Resident Evil 2

Resident Evil 2

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Adaptive difficulty details?
It sounds like something you can / will just abuse to your benefit once you know it exists.

I'm sure it would work fine when the player is unaware it's in the game, but now every time I aim well and the zombies just won't go down, or I never see a crit, I will start intentionally missing shots to make this adaptive stuff work in my favour.

Does it actually work like that? Overwhelmingly positive ratings make it seem like it can't, but between the idea of Mr X constantly chasing you down in a puzzle game and the damage dealt by weapons being based on how well you can aim, i'm sceptical.

I fear I will spend too much time worrying about the heavy footsteps to enjoy working out the puzzles and I will just get frustrated with guns not working as well because I was careful with ammo.
Diposting pertama kali oleh Tyler:
Mr. X isn't a constant presence. Maybe at first, but after a couple of playthroughs once you know where to go during the segment he does appear, you'll really only have him around for a few minutes. And yes, the adaptive difficult can be manipulated by intentionally missing shots. I've seen speedrunners do it to avoid it going too high for the select enemies they stun with a shot or two to run by. You could opt for leg/foot shots instead. Even if the difficulty is at it's highest it'll usually only take a few shots to the leg to stagger them if not take the leg off making them less of an obstacle.

Head crits are random and rare regardless. Claire seems to get them more often than Leon, in my experience, though Leon also has the shotgun which is a significantly more reliable way to take out zombies permanently as well as the fact you can both find and craft shells for it where as Claire can only find Flame rounds and craft Acid.
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Menampilkan 16-30 dari 37 komentar
Arndell 25 Des 2019 @ 4:22pm 
300% more damage taken if you are doing well XD...

And if you start the game on easy mode, you can still perform well and end up in hardcore levels of difficulty because you never missed many shots.

Sounds rather extreme to me.
Bullett00th 25 Des 2019 @ 4:40pm 
Diposting pertama kali oleh Arndell:
300% more damage taken if you are doing well XD...

And if you start the game on easy mode, you can still perform well and end up in hardcore levels of difficulty because you never missed many shots.

Sounds rather extreme to me.
That's not how it works.

From GameFAQs:

Rank 0: 180% Damage Dealt 70% Damage Taken Lowest Assisted Rank
Rank 1: : 160% Damage Dealt 70% Damage Taken
Rank 2: 140% Damage Dealt 80% Damage Taken
Rank 3: 120% Damage Dealt 80% Damage Taken Lowest Standard Rank
Rank 4: 110% Damage Dealt 90% Damage Taken Highest Assisted Rank
Rank 5: 100% Damage Dealt 100% Damage Taken
Rank 6: 90% Damage Dealt 120% Damage Taken
Rank 7: 80% Damage Dealt 160% Damage Taken
Rank 8: 70% Damage Dealt 200% Damage Taken Highest Standard Rank/Lowest Hardcore Rank
Ranks 9-12: : 65% Damage Dealt 300% Damage Taken Rank 12 is Highest Hardcore Rank
Terakhir diedit oleh Bullett00th; 25 Des 2019 @ 4:40pm
This assisted difficulty is the most stupid thing I have ever seen in a game, it punishes you for being good and rewards you for being bad.
I wish this could be turned off and the game could be played with fixed difficulty levels.
Diposting pertama kali oleh Humpenstilzchen:
This assisted difficulty is the most stupid thing I have ever seen in a game, it punishes you for being good and rewards you for being bad.
I wish this could be turned off and the game could be played with fixed difficulty levels.

I think it's useful for some gamew and not others. I think it's good for this game and for l4d2. I don't think it's good for killing floor 2.
Pancakes 25 Des 2019 @ 7:47pm 
It really could do with being an optional toggle. It was just frustrating to be penalised for taking the time to position myself to take accurate shots. The durability on the knife sucks balls as well. The player has to get close to an enemy to finish it, putting them at risk - that's the risk/reward equation for that. Nevermind, I'll use the infinite knife and the adaptive difficulty can be modded out. Would much rather it have been a toggle though.
Gin-chan 25 Des 2019 @ 8:13pm 
Diposting pertama kali oleh Humpenstilzchen:
This assisted difficulty is the most stupid thing I have ever seen in a game, it punishes you for being good and rewards you for being bad.
I wish this could be turned off and the game could be played with fixed difficulty levels.
depends on how you see it really . Imo as someone who's played godhand(granted that game did it a lot better) i honestly dont mind this kind of thing. I dont want games being on too easy or too hard so making it changing depending on how well you do really is kinda perfect XD.
Kurtino 25 Des 2019 @ 8:44pm 
To be honest it's the same with any hidden mechanic; once it's revealed it seems silly.

If it was hidden to you though you'd appreciate it. People didn't find out about the RE4 adaptive difficulty until a bit later after it came out. There are things like in the Batman Arkham series where guards will deliberately not turn around when you're stealthed behind them to make you feel like you're doing better than what you are sneaking up on them, but once you realise how it works you'd probably go hey this is lame, allow me to turn it off.

Still the implementation could be a bit better, more dynamic, and maybe more complex, so it wasn't as easy to find and figure out. Ultimately it is a good feature though, which has been tested through multiple games, and the best ones are the ones that do it without you realising, we sadly realised early with how data mining and the internet works today though.
UncleRamen 25 Des 2019 @ 10:25pm 
I think the whole idea is a lot like some FIFA games I played back in the day. At some point, I went into the game playing on the lowest difficulty to have some fun. When I started to 6-0 to AI, the game asked if I wanted to change the difficulty because the game thinks that I am not enjoying the game as it was too easy.

Resident Evil forces it on you because it is a survival horror game, it does not want you to feel it is easy. But on the other hand, it does not want you to feel it is impossible. I think that was the goal but I think the execution is not very well handled and not very obvious. Assisted and Hardcore seems to see very little fluctuation while Standard has the most wild fluctuation.

I feel it is a mechanic that is good for casual and newcomers but for long time RE players, we either hate it because of manipulation of competitive speed run or we don't want the game to take away our challenge because of a couple of mistakes we make.
Bullett00th 26 Des 2019 @ 5:14am 
Diposting pertama kali oleh Humpenstilzchen:
This assisted difficulty is the most stupid thing I have ever seen in a game, it punishes you for being good and rewards you for being bad.
I wish this could be turned off and the game could be played with fixed difficulty levels.
Ever thought that the game is trying to discourage you from shooting zombies?
talgaby 26 Des 2019 @ 6:27am 
Please, people. If you didn't know it was there you wouldn't even complain since you couldn't see it. How many of you, who played RE7, knew that it had the same adaptive difficulty system as RE2Re, only its percentages are much, much broader. As in, player damage is not within 70-120% but 50-240%. Yet nobody ever complained about it because only a few of us who looked into the engine even knew about it.
Diposting pertama kali oleh Bullett00th:
Diposting pertama kali oleh Humpenstilzchen:
This assisted difficulty is the most stupid thing I have ever seen in a game, it punishes you for being good and rewards you for being bad.
I wish this could be turned off and the game could be played with fixed difficulty levels.
Ever thought that the game is trying to discourage you from shooting zombies?
Of course and that is what I find so stupid. It should be my decission how I want to play the game.
Usually I just run by them and leave them behind, maybe I shoot them in the knee to get by but still it can be fun to have a playthrough were you just want to kill stuff and the game takes that away by making enemies like bullet sponges.

I want to decide how I want to play the game by myself. If I choose normal mode and the game makes it as hard as hardcore then I´m not happy about it. There is a reason I chose the normal mode.
Terakhir diedit oleh Humpenstilzchen; 26 Des 2019 @ 7:42am
Bullett00th 26 Des 2019 @ 8:08am 
Diposting pertama kali oleh Humpenstilzchen:
Of course and that is what I find so stupid. It should be my decission how I want to play the game.
No it should not. RE2 still offers plenty of ways to tackle its challenges, but its mechanics dictate the range of effective approaches. If you refuse to learn and experiment, maybe it's not a game for you.

You can't go into Dark Souls and expect good results if you want to play it like Devil May Cry.
You can't go into Counter Strike and expect good results if you want to play it like a Call of Duty.
You can't go into Dirt Rally and expect good results if you want to play it like Need for Speed.

etc etc.
Diposting pertama kali oleh Bullett00th:
Diposting pertama kali oleh Humpenstilzchen:
Of course and that is what I find so stupid. It should be my decission how I want to play the game.
No it should not. RE2 still offers plenty of ways to tackle its challenges, but its mechanics dictate the range of effective approaches. If you refuse to learn and experiment, maybe it's not a game for you.

You can't go into Dark Souls and expect good results if you want to play it like Devil May Cry.
You can't go into Counter Strike and expect good results if you want to play it like a Call of Duty.
You can't go into Dirt Rally and expect good results if you want to play it like Need for Speed.

etc etc.

It's my decision to play Resident Evil 2 remake like I do Nazi Zombies. They should have a toggle for powerups.
Diposting pertama kali oleh Bullett00th:
Diposting pertama kali oleh Humpenstilzchen:
Of course and that is what I find so stupid. It should be my decission how I want to play the game.
No it should not. RE2 still offers plenty of ways to tackle its challenges
No it doesn´t. It became a kneeshooting simulator. I played Resident Evil 1-3 when they first came out on Playstation and this was never a thing. I really love the remake, it´s amazing but I dislike the adaptive difficulty a lot.
Bullett00th 26 Des 2019 @ 4:14pm 
Diposting pertama kali oleh Humpenstilzchen:
No it doesn´t. It became a kneeshooting simulator. I played Resident Evil 1-3 when they first came out on Playstation and this was never a thing.
Yes the PS original allowed you to shoot zombies or avoid zombies. Much more ways to tackle the challenge right?)
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Tanggal Diposting: 25 Des 2019 @ 3:24am
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