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Laporkan kesalahan penerjemahan
RE4 did it.
The head has always been the weak spot, and zombies already wobbling back and forth, making them harder to hit.
So why on earth would they now make the head take 13 shots and making it the strong spot, is beyond my wildest imagination.
I agree, I wish they made headshots kill zombies and just put more zombies and less ammo or something.
However, for the pure sake of gameplay, this is the current meta way to play the game and everyone needs to know since it isn't immediately apparent ingame and most people play thinking it is Walking Dead rules and become frustrated when they realize it is Bulletproof Head rules
It's a bit weird and annoying but to play the game you just have to take off a leg and then knife each zombie unless you are prepared to use the good weapons like shotty, SLS enhanced ammo or grenade launcher which more reliably put a stop to the problem, but I see the handgun as a weapon that exists mainly to save ammo for those weapons
Example being the Shotgun and the Grenade launcher, now the grenade launcher in the original games was always the be all end all multi-purpose gun, but the shotgun was no small potatos. Sure it didn't have multiple ammo types or the range or the grenade launcher, but it could easily drop any zombie or licker quite easily when placed right.
However in RE2 remake, the grenade launcher is still amazing, Lickers die in 1-2 shots in my experience, while I've had the shotgun using 6 shots point blank to the head of a couple lickers. That to me is poor balance. And that was a fully upgraded shotgun, honestly I feel like the damage upgrade to the shotty must be bugged, because I didn't notice a damage increase in the slightest. Not only that but the grenade launcher also gets way more ammo than the shotgun in this version. Claire definitely seems to have the better weapon load out, she gets everything, an upgrade to her base handgun to turn it into a magnum that can pop heads with a single shot, while getting a regular handgun replacement, the sub machine gun seems weak but when upgraded and used properly can rip through health like no ones business. Not only that but flame thrower replacement (Shock thing I forget the name of) is also fantasic, it stun locks enemies in place and does an immense amount of damage.
Leons only saving grace is the lightening hawk and it's plentiful ammo.
It is a remake of Resident Evil 2 where zombies died from 6 body shots.
The smart thing would be to save ammo by aiming for the head, taking them out with 2-4 shots.
Not 13.
Your comment is just a workaround for a completely unnecessery mechanic.
Give me less ammo and more zombies then.
But why start to break the laws of zombie physics?
Why over complicate something, that has been straight forward up untill now?
I agree with what many have said, including the original post by BaDaBingDK.
People like you should also be working for Capcom as an adviser seeing as they can't seem to come up basic thought like this on their own.
In Resident Evil lore, and many other zombie lore, a bullet or serious damage to the brain from guns or sharp and heavy instruments like a crowbar means they go down and stay down. Seriously, how does the brain work for basic things like movement? like in basic zombie terms, the brain sends signals from the motor cortex to the skeleton and muscles and so on through nerves and Voila, the body moves.
It's not just physics though is it, it's basic Human anatomy. Destroy their zombie brain with a bullet that's spinning from a rifled barrel and moving faster than the speed of sound and it's gonna do some damage isn't it. No more signals from their brains means those ugly undead freaks stop staggering or stumbling towards you and don't keep coming after you've put almost a whole clip into their f***kin' head, yeah I'm being serious, that happened to me once too and it almost gave me red mist haha.
Like many have said, the way to make it harder and keep with the lore and stop it being bloody annoying would be to just have less ammo or more enemies, simple. So even if there was "enough" ammo to put down every zombie using head shots, it's still slow so people like speed runners wouldn't even bother with it. And you still have other enemies like dogs and bosses that you'd want to preserve your ammo for so you wouldn't just headshot every zombie either.
Two last things.
When Capcom eventually remake RE3 and I actually hope they do - I was quite disappointed that it wasn't featured at E3 a few weeks ago - I really hope that they don't have Nemesis following you everywhere all the time like Mr X did in the RE2 remake, that's annoying as hell and it ruined the exploring for me. It actually made me angry at one point because I had to run from Mr X and there were two lickers so took a lot of damage.
I don't know about anyone else but when I'm angry, there's no scare or fear factor involved anymore, it completely brings me out of the immersion of the game. SO I really hope Nemesis is used sparingly and pops up at certain points like he did in the original.
Capcom can't seem to get away from having glowing yellow weak spots for people to shoot over and over again with bosses like that last Burkin boss. It's so repetitive and annoying and it reminds me of Resident Evil 5 which I really dislike. To make that harder and more satisfying to play, just have their weak spots only show for a short amount of time so you have to have timing and reaction speed to deal with it.
Credit where credit's due Capcom, for the most part I really enjoy the RE2 remake, it's pretty good, I'm was pleasantly surprised and that's rare these days. It makes it even better with the old school sound effects and music too. Proper Nostalgia.
At least give them a year and a half at minimum. It would be a small miracle if they manage to make another large RE title by January 2021. That was the entire point of Nemesis in RE3 and the big unique selling point, having a boss monster that follows you constantly.
Edit: but anyway in regards to damage its exactly the same amount no matter where you hit them on the zombies leg shots, arm shots, torso shots, etc will always be the same amount of damage when it comes to the 9mm ammunition.