Resident Evil 2

Resident Evil 2

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13 focused headshots to kill one zombie... WHAT???
First i would like to say that i play on NORMAL and really enjoy this remake, and absolutely loved the original for PS1, but....
The headshot mechanic in this game is super ridiculous.
I have several times entered a room with my inventory stacked with pistol ammo, only to encounter a zombie which took 13 focused headshots, going down and getting back up over and over again.
I get that with the new over the shoulder view, the game would be to easy to just land one headshot in every zombie to make it die.
But in the old game with the fixed camera angles, where you could not aim for the head, a zombie took around 6 body shots to die completely.
So with the new angles it would make sense for them to take maybe 2-3 headshots before dying.
And making them bullet sponges that cannot die from body shots with weak weapons.
Zombies should only give you shock effects when they grab you out of nowhere, and add to the spooky atmosphere with their moaning and grunting, as being humans in agony.
Not be the main threat with super kevlar armored foreheads, super human strengths and wild rabies sounds.
The distant sad moaning from the old games were far more creepy.
I am a completionist and would like to deal with everything on my way, and leave nothing up to chance.
As you could in the original.
So this RNG bs with the headshots really rips me out of the immersion, and is just pure ridiculousness.

Not mine, but here is an example of the problem.
https://www.youtube.com/watch?v=hlfZAEmrJDk
Saw another streamer shooting a zombie 24 times in the head before going down.

And NO...
Zombies from RE2 Raccoon City 1998 are NOT "Bio weapons designed to destroy entire countries"
And they are NOT B.O.W's, Bio Organic Weapons.
Mr. X, Nemesis, The Uroboros and lickers are B.O.W's
Normal zombies are only infected with the T-virus, making them the pure basics of rotten living dead.
Should be an easy kill like in the old game.
T-virus zombies have strength in numbers, not in the ability to tank headshots.
Terakhir diedit oleh BaDaBingDK; 2 Jul 2019 @ 2:44pm
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Dreossk 26 Jan 2019 @ 10:24am 
Use a trainer to have unlimited ammo to definitely kill zombies and think of it has a fix for the inability to squash their head under your boot.
Deathraven13 26 Jan 2019 @ 10:25am 
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Btw is there a way to see the damage of weapons?
I am playing Claire and found a handgun called '' jmb '' with a laser sight, but I dunno if it's weaker than her revolver or not xD.

No RE game has ever exposed wepaon damage in detail.

However I think the standard order from weak to strong is:

Knife
Hand gun
Shot gun
Magnum
Rocket launcher

Not sure if I have missed something or if anyone wants to chip in?

RE4 did it.
rabid. 26 Jan 2019 @ 10:27am 
All these people saying one shot to the head should kill LOL. Go back to Call of Duty campaigns that ♥♥♥♥ would ruin the game.
4-5 shots to take off a leg, then knife to finish it off
BaDaBingDK 26 Jan 2019 @ 10:32am 
Diposting pertama kali oleh Kiri:
4-5 shots to take off a leg, then knife to finish it off
This is a workaround, for a completely unnecessary machanic.
The head has always been the weak spot, and zombies already wobbling back and forth, making them harder to hit.
So why on earth would they now make the head take 13 shots and making it the strong spot, is beyond my wildest imagination.
Terakhir diedit oleh BaDaBingDK; 26 Jan 2019 @ 10:37am
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Diposting pertama kali oleh Kiri:
4-5 shots to take off a leg, then knife to finish it off
This is a workaround, for a completely unnecessary machanic.

I agree, I wish they made headshots kill zombies and just put more zombies and less ammo or something.

However, for the pure sake of gameplay, this is the current meta way to play the game and everyone needs to know since it isn't immediately apparent ingame and most people play thinking it is Walking Dead rules and become frustrated when they realize it is Bulletproof Head rules

It's a bit weird and annoying but to play the game you just have to take off a leg and then knife each zombie unless you are prepared to use the good weapons like shotty, SLS enhanced ammo or grenade launcher which more reliably put a stop to the problem, but I see the handgun as a weapon that exists mainly to save ammo for those weapons
Also it's kind of funny, in zombie games and movie the characters always shoot the zombies in the chest and it doesnt work, then someone yells "You have to shoot them in the head" so they shoot the zombies in the head and it stops them. But in this one everyone shoots the zombies in the head and people yell "You have to shoot them in the legs!" XD
Riley 26 Jan 2019 @ 10:45am 
The only thing that bothers me, besides the issues with zombies taking several shot gun rounds to the face without dying, is just how unbalanced the weapons are for each character.

Example being the Shotgun and the Grenade launcher, now the grenade launcher in the original games was always the be all end all multi-purpose gun, but the shotgun was no small potatos. Sure it didn't have multiple ammo types or the range or the grenade launcher, but it could easily drop any zombie or licker quite easily when placed right.

However in RE2 remake, the grenade launcher is still amazing, Lickers die in 1-2 shots in my experience, while I've had the shotgun using 6 shots point blank to the head of a couple lickers. That to me is poor balance. And that was a fully upgraded shotgun, honestly I feel like the damage upgrade to the shotty must be bugged, because I didn't notice a damage increase in the slightest. Not only that but the grenade launcher also gets way more ammo than the shotgun in this version. Claire definitely seems to have the better weapon load out, she gets everything, an upgrade to her base handgun to turn it into a magnum that can pop heads with a single shot, while getting a regular handgun replacement, the sub machine gun seems weak but when upgraded and used properly can rip through health like no ones business. Not only that but flame thrower replacement (Shock thing I forget the name of) is also fantasic, it stun locks enemies in place and does an immense amount of damage.

Leons only saving grace is the lightening hawk and it's plentiful ammo.
DivineLion 26 Jan 2019 @ 10:49am 
this isnt your typical zombie game. you gotta be smart about it. you can take out limbs for a reason
BaDaBingDK 26 Jan 2019 @ 10:58am 
Diposting pertama kali oleh DivineLion:
this isnt your typical zombie game. you gotta be smart about it. you can take out limbs for a reason
No this is not a typical zombie game.
It is a remake of Resident Evil 2 where zombies died from 6 body shots.
The smart thing would be to save ammo by aiming for the head, taking them out with 2-4 shots.
Not 13.
Your comment is just a workaround for a completely unnecessery mechanic.
Give me less ammo and more zombies then.
But why start to break the laws of zombie physics?
Why over complicate something, that has been straight forward up untill now?
Terakhir diedit oleh BaDaBingDK; 26 Jan 2019 @ 11:02am
The shotguns only real use is as a point blank dps in the first boss fight (I've seen a speedrunner absolutely delete Boss 1 with it!) and for moving zombies out of the way very quickly such as when running from Mr X. It usually one shots if you get a point blank headshot as well. I do feel like Leon gets the worse deal here, although I've seen the flamethrower delete the second to last boss in a speedrun as well
Hello excuse the lateness please, I didn't get this game straight away because I haven't been very trusting of capcom since playing games like Resident Evil 4, 5 and seeing bits of 6 and the other turd called Operation Raccoon City.

I agree with what many have said, including the original post by BaDaBingDK.

People like you should also be working for Capcom as an adviser seeing as they can't seem to come up basic thought like this on their own.

In Resident Evil lore, and many other zombie lore, a bullet or serious damage to the brain from guns or sharp and heavy instruments like a crowbar means they go down and stay down. Seriously, how does the brain work for basic things like movement? like in basic zombie terms, the brain sends signals from the motor cortex to the skeleton and muscles and so on through nerves and Voila, the body moves.

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Diposting pertama kali oleh DivineLion:
this isnt your typical zombie game. you gotta be smart about it. you can take out limbs for a reason
No this is not a typical zombie game.
It is a remake of Resident Evil 2 where zombies died from 6 body shots.
The smart thing would be to save ammo by aiming for the head, taking them out with 2-4 shots.
Not 13.
Your comment is just a workaround for a completely unnecessery mechanic.
Give me less ammo and more zombies then.
But why start to break the laws of zombie physics?
Why over complicate something, that has been straight forward up untill now?

It's not just physics though is it, it's basic Human anatomy. Destroy their zombie brain with a bullet that's spinning from a rifled barrel and moving faster than the speed of sound and it's gonna do some damage isn't it. No more signals from their brains means those ugly undead freaks stop staggering or stumbling towards you and don't keep coming after you've put almost a whole clip into their f***kin' head, yeah I'm being serious, that happened to me once too and it almost gave me red mist haha.

Like many have said, the way to make it harder and keep with the lore and stop it being bloody annoying would be to just have less ammo or more enemies, simple. So even if there was "enough" ammo to put down every zombie using head shots, it's still slow so people like speed runners wouldn't even bother with it. And you still have other enemies like dogs and bosses that you'd want to preserve your ammo for so you wouldn't just headshot every zombie either.

Two last things.

When Capcom eventually remake RE3 and I actually hope they do - I was quite disappointed that it wasn't featured at E3 a few weeks ago - I really hope that they don't have Nemesis following you everywhere all the time like Mr X did in the RE2 remake, that's annoying as hell and it ruined the exploring for me. It actually made me angry at one point because I had to run from Mr X and there were two lickers so took a lot of damage.
I don't know about anyone else but when I'm angry, there's no scare or fear factor involved anymore, it completely brings me out of the immersion of the game. SO I really hope Nemesis is used sparingly and pops up at certain points like he did in the original.

Capcom can't seem to get away from having glowing yellow weak spots for people to shoot over and over again with bosses like that last Burkin boss. It's so repetitive and annoying and it reminds me of Resident Evil 5 which I really dislike. To make that harder and more satisfying to play, just have their weak spots only show for a short amount of time so you have to have timing and reaction speed to deal with it.

Credit where credit's due Capcom, for the most part I really enjoy the RE2 remake, it's pretty good, I'm was pleasantly surprised and that's rare these days. It makes it even better with the old school sound effects and music too. Proper Nostalgia.
Terakhir diedit oleh Caruwr Eirin Gwlanus; 26 Jun 2019 @ 8:54am
talgaby 26 Jun 2019 @ 12:33pm 
Diposting pertama kali oleh Matthew:
When Capcom eventually remake RE3 and I actually hope they do - I was quite disappointed that it wasn't featured at E3 a few weeks ago
This sodding thing has been out for five months and it took them FOUR YEARS to make it. How in the ever-loving hell could have they done anything even remotely resembling an RE3 remake demo or even a cut-scene when they only said they are really thinking about doing it?
At least give them a year and a half at minimum. It would be a small miracle if they manage to make another large RE title by January 2021.
I really hope that they don't have Nemesis following you everywhere all the time like Mr X did in the RE2 remake, that's annoying as hell and it ruined the exploring for me.
That was the entire point of Nemesis in RE3 and the big unique selling point, having a boss monster that follows you constantly.
Terakhir diedit oleh talgaby; 26 Jun 2019 @ 12:34pm
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I really hope that they don't have Nemesis following you everywhere all the time like Mr X did in the RE2 remake, that's annoying as hell and it ruined the exploring for me.
That was the entire point of Nemesis in RE3 and the big unique selling point, having a boss monster that follows you constantly.
Who also had a rocket launcher from time to time.
Edit: but anyway in regards to damage its exactly the same amount no matter where you hit them on the zombies leg shots, arm shots, torso shots, etc will always be the same amount of damage when it comes to the 9mm ammunition.
Terakhir diedit oleh Cursed Hawkins; 26 Jun 2019 @ 12:41pm
talgaby 26 Jun 2019 @ 12:46pm 
Uhm, no it is not. Headshots usually deal +10% (especially on low ranks), the upper arm and the lower leg are -39%, the upper leg is -10%, feet and forearm are -80%, torso shots have a good chance of -10% as you rank up.
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Tanggal Diposting: 26 Jan 2019 @ 7:37am
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