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Dogs: Hold a ~30° line compared to their assumed trajectory and pray.
Lickers: Move slowly. Yes, even when they raise their head to "look" around.
G-Adults: shoot their "head" until they submerge or wait for their larvae spawn animation. They cannot cancel it, so you can easily walk past.
Ivy zombie: shoot any of the bulbs to make it stagger for a few seconds.
Tyrant: Stand still. When it stops moving, it will take a swing at you. Backpedal, and when it finished its hit animation, run forwards to get past.
Birkin: Apart from the first fight in the basement, where if you take longer than 30 seconds to finish him, then you are playing wrong, the trick is to run towards him, so his attack swings past you.
Super Tyrant: Run in a clockwise circle around the arena.
the dodge mechanic is more represented more with a counter mechanic where you spend items to prevent an attack, ie when you get grabbed you can stab them with a knife or throw a grenade, however this is not an effective use of the item as grenades are much less effective as a counter then just tossing, and the knife drops a large chunk of durability when you use a counter stab vs just slashing up the body on the ground. (also if you stab the zombie, the knife can be recovered if you knock them down, it takes about 1/3 of the knife durability when you counter stab, so it can break if its under 1/3 durability left)
there is a chance that you can move away from a zombie grab at the right time to slide them off you as they go for a grab but its rare to see, I believe easy mode has a better probability of this happening though.
with heal items make sure your using your red+green herbs, and put on a blue into the mix when you can, R+G is full heal and R+G+B = full heal and temp armor up (as well as cure poison and prevents new poison while the buff is active)
my suggestion though if you dont want to throw a lot of bullets on a zombie and dont feel lucky with the head shots, you can shoot off a leg to make them a bit slower and easier to get around, just be aware they will still be in that hallway on the ground waiting for you when you track through it again.
Mr X, its all about timing the bait, wait for him to swing, then adjust his neck, when hes adjusting his neck is the best time to rush past him, some times he does it after one swing, some times it takes two, otherwise hell grab you and toss you back if you try to juke him before hes adjusting his neck. also thats another thing, he does walk slower on easy vs the harder modes.
this game is trying to bring the survival part back into this type of game where ammo and healing is scares and that adds a lot to the atmosphere when your wondering if youll have enough bullets to make it through the area and you find that gun powder that saves the day
good luck on your runs though :) i think they do a lot of things fair in this game, but the lack of dodge/push off does make it very diffacult, but also makes you less, super human strong as a rookie cop and random biker girl who has a special forces brother (remember this is the first ever encounter with zombies in this universe for these people)
I have found in order to bait Mr X punch it is better to aim at him with any gun. It seems to trigger the punch animation from a further distance making evading it way easier.