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[1] The emphasis in RE 2 is survival horror so zombies are bullet sponges. Capcom gave them added health and significantly lowered your crit factor. You can still crit, but it might take anywhere from 2 to 20+ bullets.
[2] When aiming Leon's crosshair will only zoom in tight for a lock on only when standing still. You have the best chance to crit when locked on and in shorter range when the zombie is closer to you. However, you shouldn't worry about crit since it's random chance.
[3] The objective is not to put down every zombie, you will run out of ammo quickly trying to do so. Instead you should be stunning or incapacitating the undead so you can get past them to further mission objectives. This isn't RE 4 and Leon's only objective is to survive.
[4] Manage your ammo wisely and make your shots count so you expend only enough bullets to make a zombie drop in order for you to escape. Remember just because it's on the ground doesn't mean it's dead.
[5] It would only be in your best interests to clear an area of zombies when you go into an area where you might encounter a more difficult enemy type and you don't want to worry about evading zombies while fighting a harder enemy at the same time.
[6] If you explore and exploit the resources in your environment you will build up an arsenal.
[7] The map is invaluable. The different areas on your map will only change from red (currently searching) to blue (searched) when you have picked up every item and completed any objectives in that region. If Leon sees an item, but doesn't pick it up the area will remain red and an icon for the item will be placed on the map.
[8] If you use the knife in a counterattack then you need to kill that zombie and search its body to get the blade back.
I've had more than 13 and sometimes more than 20 headshots not put a zombie completely down. When I obtained the LE 5 as a test without letting the reticule tighten I emptied an entire 32 round clip into a zombie's head and it still got up for more. Sometimes it took multiple clips. True fact. They can eat some bullets.
When the reticule tightened it took less than a clip, however, the crit factor is still extremely low and a lot of times they died without their heads exploding which illustrates crit really is that low. It's a matter of luck and chance more than anything when you crit or how many bullets it takes without crit.
On average with standard weapons - not upgraded - headshots do about as much damage as body shots. I think Capcom really wanted to emphasize Leon as a rookie and just isn't that great at killing zombies being this is his first encounter with them.
Not to mention that even on that difficulty, all pistols have at least 50% chance of doing +10% damage with a headshot. Usually, it takes 15 headshots, and this is still factoring in that it was snapshots and you never aimed (which would push it to 105/115 damage and around 13 hits).
The only way to shoot 20 bullets in a zombie's head without killing it would be using Ada's pistol, its lowest damage is 53.
SMGs are for de-limbing zombies in eight rounds, if your aim is good. No need to kill them, if they're just a torso. Shotguns are definitely for the head, don't bother aiming anywhere else, you're just wasting ammo.
Right tool, for the right job.
Grenade launcher has plentiful ammo of both types and can be strictly used on mobs. I don't actually even advocate it on bosses if you have enough SMG/grenades and you can easily have well over 1,000 SMG rounds. Is it good on bosses? Yes, just honestly it is unnecessary for bosses generally and is so incredibly efficient against normal zombies/ivy compared to any other weapon in the game. The game rains grenade launcher and SMG rounds via pickups and the powders. Meanwhile, the SMG and grenades are just so good against the bosses.
I think you mean Spark Shot by the "electrical dart gun"? Hmm, can't comment on that since it is the only weapon I've literally never used due to its description and the mixed opinions I've heard regarding it being trash to being half decent in a kit that has a ridiculous number of OP weapons to choose from already.
Personnaly i was keeping the acid and incendiary grenade, incendiary grenade effectif against lickers and IVY but also against boss like burkin, and if you have enougt ammo of spark shot and grenade launch you don't need to use a single ammo of SMG except when you got the minigun and have to fight Phase 4 burkin