Sounds rather extreme to me.
From GameFAQs:
Rank 0: 180% Damage Dealt 70% Damage Taken Lowest Assisted Rank
Rank 1: : 160% Damage Dealt 70% Damage Taken
Rank 2: 140% Damage Dealt 80% Damage Taken
Rank 3: 120% Damage Dealt 80% Damage Taken Lowest Standard Rank
Rank 4: 110% Damage Dealt 90% Damage Taken Highest Assisted Rank
Rank 5: 100% Damage Dealt 100% Damage Taken
Rank 6: 90% Damage Dealt 120% Damage Taken
Rank 7: 80% Damage Dealt 160% Damage Taken
Rank 8: 70% Damage Dealt 200% Damage Taken Highest Standard Rank/Lowest Hardcore Rank
Ranks 9-12: : 65% Damage Dealt 300% Damage Taken Rank 12 is Highest Hardcore Rank
I wish this could be turned off and the game could be played with fixed difficulty levels.
I think it's useful for some gamew and not others. I think it's good for this game and for l4d2. I don't think it's good for killing floor 2.
If it was hidden to you though you'd appreciate it. People didn't find out about the RE4 adaptive difficulty until a bit later after it came out. There are things like in the Batman Arkham series where guards will deliberately not turn around when you're stealthed behind them to make you feel like you're doing better than what you are sneaking up on them, but once you realise how it works you'd probably go hey this is lame, allow me to turn it off.
Still the implementation could be a bit better, more dynamic, and maybe more complex, so it wasn't as easy to find and figure out. Ultimately it is a good feature though, which has been tested through multiple games, and the best ones are the ones that do it without you realising, we sadly realised early with how data mining and the internet works today though.
Resident Evil forces it on you because it is a survival horror game, it does not want you to feel it is easy. But on the other hand, it does not want you to feel it is impossible. I think that was the goal but I think the execution is not very well handled and not very obvious. Assisted and Hardcore seems to see very little fluctuation while Standard has the most wild fluctuation.
I feel it is a mechanic that is good for casual and newcomers but for long time RE players, we either hate it because of manipulation of competitive speed run or we don't want the game to take away our challenge because of a couple of mistakes we make.
Usually I just run by them and leave them behind, maybe I shoot them in the knee to get by but still it can be fun to have a playthrough were you just want to kill stuff and the game takes that away by making enemies like bullet sponges.
I want to decide how I want to play the game by myself. If I choose normal mode and the game makes it as hard as hardcore then I´m not happy about it. There is a reason I chose the normal mode.
You can't go into Dark Souls and expect good results if you want to play it like Devil May Cry.
You can't go into Counter Strike and expect good results if you want to play it like a Call of Duty.
You can't go into Dirt Rally and expect good results if you want to play it like Need for Speed.
etc etc.
It's my decision to play Resident Evil 2 remake like I do Nazi Zombies. They should have a toggle for powerups.