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In story telling. Even Resident Evil zombies die with 1 shot to the head. And the protagonists never get bit.
The zombies taking more than 1 shot to the head is only for gameplay purposes. So stop making up all this crap to defend the game.
Obviously we're not asking for 1 hit headshot kills in this game. We just dont want them to take 10+ shots. Bullet sponging is one of the factors that turned people off from the division.
... and it even seems like you are proud of the fact that you stopped reading but you cared enough to make a troll comment instead of forming a valid counterpoint.
They are zombies, but 10 shots to the head is on the very end of the spectrum. I mean from 10 shots, every head would come into little pieces. Even from 5 (and generally zombies die from 5 headshots at the most on normal). But it was just a single little thing that I mentioned, it's almost irrelevant in the context of the other things I mentioned after that. Because the main problems of Hardcore mode are related to the difficulty and gameplay balance.
Yeah man it'd be so much better if you could just kill all the zombies in the game with a well placed headshot, that's sure to keep them threatening.
Go kill a different franchise.
On 1, you're missing the point. This is not an FPS game, you're not supposed to be using bullets to pop the head off every zombie you meet. Also, if you hit them in the head or leg repeatedly, they fall over, this makes it really easy to keep them back.
2. The reason you could run past in previous games was technical and mechanical limitations. The zombies had very fixed animations and it was almost comically easy to run round them given a very specific (but small) amount of space. Now you need to work for your run-by, maybe shoot the zombie in the head to stun it for a moment before you run past, maybe kneecap it so that it's busy picking itself off the floor.
3. From what I've heard there are loads of ink ribbons, something like 20 in a playthrough, which is about the number of times I ended up saving on normal anyway.
4. You chose hardcore, high damage is what you get. What did you expect?
5. Here you're just being bad. There is plenty of time to put a few shots into the eye then run away again. The fact that it's a mini-maze means you can do this ad perpetuum.
Every step of the way you seem to be pressing your assumptions on the game, assumptions about how it 'should' be played. Stop doing that and you'll have an easier time, the idea of a game is that you adapt to the conditions imposed by its rules, you're not supposed to stubbornly insist that the game's rules conform to your expectations.
Its supposed to test your limits of the game's systems. You should know when you can dodge a zombie down to the frame. You should know the layout of the game like the back of your hand. You should be planning and managing like a man on an abandoned island.
Mindsets must be changed. "I'm not supposed to kill things. That's a waste, and should only be done as a last option. I should use shots as CC, like a quick head stun to run by, or leg shots to knocke them down."
"The game is not about me feeling powerful. It is about me feeling POWERLESS. And despite that, I will triumph over everything the game throws at me."
That's what real difficulty is. Now is it fun? Different strokes for different folks.
1. How would I miss the point? I completed nearly every main RE game and I played a bunch of horror games as well (all Silent Hills, Condemned 1-2, The Evil Within 1-2, etc.). I know how these games should be played, I didn't say that I want to kill every enemy, I stated that enemeies take TOO MUCH damage before they finally die, AND you don't really have proper options to play differently on the top of that (in order to deal with them).
2. Again, the level design doesn't support that kind of playstyle.
3. The number ink ribbons is not much considering the many other aspects of the Hardcore mode.
4. I expected a well balanced and fair experience, that is tough, but never frustrating or cheap. You know, like how a hardcore mode should be.
5. Then you are just a troll.
Granted I may be early in my playthrough but,
As a great game (even if it wasn’t really a horror game said.) once said
“ Listen, forget about shooting them in the body, you gotta cut off the limbs. Grab a cutter anything like that. Cut them apart!”
Just replace body with head here. If you shoot off a zombies leg they are easier to dodge, shoot off there arms and you can dodge them even in the narrowest of hallways due to how slow they are.
You posted your OPINION on a public forum, you can't expect anyone to blindly agree with you. Some people wiil agree with you, some will not, it's simply how things are.
This is a core design of old Resident Evil games, minimize resources spent by clever decisions, the entire game is a puzzle in how much ammo you choose to dispense, how many enemies you decide to kill, damage taken, defensive items used, routes taken and avoidence of enemies. You don't have enough ammo to take out every enemy and you most certainly don't have enough health to take every hit. It's very addictive to play the game more efficiently next time, when you die and lose an hour of progress, there's a good chance you'll be able to catch up in twenty minutes because the game is inherently short.
The number of Ink Ribbons in this game is around the same as Hard Mode on REmake , and you get them before bosses, and before major events that could throw you under the bus. See: Crocodile.
For me, the Zombies being bullet sponges does kill the immersion a bit. What I think that they should have done was to allow Zombies to be felled by one shot to the head and for bosses to take substantially less shots if you hit them in their week spot(s). But they should have also greatly reduce the amount of ammo and gun powder. Also I think that a few slashes to the face with a knife should take out a Zombie as well, but at a cost of reduced durability. But that's me.
1.Bullet Sponge Enemies: A common sentiment is that enemies just take waaay too many shots. You mention how on Normal you can backpedal and send rounds down range in hopes it drops before it gets to close, while in Hardcore they'll more than likely close that gap before they go down. Fun fact: Standing still and letting your crosshair shrink gives you a damage buff. So try standing still, letting that crosshair shrink and go for headshots. They will drop in about roughly 4 shots rather than 12. Quite the difference, it'll save you loads of ammo if you just allow yourself to get that damage buff. Also after they go down from them 4 shots, run up and finish them with the knife. The knife is stupid strong in this game so use it when they are down. You save even more ammo by allowing yourself to get this damage buff combined with knifing them while they are down.
2. The level design is fine. Yeah it's cramped but one of the newest additions is that zombies can enter other rooms. Now plenty of rooms have loops to loop the zombie on so you can skate by without getting hurt. Examples are the long row of desks in the West Office, the bench in the locker room upstairs, the lockers in the armory, and the list goes on. The halls are tight and cramped, but they will follow you into certain rooms allowing you to loop them safely.
3. This is simply you not doing a good job at managing your ink ribbons. There's more than enough to get you through a run, I tend to end up with about 9+ ink ribbons by the time my runs are over. It does require you to go through long stretches of not saving and dying after 30 minutes of gameplay sucks but hey, you'll learn and improve.
4. You can go through a run without getting destroyed and having to waste healing items. Like I stated earlier, wait for your crosshair to shrink and you get free extra damage. Combining that with your knife and that makes combat much quicker and saves you resources. Also I mentioned luring them into rooms to loop them if you just wanna skirt past them and not fight them at all. It's Hardcore for a reason. They are supposed to be extremely deadly and you need to be careful.
5. I won't really defend this. The bossfights in this game suck. However in the first example you give there is a way to beat him pretty efficiently. Since he is really fast you need to bait swings and it's easy to do funny enough. While you're running away just tap the aim button while continuing to retreat. This will cause him to attack and while he does you are already out of his range. Immediately aim your gun, let the crosshair shrink and get that one shot in. Yes the damage buff also really helps on bosses and makes them go down much faster imo.
That's my response to you. Hope you can try adapting this into your playstyle and lemme know if it helps. Hardcore is fun and it's a shame you are not enjoying the mode. But maybe that will change.