Resident Evil 2

Resident Evil 2

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Bamsmacked Jan 25, 2019 @ 4:53am
Differences between the Samurai Edge Handguns?
Each of the 3 guns seems to have a description of it's characteristics...

Chris Model crosshair zeros in much faster than the other two. And the desciprtion notes it's accuracy.

Jill Model says it's lighter and from the description sounds like it should draw faster... However I see nothing unique about the weapon.

Albert Model claims to favor "robust" performance, but I don't see a difference between the Albert/Jill Model.

Chris Samurai Edge is really the only gun I can actually see and feel the difference.

Anyone know what's so unique about Jill and Alberts model?

Thanks

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Showing 1-15 of 19 comments
KharnTheKhan Jan 25, 2019 @ 4:56am 
Dunno but if you beat the game with S rank you get another Samurai edge with unlimited ammo
I'm going to assume that Jill's draws faster overall and hones in first time faster.

Chris' recovers faster after a shot

And Weskers either does more damage or does what both Jill and Chris verisons do....

Idk just my guess.
Bamsmacked Jan 25, 2019 @ 5:00am 
Of the three, Chris zeroin the fastest. I've tested. Weskers and Jill both zeroes in slower than Chris model.
Last edited by Bamsmacked; Jan 25, 2019 @ 5:01am
Gin-chan Jan 25, 2019 @ 5:02am 
I'd guess that Weskers probably does crits more often.
fkr Jan 25, 2019 @ 5:12am 
The wesker one when equipped lower the damage inflicted by enemies, the chris one have a faster 100% accuracy and the last one i dunno
Bloodtype Jan 25, 2019 @ 7:21am 
Abert = Enemies inflict less damage to the player.
Jill = Faster Draw and first zero.
Chris = Faster zero on reticle after each shot.
Last edited by Bloodtype; Jan 25, 2019 @ 7:41am
Slayer Jan 25, 2019 @ 9:21am 
Edit: Numbers adjusted.
I've tested all 3 Samurai Edges, the Matilda and the SLS 60 for a few hours now. It seems that the amount of bullets a Zombie can take is totally random, making it very difficult to understand as to how much damage a weapon really does. (Sometimes a head exploded just after 1-2 bullets, while other tries needed up to 12 shots in the head to finally kill a Zombie. This happend with the same gun, tested on the same Zombie)
My observation is as follows: (All stats refer to how they perform at the beginning of the game, without any upgrades!)

Matilda - "Low" damage but good stopping power. Good capacity with 12 rounds. Crosshair closes slowly. (around 4 bullets needed to put a Zombie down and another 6-8ish to kill it)

SLS 60 - Highest damage and good stopping power. Highest recoil. Very bad capacity with 5 rounds. Extremely slow reload speed, which gets a lot better once you find the first upgrade very early in game. Crosshair closes slowly. Movement friendly & aim friendly. Crosshair stays focused when you move and instantly closes if you move your mouse.
Note: The SLS 60 usually puts a zombie on the ground with only 4 headshots. Which is great if you just want a secure way to avoid an enemy you otherwise couldn't (Zombie isn't fully dead afterwards and needs another 4ish rounds to be fully killed)

Chris's Model - Crosshair closes the fastest making it a "quick draw" weapon. Very good if you have to reposition yourself often. Damage is rather low but stopping power seems to be good. 15 rounds magazin! (around 4-5 bullets needed to put a Zombie down and another 6-8ish to kill it)

Jill's Model - Honestly, it still boggles my mind. It seems to be very similar to Chris's Model, but I have the impression that it's damage and stopping power is the lowest of all guns, or on par with the Matilda. 15 rounds magazin! (around 6 bullets needed to put a Zombie down and another 6-7ish to kill it)
Haven't found any real reason to use Jill's weapon over the others so far.

Wesker's Model - Good damage and stopping power, better than Matilda but lower than SLS 60 in both categories. 4-5 bullets will put a Zombie down and another 4-5 to totally kills them.
Chrosshair closes even slower than the Matilda & SLS 60. What really makes this weapon shine though: it's crosshair closes even if you readjust your aiming. So as long as you don't move, you can spin your mouse like a madman and it will still focus. None of the other weapons do that, making this gun very good if you don't have to move around. (Funny enough, in this regard it's basically the opposite to Chris's gun.)
Addition: Seems to have the highest crit rate.

Also: I'm playing on Hardcore and I can't say that any of these guns lower the damage taken from enemys. Every Zombie bite will put the character into critical condition.


If you feel I made a mistake or you observed something else, please let me know! I'm still trying to figure these guns out and am glad for any input. :)
Last edited by Slayer; Jan 25, 2019 @ 10:28am
Bamsmacked Jan 25, 2019 @ 9:40am 
Originally posted by Slayer:
Edit: Numbers adjusted.
I've tested all 3 Samurai Edges, the Matilda and the SLS 60 for a few hours now. It seems that the amount of bullets a Zombie can take is totally random, making it very difficult to understand as to how much damage a weapon really does. (Sometimes a head exploded just after 1-2 bullets, while other tries needed up to 12 shots in the head to finally kill a Zombie. This happend with the same gun, tested on the same Zombie)
My observation is as follows: (All stats refer to how they perform at the beginning of the game, without any upgrades!)

Matilda - "Low" damage and stopping power. Good capacity with 12 rounds. Crosshair closes slowly. (around 6 bullets needed to put a Zombie down and another 6ish to kill it)

SLS 60 - Highest damage and good stopping power. Very bad capacity with 5 rounds. Extremely slow reload speed, which gets a lot better once you find the first upgrade very early in game. Crosshair closes slowly.
Note: The SLS 60 usually puts a zombie on the ground with only 4 headshots. Which is great if you just want a secure way to avoid an enemy you otherwise couldn't (Zombie isn't fully dead afterwards and needs another 4ish rounds to be fully killed)

Chris's Model - Crosshair closes the fastest making it a "quick draw" weapon. Very good if you have to reposition yourself often. Damage is rather low but stopping power seems to be good. 15 rounds magazin! (around 4-5 bullets needed to put a Zombie down and another 6-8ish to kill it)

Jill's Model - Honestly, it still boggles my mind. It seems to be very similar to Chris's Model, but I have the impression that it's damage and stopping power is the lowest of all guns, or on par with the Matilda. 15 rounds magazin! (around 6 bullets needed to put a Zombie down and another 6ish to kill it)

Wesker's Model - Good damage and stopping power, better than Matilda but lower than SLS 60 in both categories. 4-5 bullets will put a Zombie down and another 4-5 to totally kills them.
Chrosshair closes even slower than the Matilda & SLS 60. What really makes this weapon shine though: it's crosshair closes even if you readjust your aiming. So as long as you don't move, you can spin your mouse like a madman and it will still focus. None of the other weapons do that, making this gun very good if you don't have to move around. (Funny enough, in this regard it's basically the opposite to Chris's gun.)

Also: I'm playing on Hardcore and I can't say that any of these guns lower the damage taken from enemys. Every Zombie bite will put the character into critical condition.


If you feel I made a mistake or you observed something else, please let me know! I'm still trying to figure these guns out and am glad for any input. :)


Thank you for sharing this with us. =)

I also had the impression after testing that Weskers did more damage, but I did not notice the crosshair stying tight when moving my aim around, that is very usefull indead.
Slayer Jan 25, 2019 @ 9:45am 
You get Wesker's Model when you buy the deluxe edition or purchase the DLC pack.
Jill and Chris's where pre-order Bonuses, but don't know where you had to buy it from.
Bamsmacked Jan 25, 2019 @ 9:45am 
Originally posted by /人◕ ‿‿ ◕人\:
Where do I get them?
I pre-ordered the game but I don't have them, do I need to find them in-game?

I think you get them by ordering the Deluxe version?

They are also in the item store for a few bucks each... They will be in the storage chest.
Argenblack Jan 25, 2019 @ 9:49am 
They all spawn in the item boxes. You'll find all three Samurai Edges in there with zero ammo when you open an item box for the first time.
V.4.7™ Jan 25, 2019 @ 9:49am 
That's a good observations. I never uses other handgun asides of matilda. I thought they are just reskinned version of matilda. LOL
Bamsmacked Jan 25, 2019 @ 10:07am 
Albert Wesker model might be the best one for Hardcore since it has the most power, I'll have to do testing myself -- but I'm pretty confident that when I was using it I was stopping zombies much easier with fewer bullets.
Slayer Jan 25, 2019 @ 10:12am 
I'm currently testing a bit more again and I have to agree with Bamsmacked. Wesker's Model is not the allround best, since other weapons have different strong points, but it's similar to Clairs gun, with a larger magazin and aiming friendly focus.
Panic Fire Jan 25, 2019 @ 10:17am 
One other point to mention is that clair's second upgrade for her gun allows it for all intents and purposes fire magnum rounds.
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Date Posted: Jan 25, 2019 @ 4:53am
Posts: 19